Author Topic: Multi point of view stamina and walking jogging and running.  (Read 511 times)

Omni-Tom

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Multi point of view stamina and walking jogging and running.
« on: November 15, 2008, 04:34:11 am »
 Hi Guys not sure how to implement something like this as per coding but think this is interesting.

 Now stamina and running with regeneration is pretty basic but am thinking it may be possible to heavily tweek this with multiple options pertaining to race, stats etc. Thinking of a tweek starts getting pretty complex and this kind of needs a race stat etc part to make it work. Now as for walking and running it might be interesting to add jog to this so you can walk normally, jog that will use less stam than running and running with high stam drain.

 This gets really complex with racial and stat modifiers. I though of the racial stuff a long time ago before I started playing here but generally works on stat modifiers. This works on the basis that it may have a racial bonus and can also have a racial handicap but generally would have say a agile race may have a +10 for jogging and running allowing them to run using less stamina. A huge race might use a lot of stamina but regenerate it quicker than weaker races.

 This can also be used for stamina regeneration where races can have + regeneration. Now this is a bit I find a bit sticky but thought that regeneration can also be affected by what got you tired so say a long run could take a little more time to generate than say from jogging might move slower than a run but the regeneration after would be quicker.

 So now you can have (this is just virtual to explain it) 3 bars so when you run you have a run bar, when you jog you have a jog bar, when you walk you have a walk bar. After jogging a bit and say you start walking you add to the walk bar but the jogging bar goes down. The result if you run out of stamina and have to stop it would take the numbers from the bars and add them up into a regeneration rate.

 Now this allows for more options pertaining to what a character is doing so say he is travelling with say a walk and jog it will help could help that or if a player is running full tilt from a monster he will be very tired afterwords much like real life (I used to jog lol)

 This may also allow stamina in fighting to be tweeked with its own regeneration rate and possibly a attack and defence system where defence is treeted a bit different similar to the scales that can affect regeneration during combat which may also utilize defensive natures of some weapons. So say you have a quarterstaff that is good at defence the stamina drain would be treeted different that may help classes with low stamina.

 Now stats can also interact with this witch is another aspect in say a char with a lot of stamina and agility could be at par with a char that has this racial trait though its lower stats.

 Also some races classes seem to have crappy stamina but might benefit from quicker regen rates for running sort of but not using the same amount of stamina running as a lower agil race at say a quick jog.

 Another aspect is run speeds and from playing other games this was interesting where a agile race mage could out run a heavy fighter with heavy armor. 

 This is a very rough idea so far and need a lot of input