Yeah im all for rp.
I used to play on Fraghaus Krynn server on NWN (
http://www.fraghaus.com/).
I played this dwarf named Jorsef Bryorn who was too big for his boots and doing some detective work about a kender who had been doing magic against the laws of the Church of Light.
It was common for me to go around boasting about my exploits in beating monsters and wenching. And my connections to the dwarvish gods. And I constantly refered to the dwarven city Thorbardin which was all but unreachable.
Then I went around smiting monsters and collecting tree branches to fund my adventure.
I teamed up with a human bard and a kender bard. They almost convinced me into becoming a dwarf bard, to make a trio but it didnt really work well in battle

So I just became a singing fighter dwarf.
Then I lost my tradeskills book and quit because my smithing was so high that I couldnt take going through the whole process again.
In summary rp is cool but trade skills are time consuming. Additionally the amount of time spent on trade skills could be reduced to increase the amount of rping. I find that there is actually more communication between players who are adventuring together rather than mining, harvesting, smithing etc... How can you talk as much if you have to keep clicking on a rock? If there was some automine feature you could be talking about anything while simultaneously mining. I personally find mining and other trades to go something like this:
- at the start you are asking people for directions and talking. Possibly some rping.
- then you start levelling up and just going back and forth from the mines carrying the load of stuff.
- eventually you are mainly going by yourself to mines, not communicating much unless someone is selling something at the mines.
- end result - loner who spends 90% time mining and smithing and 10% talking to people when they are selling something. Someone asks you to go adventuring - you either ignore them or say \"Im mining\". Damn that\'s fun... not
That doesnt seem like much rping to me.