Author Topic: Hack and slash or Living  (Read 14129 times)

waa

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« Reply #135 on: April 09, 2005, 03:40:57 am »
Quote
Originally posted by Demarthl
bringin up more ol threads.... :rolleyes:


hehehe only in a positive way, sure beats the flamefeast most these threads are, or turn into :P
unstable client? piss poor gameplay?

a weak staff?


planeshift has it all

SnowWolf

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« Reply #136 on: April 09, 2005, 08:27:41 am »
I was thinking in terms of actual crafts. I\'d rather see one or two done REALLY well at first than 20 done in a really \'cheap\' manner. I\'m not just \'complaining\' either - I actually plan on presenting something on this subject in the near future.


From the Ranks of the Arcane Order

SnowWolf

Platyna

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« Reply #137 on: April 09, 2005, 11:06:31 pm »
Honesty I don\'t have anything against leveling or generally \"earning a
living\" in a RPG game, or even power playing, unless it is not made using
cheats and it has some point than only level up, and especially when RP
is on the first place. It is more real that some people prefer to work and
gain resources, and it is ok for me if someone is doing that but keeps it in
the \"atmosphere\" of the world he lives in, here it is Yliakum. I remember
when on some other game I was a skilled merchant, I was earning money
and collecting resources for my guild, as a guild leader, dividing roles
between the people in some system, I loved it. I was also the best jeweller,
and I was accepting challenges from the people who tried to revoke my
tittle from me, but I was a \"master jeweller\" not \"some gal that has 63 in
crafting\". Such things required strategy and logic and it was attractive, IRL
you also need a strategy and logic to success, but to be happy you can\'t
forget about your friends, family etc. RP is some form of contact between
the people, doing something with them, if you add for this some elements
that actually requires some witt and knowledge about the game/world
system - whole system like that is perfect  for me. I hope Planeshift will be
in the future a game that connects life realism and Role Playing and will
build some nice system where you can use your knowledge, logic and
imagination as well and forget about that is only a game.


Regards.
« Last Edit: April 09, 2005, 11:09:17 pm by Platyna »
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

Lyrah

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« Reply #138 on: April 10, 2005, 03:31:43 am »
/emotes agree with ya mate.

I mostly \"grind\" junk to learn how to make the best I can.  I VERY much enjoyed the \"puzzle\" that Ryzom made out of crafting. They had MANY different materials that you \"put together\" to make different items (each kind of material could go into at least two different types of crafting...IE stuffing or explosive. LOL yeah, I REALLY want to line my armor with the exact thing that makes bullets work...but that is how it worked...so I didn\'t do much about it but have a good laugh). Finding the best combination to make the best item for the particular customer style was GREAT fun to figure out. Took a while, but I enjoyed it for the puzzle, NOT the \"HA! I figured it out \" *march through the streets blowing own horn* \"hey everyone, I am the GREATEST crafter!\" *insert random Muhamed Ali line here*

My style is more along the lines of helping friends and guildmates that are NOT crafters, and ask them to help me by keeping monsters off me while I harvest materials to make their stuff. I find it works out great and fills my needs for a social element in the game.

I was sad when Ryzom went the way of the time sinc by placing agro monsters on top of harvesting nodes and playing hide and go seek with them.

I also liked Horizons\' crafting systems too, It wasn\'t as puzzle oriented, but it beats EQ hands down! (Horizon also had the BEST chat system I have ever seen!!! purely inspired).

Quote
Originally posted by SnowWolf
When it comes to crafts I\'ve only got one thing to say.

Quality over Quantity.

Lyrah

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« Reply #139 on: April 10, 2005, 04:25:43 am »
Your style of game play and mine aren\'t that different. I tend to see game play as a pot roast or meat stew. Role play/social aspects are the meat (some like more, some like less, some like NONE...their choice), crafting is the potatoes or rice (filling, goes WELL with the meat and the other veggies, does not detract from the meat), leveling up any skill is the water (it brings all the other items together and spreads the flavors around), loot/cash is the spices (some can do without ANY, others want half a pound of more of FLAMING HOT *eyes water and tears roll down face* peppers, some want a tiny bit of herbs, others want a medium amount).

Good thing about a game though is that if you do NOT want to have part of it...you don\'t have to go to where that element is, or do that action (some people HATE crafting, those that DO like crafting tend to LOVE them and call them \"repeat customers\"), some people HATE PVP *tries to hide her carebear tummy but fails* (welp I am not a PVPer), and some want a game with tons of challenge and reward (I call these the TRUE power players, they game WELL WITHIN the rules and see exploiters as a lower form of life, one power gamer friend I had in EQ called them Amebas ), and then there are players that enjoy cheating (these hack the code, exploit game geography, find a way to hack run speed in the first WEEK in a new game, they try the trade bugs to dupe or drop and crash before the game saves to dupe. for THEM, the challange is finding a game with GOOD security and still finding a way to cheat. Most other players call them \"scammers, cheaters\" and a few others words that don\'t fit into PG13 converstation. I tend to agree with those that HATE this kinda player.They RUIN the fun of honest players, tick off the devs to NO end, and metaphorically run around casting dispell reality illusion/imersiveness of game.), I haven\'t run into IN game role players much in other games, but I know they exist.

I tend to fall into the role play scale somewhere around the \"casual or for fun\" role player. (I feel role players can be compared to hunter on the casual to POWER gamer scale. Some REFUSE to log on out of character and some slide in and out of charcter with ease and are MUCH more casual, and some RPers are more at the end of \"yeah but rarely and only with RPers I know\".)

My hubby was until just recently, the leader of a dragon only role playing guild in Horizons(he handed down leadership when real life prevented him from the time devotion this guild deserves). They are a FASINATING group, but I found the role of dragon a tad difficult, so I was in the allied role play guild (I was the gnome, tinkerer) that was supporting them (dragons couldn\'t craft the items best for their hoards, high hoard levels were needed for maturity and maturity needed for flight), and clerics/healers were needed for their raids.

I don\'t remember who found the dragon language on line, my hubby or a guildie of his. I DO know it was some college students masters thesis project. Several of the college student\'s dorm/room mates played paper and pencil games, but they played as dragons. They wanted a language that they could use that made role play sense, and was realistic to add to the mood. Since the Thesis writer\'s major was phonetical languages past present and future, real and imagined living or dead (she studied and concluded that Kligon WAS a literal language, albeit fantasy due to it NOT mimicing ANY known current or ancient language other than using phonics and gramar structures, which all languages use, even if they differ from one another). She came up with the sounds she thought a dragon could make with its mouth shape, teeth, LONG large throat, long soft palate and long hard palate and sinus structures (ALL theoretical and imagined, but PURELY inspired). (I read the site about two years ago, MAN she put in ALOT of research, biological and anatomic studies of living or extinct animals, trips to zoos with Kamodo dragons, theoretical sounds of dinosaurs, she had a scan of an MRI of a T rex skull, research of Oprah and choir students and the effects of size/height/weight/age/length of throat on vocal pitch/depth volume, in speach and song. She also synthisized what SHE imagined her language would sound like spoken by a \"real\" dragon, and had a friend, whom she fully credited, do an animation of the skull and skinned head of a dragon speaking her language... Do I need to say she got an A even though her language was not beyond the \"fifth\" grade level?! I think she earned an A plus...but I wasn\'t the Prof...so... I think the artist got to use the Animation for his Masters thesis on computer animation applications. Also an A I think.)

My hubby\'s guild had a forum where they \"matured\" out the language, adding concepts such as family, mates (dragons in Horizons are neuter, but this guild role played them as bi gender), ancestors, and even a religious system that borrowed from game back history, but didn\'t quite follow it completely. They added words for these concepts, and following the French language tradition went with different ending for male and female. They spoke as MUCH of the language (which was posted and freely copiable with original creators blessings in writing and posted on forum) as they could in Guild chats AND publicly and the language caught on with other dragons and another race (lizard race called the Sslisks. in their story on the offical Horizons site, Sslisk and dragons were cousins so to speak, albeit distant ones, and dragons would debate you at GREAT length on this one.). Eventually I saw it being used in regional chat by characters I knew to not be dragon OR sslisk.

The GM of that role play centered server (I THINK it still exists, I haven\'t played Horizons in FOREVER=2 years now...I think..give or take five months.) rewarded this guild with objects for their hoards, and a special scale (dragon armor was scales) and recognition in their forum section.

I agree, I hope that spawns, crafting, mining/gathering other crafting supplies, raid level monsters are giving either an IN game quest that gives a RICH role play reason to hunt that monster (Dragon is eatting village citizens sounds like a good one to me), and/or a back story to the monsters that encouraged role play AND hunting.

Right now quests are not working or the phrases to get them working are either misspelled or to hard to figure out and the secrecy around what to say or do is a bit high. I hope the phrases that trigger a quest are either more intuitive or more hints are given by the things that npc\'s DO say (I would think an underline under part of the speach...maybe italicize the \"hint\". either could work. and the NPC accept almost ANYTHING said that contains that hint.)

And some animations are needed to improve the Role playing atmosphere like sitting in chairs, more ambient sounds in RP areas like stores, the pub, crafting areas, the library, the arena.

Quote
Originally posted by Platyna
Honesty I don\'t have anything against leveling or generally \"earning a
living\" in a RPG game, or even power playing, unless it is not made using
cheats and it has some point than only level up, and especially when RP
is on the first place. It is more real that some people prefer to work and
gain resources, and it is ok for me if someone is doing that but keeps it in
the \"atmosphere\" of the world he lives in, here it is Yliakum. I remember
when on some other game I was a skilled merchant, I was earning money
and collecting resources for my guild, as a guild leader, dividing roles
between the people in some system, I loved it. I was also the best jeweller,
and I was accepting challenges from the people who tried to revoke my
tittle from me, but I was a \"master jeweller\" not \"some gal that has 63 in
crafting\". Such things required strategy and logic and it was attractive, IRL
you also need a strategy and logic to success, but to be happy you can\'t
forget about your friends, family etc. RP is some form of contact between
the people, doing something with them, if you add for this some elements
that actually requires some witt and knowledge about the game/world
system - whole system like that is perfect  for me. I hope Planeshift will be
in the future a game that connects life realism and Role Playing and will
build some nice system where you can use your knowledge, logic and
imagination as well and forget about that is only a game.


Regards.

lucifeir

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« Reply #140 on: November 30, 2005, 12:38:51 am »
Like what explorer said on the first page ill settle down first then go out and explor knowing ill have a place called home to return to
Lucifeir
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