Author Topic: The New Generation of Gaming has begun  (Read 6029 times)

Duraza

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Re: The New Generation of Gaming has begun
« Reply #15 on: November 11, 2008, 04:58:36 am »
Heh. I don't care about whether the game looks good, has a good system, or if it sucks completely because of two words

Mac client.

It probably doesn't have one so I'd never get the chance to voice my opinion.  :P
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Tuxide

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Re: The New Generation of Gaming has begun
« Reply #16 on: November 11, 2008, 05:00:44 am »
No, you misunderstood me.  There were two communities griefing Crowns of Power simultaneously.

Coneitic

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Re: The New Generation of Gaming has begun
« Reply #17 on: November 11, 2008, 05:01:41 am »
rofl long time no talk duraza

remember the time we got one Laanx to speak to us? that was the best, these noobs will never see that hahahaha

anyways yes ur right i dont believe they will be crossing OS for a while, they just dont have the staff they say. but hey if they do i'll let you know, i know u'd love the game =)

No, you misunderstood me.  There were two communities griefing Crowns of Power simultaneously.

i see what ur saying. but in this game griefing is encouraged. gotta love the dev's. they are making the game mainly for a game THEY like. above customers above fans. so you know money or constant whining wont change the game
« Last Edit: November 11, 2008, 05:03:50 am by Coneitic »
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Tuxide

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Re: The New Generation of Gaming has begun
« Reply #18 on: November 11, 2008, 05:06:52 am »
If they can pull off FFA PVP with looting then that will be interesting.  But I don't see how they are going to attract roleplayers.

Coneitic

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Re: The New Generation of Gaming has begun
« Reply #19 on: November 11, 2008, 05:11:24 am »
well in my days of planeshift i remember quite a few people who ran their mouths alot and didnt back it up. i remember alot of guilds wanting to be a policing force but had no use because of the /duel command.  and with the best loot in planeshift being drops... all the merchant guilds and merchants themselves had a hard time being a merchant. same with the bank guilds. think of all the restrictions you find in planeshift from rp and add to the fact that in this game. not only is it open pvp. but the best gear is player crafted.

now im not just trying to steal people from this game, before the communist mods start locking... yes i remember you guys very well... just saying that we all know planeshift develops at the rate of a pile of crap rolling up hill. you guys can play this on the side.  or at least take a glance at it.
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Xordan

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Re: The New Generation of Gaming has begun
« Reply #20 on: November 11, 2008, 05:18:03 am »
Comrade, I don't see what's so 'next gen' about this game.
What features does it have which no other MMO has?

Coneitic

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Re: The New Generation of Gaming has begun
« Reply #21 on: November 11, 2008, 05:31:27 am »
fps is a big one. first person shooter. if you swing your sword whatever is in its path gets hit.

a concept of an mmo thats skill based. not depended on how long you grind or what gear you have.

a sandbox world. no instances or zones. no parallel lvling zones that you never return to as you lvl.

cities you build as a clan, complete with npcs. basically everything you get with a traditional mmo city, but it is player run, and cant be taken just as quickly.

i have yet to see an mmo that combines mainland gaming with a naval aspect.

player ran economy/rules.

ever changing skills in game time environment. penalties vs rewards for combining skills. also deteriorating skills ingame time for lack of use. basically say u make a fighter that wears plate armor and carrys a huge claymore. but you want to be a mage now. as you build up ur magic and cloth armor your warrior skills start to drop. as is with crafting, you decide you wanna be the best crafter in the game and make crazy money. well the more time you spend crafting the more you fighting skills drop.

there are over 500 skills and spells

basically what sets it aside is the fps style true mmo. no more target nearest enemy hit attack 1 or attack 2 you must aim, and if anyones around you they will get hit also.

i'd have to recheck the forums lol but if you need more im sure i can get them to u.


There is no right or wrong.... only Trias.

~Conietic

Tuxide

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Re: The New Generation of Gaming has begun
« Reply #22 on: November 11, 2008, 06:04:10 am »
Citybuilding sounds interesting but I'm not that impressed.  I've heard of MMOs advertising citybuilding before but it ends up being very basic, expensive, and pointless.  What you expect is something like Caesar and what you end up with is something like Lego Island.

Coneitic

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Re: The New Generation of Gaming has begun
« Reply #23 on: November 11, 2008, 06:29:59 am »
oh these cities are epic, made to be built in extravagant spaces. remember the release is imminent its not a planeshift deal were its stuck in alpha for 5 years =)
There is no right or wrong.... only Trias.

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Tuxide

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Re: The New Generation of Gaming has begun
« Reply #24 on: November 11, 2008, 06:40:29 am »
Comrade, I don't see what's so 'next gen' about this game.
Better listen to them, it's 'next gen' only because they say it is.

Xordan

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Re: The New Generation of Gaming has begun
« Reply #25 on: November 11, 2008, 08:05:52 am »
fps is a big one. first person shooter. if you swing your sword whatever is in its path gets hit.

Done in Age of Conan.

a concept of an mmo thats skill based. not depended on how long you grind or what gear you have.

So a newbie can kick an oldbie's rear if he has better RL reflexes?

a sandbox world. no instances or zones. no parallel lvling zones that you never return to as you lvl.

cities you build as a clan, complete with npcs. basically everything you get with a traditional mmo city, but it is player run, and cant be taken just as quickly.

Star Wars galaxies has this. Age of Conan has the latter and a bit of the former.

i have yet to see an mmo that combines mainland gaming with a naval aspect.

Closest that I know of for naval stuff would be pirates of the burning sea. But that doesn't have the land aspect.
So this point interests me quite a bit :)

player ran economy/rules.

EVE Online, Star Wars Galaxies, probably some others have player economies.

ever changing skills in game time environment. penalties vs rewards for combining skills. also deteriorating skills ingame time for lack of use. basically say u make a fighter that wears plate armor and carrys a huge claymore. but you want to be a mage now. as you build up ur magic and cloth armor your warrior skills start to drop. as is with crafting, you decide you wanna be the best crafter in the game and make crazy money. well the more time you spend crafting the more you fighting skills drop.

Yeah, this is a nice idea. We'll have to see how the implementation turns out.

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Re: The New Generation of Gaming has begun
« Reply #26 on: November 11, 2008, 01:29:16 pm »
I  like the idea of ships...being a pirate would be kinda cool

Yarrrrr.... :woot:

Parallo

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Re: The New Generation of Gaming has begun
« Reply #27 on: November 11, 2008, 04:27:31 pm »
Do none of you know about Voyage Century?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Mathy Stockington

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Re: The New Generation of Gaming has begun
« Reply #28 on: November 11, 2008, 04:48:19 pm »
Do none of you know about Voyage Century?

Parallo, please tell me. Another good rp game would be nice.
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Parallo

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Re: The New Generation of Gaming has begun
« Reply #29 on: November 11, 2008, 05:05:52 pm »
Its not an rp game. Its a nautical mmo with fighting on ship and land. Very pretty for being free but no sense of real community at all that I could find. Plus it is a huge download.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(