Poll

Would you like to see roleplaying more strictly enforced and more highly encouraged on Laanx?

Yes.
No.
Snorks.

Author Topic: Roleplay Dismay No Way!!!  (Read 18502 times)

zanzibar

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Re: Roleplay Dismay No Way!!!
« Reply #90 on: November 04, 2008, 04:52:39 am »
I demand a shrubbery.
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Illysia

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Re: Roleplay Dismay No Way!!!
« Reply #91 on: November 04, 2008, 05:52:03 am »
...Our last option is to keep things as they are, at least until the game develops into a state where RP and leveling run a bit more parallel...

You know... Eliseth is right. More than likely, once game mechanics have caught up with the story, RPing should come more naturally to new people. For example, say you have someone mining constantly, but when talking in game they mostly talk about getting ore, smelting and prices. Even though the person may not like officially RPing, they will be doing enough to not be disruptive.

Honestly, that's how I started. I remember resenting the need to RP but I love it. I got into by going with the flow even if I didn't want to RP. I don't think I was particularly disruptive in the beginning. I do think more should be done to enforce RP since it is in fact the thing that makes PS stand out, but it should still be a fairly moderate standard of RP.

It makes me think of the game Puzzle Pirates. it is not an RP game and yet people stay basically in "piratey" character on their own since there is enough game related stuff to talk about.

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Re: Roleplay Dismay No Way!!!
« Reply #92 on: November 04, 2008, 08:14:33 am »
I am generally encouraged by this thread - most people want to be inclusive of the new player, who has no idea of how to RP.. and generally most want to help them learn... surely - that is enough isn't it?
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khoridor

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Re: Roleplay Dismay No Way!!!
« Reply #93 on: November 04, 2008, 10:33:25 am »
I am generally encouraged by this thread - most people want to be inclusive of the new player, who has no idea of how to RP.. and generally most want to help them learn... surely - that is enough isn't it?

I don't know why it's always about new players. All new players I meet always RP. In fact, they probably come because it is a RP friendly game. That's how I found PS myself, and I advertise it to RPers.
There are mostly people who (think they) RP, while other people think these RPers don't RP (hence these debates on godmodders, elitists, levelers and 63 other categories).  The difficulty is to be able to RP together. The first thing we need is to understand the setting in a similar way, as clearly as possible.

I try to play by example, and to act or talk always in setting (I prefer the use of IS than IC, because we don't know the other characters, so we don't know how they are supposed to be in character; ok, I digress again). Yet there are things that can be done only by a referee (checking names, stopping mechanics abuse, calming frustrated players...).

One other thing I would do to encourage (proper) RP, is to remove that (OOC) part of the description telling you that such character is a wimp or such character is unbeatable. How would I know that? And why would I care to know that? I'm not looking at this merchant to see if I can kick his derriere; if I want to measure a potential opponent, I'll have to watch him fight. And, more importantly, I won't have this wuss/demi-god idea towards newbies/PLers put inside my head.

My opinion is to Improve the mechanics to improve the RP, and keep the enforcement as it is. Every suggestion to encourage RP which has been posted earlier, I agree with, as long as it doesn't restrict the way that non-disruptive people RP.
I also strongly agree with Dajoli and Under the Moon's latest posts. Someone using brackets to tell you that he/she is currently RPing is highly disruptive. How to correct that kind of behavior? I have no idea.

Elvenspirit

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Re: Roleplay Dismay No Way!!!
« Reply #94 on: November 04, 2008, 11:29:54 am »
Well i do love it when people RP... But the thing is i am new and not so great at it... I had a struggle trying to act drunk correctly in keeping with my characters personality (although i think i will invent some tavern jokes and games later if i get a chance)

Now some players not participating irk's me slightly but rude players irritate me more... I would prefer help from a leet speaking but kind and well intended child as opposed to crusader who tries to skewer any outlander who scarcely speaks his language and only accepts an elite circle of guardians to be worthy to set foot on to his land. (this is not directed towards someone and i am not saying anyone here is like that)

Roleplay + 5 points
Kindness + 5 points
poor roleplay speaking - maximum number of points + 8 (given he follows the top two and how poor his ) minimum number -5 (anything below 1 deals with behavior)
Outright being mean to other players just because they do not RP (but do not intend any harm) to simply RPing poorly 0 to - 5 points (point variable depends on behavior)
Maturity (not lack of) + points

Now starting from rouge and earlier games... i have played hundreds if not thousands of games and i always wanted to find a (non text) RP game with what you here call "Game mechanics" so realize that i do not take people affecting my experience in it lightly... But i also think a person and their feelings should be valued above RP (and admittedly in some cases my point system shows that under some conditions i only hold a slight higher opinion for people who do not have the patience to try)

"Maybe a few less names like "Elfy Earpoint"."

I chose the last name Elvenspirit, now admittedly it's from getting fed up with trying to find an accessible name... But whenever i introduce myself it is done so with only my first name, i see no need to tell most people... If anyone my last name, My apologies if i took characters not knowing another's name till told too seriously... I was also trying to consider how hard it was to make my first name and how difficult it can get to find a unique name the more and more characters (not people... Characters) are made. Maybe i am guilty of breaking the rules :S My first name is certainly unique though and it is not as if Elven sub races do not exist :(


"The GM team does try to do their best. It is not an easy job that I would ever want. Sometimes how they handle things are not always to everyone's liking. As I said it is a hard job."

This is a very important point, and one many people NEVER even bother to consider. People have excessive expectations of others in authority positions, they are like us... Maybe there are guidelines like there often are for such positions of course, and probably a lot of them complain just as much about the players often not holding up their standards either (if they know it or not) maybe some innocent bystander who intended no harm even?

Of course a moderator in most games seems to be chosen partially by their ability to deal with such situations... But that does not mean that they are perfect - People view thing's differently or people make mistakes... I'm sure there are moderators or admins that go "Oh please tell me he/she did not say that" but for any person that has one idea there are normally at the very least an equal number of people that have a different look on it (and more often than not it's just a muddle of them)

This is what people need to look past, no matter how strongly you feel about something you need to consider more than yourself IF you wish to even attempt to make a considerate opinion.


"so when I am RPing and a newbie comes up to us to ask where they can kill something [unless they ask the question the right way to make it IC (without all the acronyms and such)] then I usually ignore them, usually doing so by standing very still and saying nothing. If it is not a busy RP I'll show them and stuff."

I say put information on how to get help in game with as much instructions on RP as possible, Direct them to a "New Player" guide that does just that (while only going OOC when absolutely a necessity... Do not overdo the RP and forsake lack of clarity)

I understand where you are coming from but understand that you are being just as unsocial (the player is doing it by not participating in the social activity and you by not being social in return)


"but we invite every single lesser-being to play this game"

... That comment is just unforgivable, you have no right to assume you are better than someone... Yes if someone does something criminal such as mugging then what they did was wrong, no i would not want to associate with that person... But they are not less than human and you are not more than human.

"Runescape kiddies looking for a free game, for example"

There are more people (not a larger percent...) that try to roleplay in that game than are even in this game... And i have met a great deal of wonderful people that play that game. No i do not like the general community, but let's get thing's straight... If this game had such a large community then it would be extremely difficult if not impossible (even with being aggressive) to keep the population well behaved, yes admittedly it is partially because this game is free - and i do not think this community would fall that low... But i think a certain awareness should be kept that the first step in a community like that is a progressive decline in friendliness and respect for the common player. I understand how you came to your view... But he without sin throw the first stone. (no i am not religious but i think the point is sound as long as you understand it)


"I also have personally seen PLers that really don't want to do the "RP thing right now, but might try it later","

And that's a mixed bag i think, i am sure most of us would love to see them RP


"Definitely not more than RPers who stop roleplaying to rudely "correct" other players and tell them how to do it "properly". An unwelcoming community can be the biggest barrier for a game to reach more users."

And this goes both ways, a non roleplayer should probably try to make an effort to make a roleplayer feel welcome also, i feel that this is the center of this debate... Keep in mind though that both sides are guilty, it would be sad for this issue to turn into a witch hunt :(

I realize there are others who have felt as i do and gotten fed up with thing's, and that is something that saddens me. But realize that instead of trying to rally the support of GM's to force the change we should try even harder to encourage other's to RP, i do not mean to force other's into RP - i mean let's try to structure everything as best as possible to make it easier for other's to roleplay, Then maybe with GM help try to make it so people who choose not to roleplay can fit into the game somehow and still be in character... The only solutions i can see involve either hand signals or unique area's and such for non RP'ers, the latter i do not like as it discourages RP and the former may be too harsh unless thorough (with the option for RPers to "speak their language")

Now encouraging non RP'ers to participate with RP'ers in activities? Maybe. I do think a better solution though would be to create conduct rules... With the condition that players must keep borderline in chat when answering questions - just specific in game answers like i do not like mining or the square is that way, mundane responses sure... But while it is my choice if i wish to discuss my life with someone, i do think it should be discouraged... And i also think better spelling should be encouraged... This is both helpful for foreign players and children who may be learning from our community.

In essence, encourage maturity safety and clarity... I realize my grammar is not the best and i apologize for that, and i also apologize for being long winded -.-

Farren Kutter

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Re: Roleplay Dismay No Way!!!
« Reply #95 on: November 04, 2008, 01:47:00 pm »
I think the problem with the whole 'his RP, her RP, my RP', rather than all coexisting, is that people form 'RP circles'. They have a group of people and these are the only people they actively RP with. Sometimes they add new people or meet new people from another person's circle who also happens to be in their own, but rarely do people go out of their way to join other RP circles. Of course, at some point, all of these RP circles join with another few and make a sort of chain. But in the end, there is still groups who do an RP and a totally different group is basically shunned from it if their RP is different.

Personally, i try not to fall into these groups, and try to unite them. I do this by having over 20 characters and trying to get each one into a different circle and then trying to bring other circles together. As Farren, I have managed to join form my own little 'circle' and our circle sort of floats through other peoples' circles, and we all interact with just about anyone. It takes time, but if more people were to do this rather than keep to themselves, RP might be more shared between people.

One of the main killers of RP is when a guild, which doesn't generally require its members to RP, mass recruits, recruiting any new player and that new player has that group, that guild, around it all the time and they rarely see RP and thus don't RP themselves. While this is fine [not everyone should be required to focus on or like roleplaying], I do believe staying in character in the main chat channel should be enforced. My earlier suggestion (which everyone seems to have entirely ignored) of an OOC chat tab would make this much easier to enforce and comply with. [ Link to post: http://hydlaa.com/smf/index.php?topic=33964.msg390221#msg390221 ]




Mythryndel

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Re: Roleplay Dismay No Way!!!
« Reply #96 on: November 04, 2008, 03:15:59 pm »
Sorry Farren, I could have sworn I made comment on that... I like the Idea, but the same reason that I would use brackets to converse with a new player is the same reason that the two chat tabs may not be as effective as one might hope. I think that overall, it would be a very good thing. As long as people are willing to overlook a new player who is just getting familiar with the game. Or, and this might upset almost everyone with an RP focus, make the RP tab opt-in and the OOC tab the default. The first time a new account clicks on the RP tab, have it pop up a message to the user... maybe I am taking this too far for a theoretical discussion, but I do like the idea in general.

The only other concern I have with the OOC tab is that if newer players do use it to ask questions, are older players going to bother checking it? The tutorial and forums constantly tell people to ask other players for information, and asking about "how" to do something is always OOC because there aren't mouse buttons or dialog windows in Y'liakum. I've been creative in responding, keeping as IC (IS?) as possible, but at some point you have to mention specific clicks or whatnot.

I know this is a bit off topic, but as it was mentioned... spamming guild invites is highly annoying. I have kindly declined several from players interacting with me face to face, but when I receive them via tells and have never even seen the player that is trying to recruit me... that just frustrates me to no end. RP or no RP, I find that annoying.

Apnew

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Re: Roleplay Dismay No Way!!!
« Reply #97 on: November 04, 2008, 03:47:05 pm »
As far as the community being divided. pish posh.

If we were only Rpers we would be playing a forum based game devoid of graphics. If we were only PLers we would play some other MMORPG and spend our hard earned money on treats for our characters.
I have seen Awesome Rpers Power level and the most die hard power levelers RPing.

We are here in lovely PS a nice mix of both. Fact is a player may lean more to one end of the scale or the other, but to think of us as divided pff not true there is a litttle RPer and a little PWRlvler in all of us.

Personally I took the spirit of this thread as this : Do the Rpers want to have to scroll through lines and lines of OOC conversation in the middle of an RP or do we want someone to give a tap on the shoulder to say "hey DOWN IN FRONT"  ya know
so long as it doesn't get "Big Brother" I'm fine with that.


Satha

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Re: Roleplay Dismay No Way!!!
« Reply #98 on: November 04, 2008, 04:12:24 pm »
One other thing I would do to encourage (proper) RP, is to remove that (OOC) part of the description telling you that such character is a wimp or such character is unbeatable. How would I know that? And why would I care to know that? I'm not looking at this merchant to see if I can kick his derriere; if I want to measure a potential opponent, I'll have to watch him fight. And, more importantly, I won't have this wuss/demi-god idea towards newbies/PLers put inside my head.

Fair enough, but I know that one of my characters can't tell if  anyone is more powerful than her or not, where as my other one can... (I think this must be due to some kind of stat, but after comparing my two characters stats together I can't figure it out xD I'll find out one day *shakes fist*) so I take it as how much your character notices about other people.



Anyway, I voted Snork, read a bit then changed it to Yes. Yes, more strictly enforced and more highly encouraged roleplay would be great. Especially when Xillix said enforced could mean rewards and not just punishment. Rewarding and encouraging roleplay sounds good to me. I really don't see a downside to that. "It's good to do this, you see?" but not "You have to do this." I'm fairly sure that's how it is now, but yeah. A bit more love and care and gentle pushes towards roleplay can't go bad, from my point of view.
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nedoko

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Re: Roleplay Dismay No Way!!!
« Reply #99 on: November 04, 2008, 08:39:38 pm »
(sorry but I don't have time to read the whole thread so sorry if this was answered)
By "enforcing" roleplay, do you mean making people RP or punishing RP done in an ooc manner?

Garris Shrike

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Re: Roleplay Dismay No Way!!!
« Reply #100 on: November 04, 2008, 08:46:06 pm »
Yes, unless you are just simply leveling and don't wish to interest yourself in RP as of yet.

More GMs would be necessary for this, however. As of now, there are only some dedicated GMs. (those we have now)
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Capprion

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Re: Roleplay Dismay No Way!!!
« Reply #101 on: November 07, 2008, 06:37:36 pm »
voted no...   who wants to feel like they are walking on thin ice 24/7. if you break rp you already get swamped by people telling you what to do or asking you to not talk ooc or whatever.

the only thing more strict could be getting killed or a kick from the server..would drive people away. especially people who dont RP overly well. might make them a bit nervous to even speak

Mordraugion

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Re: Roleplay Dismay No Way!!!
« Reply #102 on: November 08, 2008, 01:49:47 pm »
especially people who dont RP overly well. might make them a bit nervous to even speak

There is a difference between not roleplaying well and refusing to roleplay, someone poor but is trying will always be helped/tutored/pointed in the right direction and never kicked
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zanzibar

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Re: Roleplay Dismay No Way!!!
« Reply #103 on: November 10, 2008, 03:48:41 am »
especially people who dont RP overly well. might make them a bit nervous to even speak

There is a difference between not roleplaying well and refusing to roleplay, someone poor but is trying will always be helped/tutored/pointed in the right direction and never kicked
What if someone is roleplaying in a way that is harmful?
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Raa

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Re: Roleplay Dismay No Way!!!
« Reply #104 on: November 10, 2008, 04:50:56 am »
Maybe y'all should conduct another poll like this that actually explains what the choices are... A lot of people don't seem to understand what they're voting for.