Author Topic: Hack and slash or Living  (Read 14170 times)

druke

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« Reply #45 on: November 21, 2003, 04:06:51 pm »
are there going to be any merchant organizations?


my how times have changed.....

AendarCallenlasse

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« Reply #46 on: November 21, 2003, 05:05:37 pm »
As long as I get to hole myself up in a dark room at the top of a big tower and perform strange and wicked experiments on my poor victims then you guys did all right by me.

Only n00bs don't quote themselves...
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Boldstorm

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« Reply #47 on: November 21, 2003, 07:17:16 pm »
I don\'t know who will want to beat me senseless after this post but I am all for hack n\' slash at times. Part of the role I like to take involves me creating a character and finding new monsters /challenges for my certain skill levels to defeat, but I do not want to only hack n\' slash. I just feel that it is a fun small portion of any good game. Any game where the only thing I can do is hack n\' slash I quickly get tired of and will stop playing. If that was all I wanted I don\'t think I would ever stop playing Diablo type games. The one thing I do have to say though is that everyone has a diffrent opinion of what makes a game enjoyable to them and I don\'t think anyone should be critized for their veiw points just if they are diffrent from yours.

AendarCallenlasse

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« Reply #48 on: November 21, 2003, 07:25:35 pm »
No one gets critized for their opinion :] The fact that the devs have already said that this will be an rp-based game causes them to get a little heat from others.  PS will not be a hack-and-slash game.

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Kramy

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« Reply #49 on: November 21, 2003, 08:55:38 pm »
I feel sorry for Cthulu and all the flamers attacking him.

I have to somewhat agree with Cthulu although I disagree with him about other games. While I personally really enjoyed EQ, I got addicted to it, so broke off. I\'ve been clean for about 4 years now! I think the problem with a totally RP\'ing game is that there is no point to it until virtual reality comes around. Clicking on wool, dragging it to a spinning wheel, and going, \"woohoo, tailoring up to 22!\" just doesn\'t hit my appeal. Besides, I could just as easy make a shirt in reality, I don\'t need to spend hours doing it in an unreal world.

On the other hand, I don\'t like hack\'n\'slash games either. Diablo II got boring after beating it on normal once with each type of character. Never actually got a legit char passed 70. If PS turned into that I\'d just quit because there\'s no point to that.

What I like is an inbetween. I want to train spells to the maximum so I can blast creatures to bits and go, \"woohoo, look at me execute lines of coding reducing a variable value attached to the creep!\" ahem, not really :)

\"Woohoo, look at me blast an unreal creature to bits, I could never do that in real life because I\'d go to jail for harming it!\" ahem, not really :D

\"Woohoo, look at my cast magic, this is so fun! If only I could blast things like that in real life - ah...time to work.\" yes, that\'s the right one.

Personally I don\'t understand people that stand around and do nothing. That\'s wasting about as much time as visitting a chat room, or going to a bar for no reason, two things I never do.  This forum on the other hand relates to something unreal which stimulates my imagination.

Anyway, in short: I would like a game where there is an immense town that people can have all sorts of jobs in, and that they can perform their \"lives\" as they please, and that outside the town there would be great wilderness areas to explore, and that I could train in some magic and go out and shoot things to see what I can find. I would sporatically return to town to by stuff, but gennerally stay out in the wilderness alone, and tend not to spend much time with other people unless required to, to kill something really really big.

Xordan

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« Reply #50 on: November 21, 2003, 09:00:22 pm »
lol, although it\'s a rp based game, there will be alot of hack\'n\'slash, but only if u\'r looking for it. I\'m assuming that PVP will be restricted, but monster fighting will be fairly common. But u don\'t have to fight if u don\'t want to. :D

AendarCallenlasse

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« Reply #51 on: November 21, 2003, 09:01:29 pm »
Roleplaying has little to do with just jobs such as tailoring.  It means there will be a player or dev driven government, an economy, players will be able to decide how things are run and how they live out there in game life.

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Yarulion

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« Reply #52 on: November 21, 2003, 09:04:25 pm »
Actually if you want to see someone get waylaid with a switch wait till you hear my opinion. :P

I\'ve noticed one definite trend throughout this discussion. Everyone is assumed to be on one of two sides, both of which get horribly exaggerated by the opposition and neither of which are true to form.

Side 1 tends to sound like they\'re making a game where we can have world peace and live happily ever after while Side 2 sounds like they\'ll start chewing off their shield-arm if they don\'t kill something for ten minutes or so. Where\'s the grey area, people? :]

My favorite game ever was a MUD with a highly developed system of city-states, guilds, and fighting. My only beef with the game was open-range PvP but the rest of it was great. Personally I am only a fan of PvP combat. I like to get my small doses of combat from strategizing against other people. I think it adds character to the plot of the persistent world (the epic struggle of good v. evil and whatnot). God help us all if PS goes free-range cos if there is combat everywhere I\'m leavin\'  ;) But I think we\'re gonna have a lot of fun with guild wars and the arena(s). It sounds to me like the best-put-together PvP system I\'ll have ever experienced.

Personally if it came down to me having the choice of whether to have a game with no combat or combat against \"mobs\" or creatures with AI, you can just put me in the no-combat game. AI is boring  :D  8)
Firiath! ?-idhren! ?-vatha i brestanneth?
Ir tolthach e-m?r, dangweth avo telitha anech!
Man agorathach?
Ir m?r dhanna, gostathach di-nguruthos!


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Kramy

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« Reply #53 on: November 21, 2003, 09:28:56 pm »
I personally think that odd AI can be fun.

Example:

You attack a troll, and it does one of several things.

a) climbs a tree out of reach
b) fights
---agressively
---inbetween
---defensively
c) runs away, and if you chase it gets help from other trolls to try to kill you
d) it circles around you trying to keep behind you while pounding you with a weapon
e) it digs a hole and hides

---------------------

One of the funiest AI\'s I ever saw was when my brother was playing Startopia. This gor was waving his hand through the blueprint of the lavatron(washroom) trying to open it because he really had to go....

Yarulion

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« Reply #54 on: November 21, 2003, 10:13:07 pm »
AI\'s are just too limited IMO.

For your example, even with that stellar AI all I have to do is come up with five counter attacks and practice them. That\'s the same you get from really dim humans unless it\'s all skill vs. skill.
Firiath! ?-idhren! ?-vatha i brestanneth?
Ir tolthach e-m?r, dangweth avo telitha anech!
Man agorathach?
Ir m?r dhanna, gostathach di-nguruthos!


The Alliance of Carceri[/SIZE]

Kramy

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« Reply #55 on: November 22, 2003, 01:38:23 am »
Exactly, it mimmicks the majority of the population! Really though, you don\'t actually want every monster to be a competant fighter to the death, and have newbie corpses scattering the battlefield outside town, do you?

Dr. BendeR

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« Reply #56 on: November 22, 2003, 06:33:58 am »
If the only reason you want to play PS is to hack, slash, bludgeon, shoot, destroy, and conquer... then find a different game. PS is a roleplaying game, not a hack-n-slash game. PS is about living in a life other than the real world. Living in a different world with endless possibilities and making a living with numerous jobs, making friends and having a blast. If you ever play the full version of PS, don\'t just go into it thinking that all you\'re going to get out of it is just \"a prettier perspective on Diablo II/ Dungeon Siege... it\'s so much better\". You should go into this experience expecting the best roleplaying environment imaginable, because that\'s what you\'re going to get. Since this game is free, it doesn\'t have a deadline, therefore giving it time to perfect it\'s objectives, thus rendering it one of the most revolutionary games right out of the gate. Once PS really starts taking shape, you\'ll really understand that it\'s like living on a whole different planet full of jobs, friends, foes, and possibilities.
« Last Edit: November 22, 2003, 05:44:13 pm by Dr. BendeR »

Yann

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« Reply #57 on: November 22, 2003, 06:14:14 pm »
Quote
Originally posted by druke
b/c all the guilds i notice are more of a grp of people of a certain beleif, no theif guilds, or blacksmiths guild , b/c as you know those kind of things work better in grps.


No thief guild ? Are you kidding ? Or do you want me to send all my thieves to visit you ?

Kramy

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« Reply #58 on: November 22, 2003, 08:13:53 pm »
I think I understood that with everquest(when it first came out) and didn\'t like it, so I became addicted and then quit.

Leander256

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« Reply #59 on: November 23, 2003, 02:17:18 am »
I\'ve been playing real life RPGs for a few years, I mean playing with (mostly male) friends around a table in a cave ( it sounds so clich? nonetheless it\'s the truth), and I also witnessed that kind of conflict between players\' behaviours and expectances.

Some people prefer when ther\'s fight in the air, getting experience points and levelling, throwing dice and doing critical strike with severe injuries to their ennemies.

Some other people prefer when they\'re involved in important discussions: diplomacy, trading, persuading or preaching are their favorite skills, sometimes leading to very theatrical pieces of game.

Yet we\'ve always been able to play together, whatever the balance of the game between fighting and roleplaying. That\'s why I think there will always be a place for people like Cthulu, people might not like the way he plays it, but they can\'t (and shouldn\'t) prevent him from doing it.

As I belong to the second category what I am expecting from a RPG (and especially from a MMORPG)  is the possibility to let me play my role as far as possible, even if it means letting my character do something that I know will be lethal for him.

And for people thinking I\'d better get a life if I want to do something else than killing monsters, I\'ll ask them how they would do if they wanted to be a wizard looking for a magic spell able to make the rain fall whatever the weather?