Poll

Do the players want there to be a bartender in the gugrontid tavern?

Yes.
No.

Author Topic: Gugrontid Bartender?  (Read 7229 times)

Mythryndel

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Re: Gugrontid Bartender?
« Reply #60 on: November 12, 2008, 12:41:45 am »
@Shaman From this and other posts i have read of yours recently, you seem dead set against anyone who doesn't sit around and tell stories all day. I think that you may have good intentions, but your posts seem rather... um... boisterous and pointed against anyone who does not desire endless hours of RP...

As to the state of the tavern the last few days, I am sure this poll is in no small measure responsible for the attention players are currently lavishing on the gugrontid tavern. I can honestly say that this weekend was the first time i saw anyone (besides myself) in the tavern at all. You may call me a PLer, Xillix has. However, I think you harbor a deep-seeded misunderstanding of PLer. PLers simply use the mechanics and are happy with that. It may be that more PLers are ALSO disruptive, but PLers are not by their nature just out to annoy you.

What I have proposed, and others have as well... is giving ANY player a reason to visit the tavern in gugrontid. If there is going to be round-the-clock service there, then that will attract people. If every time I go in-game, the tavern is empty, after a while I am going to stop bothering to check in and see if it is empty or not. To be completely honest, the only reason I checked in this weekend because of this thread. I had given up on it. But not every person who has an interest in showing up there reads the forums... so again, there is a problem attracting people to this spot. Give useful ideas about how to fix the problem and stop whining about the injustice of people playing the game in your presence.

Parallo

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Re: Gugrontid Bartender?
« Reply #61 on: November 12, 2008, 01:14:01 am »
Roleplay shouldn't be something you have to stop leveling for Mythryndel so endless hours of play should in fact be endless hours of RP. Though I agree that Shaman has been particularly snarky without cause lately.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Farren Kutter

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Re: Gugrontid Bartender?
« Reply #62 on: November 12, 2008, 03:00:56 am »
And besides that, RPers need a place of their own. 'PLers' have the entire world that has stuff for them, and yes, many of the annoyances in the game to RPers are PLers who refuse to stay in character, running into taverns with weapons out, running around the city with weapons out, etc.

Gugrontid is fairly far out of the way and currently with no road or anything that leads to it. The only reason people go there is to mine. I think it is a good place for RPers to have their own little place. As for quests, there are already hundreds of quests in the game, I very much doubt anyone has done all of them yet. So adding more NPCs in a single tavern will not help, and new NPCs can be added anywhere in any case (if needed). Existing NPCs can be made into vendors and given quests. No need to ruin a perfectly RPable public-run tavern with NPCs.

And Mythryndel...

If every time I go in-game, the tavern is empty, after a while I am going to stop bothering to check in and see if it is empty or not.

Kada Els is empty half the time, yet I used to go there every hour or so to check it. As for Gugrontid, many of my commonly played characters are now there for good for the most part.




Candy

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Re: Gugrontid Bartender?
« Reply #63 on: November 12, 2008, 04:31:48 am »
The RP'ers can use anywhere to roleplay. There are plenty of obscure little spots where you never see anybody, regardless of what mix of roleplay and levelling they like.
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khoridor

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Re: Gugrontid Bartender?
« Reply #64 on: November 12, 2008, 06:29:41 am »
There's nothing wrong with an empty tavern per se.
People can go to the tavern to storytell if they want to, or stay at the mine and dig if they want to. A PC can use Auction to announce when he is keeping the bar, in hope to attract some miners. He can also bring his drinks directly down to the mine, Facts like those won't change whatever the poll results will be.
What Mythryndel says, and I agree with, is that the place is empty when we pass by. In fact, the entire town is pretty empty. So why come back? And why stay around? To be lively, a place needs passage, not necessarily players camping there.

One way to attract people to the place is to put a NPC merchant customer in the tavern (not interfering with PCs bartenders), and maybe some creatures to hunt in the valleys around. Hunters will then go there to sell their parts or hides, and take a break.
Or just move Grok there once in a while? Or simply some of the Gugrontid NPCs?

Personally, I don't care if the place is empty or not. Maybe it has been busy for the last 4 days, but who knows how long that will last? It looks like the stove makes many players happy though, so maybe wait and see before adding anything else, for it could already be good enough after all.

playbetter

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Re: Gugrontid Bartender?
« Reply #65 on: November 12, 2008, 11:21:30 am »
I voted yes, But.....

What if there was an owner/manager kind of person there with a help wanted sign. Prove your value by a quest like get a needed but easy to get ingredient for something. Reward to be a "bartenders hat." Anyone coming into the tavern could immediately see who the bartender/s is/are by the tag and or uniqueness of the hat.

As far as people being in there there needs to be some kind of draw. Maybe someone can think of something constructive to draw the miners into the RP aspect at the same time as a draw to Gug.

The box for selling idea is good and maybe could be adapted so a bartender could hold a box and buy/sell as an NPC merchant as long as they remain inside the bar and with the hat on.

Coneitic

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Re: Gugrontid Bartender?
« Reply #66 on: November 12, 2008, 06:20:33 pm »
i remember when kada'a el's tavern was the hot spot, everyone went there to rp and seemed like there was always a good rp to get involved with, people to meet and fun to have.

then you werent supposed to have a bar fight because guards were outside. So that ment proper rp ment no confrontation unless you wanted to talk a bunch of smack then walk 5 minutes out of town and hopefully everyone comes for a 10 second duel.

so that ment all that was left was talking about things or spouting a bunch of threats that rp wise you shouldnt do. And still it was fun. i remember bartending and what started a big crowd in the tavern was the fact that one person walked in and got to talk to the bartender... giving them time to talk ment another one was going to come in and then more rp.

so the brilliant idea was? put an npc behind the bar. Instead of just maybe adding the features kada has with the cook upstairs. So unless you sat out to sit in a tavern by urself waiting for for one person to come in and then start to rp. it died off.

now i come back and theirs a new town! great and no npc bartender. great.... to bad it seems the only ones that go there are the miners who are focused soley on digging. After trying to rp a criminal, you know the none good guys everyone is. i looked around the tavern and saw no guards. Yes! wont do the same mistake i did to UTM. its actually a place that can attract good vs evil rp! after a bit of rp and letting farren beat me up a second... only lasted..  second i learned that there is a guard standing right on top of the tavern. so whts that mean? rp wise no crime allowed. i mean you could but u would get caught theoretically and be arrested, and since that cant happen then it wouldnt be right to rp the crime.

so basically what im saying is... why does it matter if its npc or not... you set the taverns up for basically an aol chatroom with gui.
« Last Edit: November 12, 2008, 06:26:24 pm by Coneitic »
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Under the moon

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Re: Gugrontid Bartender?
« Reply #67 on: November 12, 2008, 07:19:19 pm »
There is a place for 'evil' roleplaying out on the road to Ojaveda. Taverns are not ever a good place for constant evil RP (yet). There will eventually be more shady towns built where the laws are minimal, but that day is not today.

Coneitic

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Re: Gugrontid Bartender?
« Reply #68 on: November 12, 2008, 09:24:50 pm »
thats cool to hear that its in the process but... a designated area for evil? rofl

sorry guys but if you want to murder/steal/kidnap please do it in this zone that everyone knows about....
There is no right or wrong.... only Trias.

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Candy

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Re: Gugrontid Bartender?
« Reply #69 on: November 13, 2008, 02:52:15 am »
Well, yeah, evil happens everywhere, but you can be a lot more obvious about it out in the wild than you can in a heavily guarded/populated town.
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Parallo

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Re: Gugrontid Bartender?
« Reply #70 on: November 14, 2008, 02:17:35 am »
thats cool to hear that its in the process but... a designated area for evil? rofl

sorry guys but if you want to murder/steal/kidnap please do it in this zone that everyone knows about....

Have you heard of the wild west? It was a lawless area for a while. Things like that happen and are realistic.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Illysia

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Re: Gugrontid Bartender?
« Reply #71 on: November 14, 2008, 02:24:01 am »
RL also isn't version 0.4.02.  :D