Speaking as a fat slob, here is my perspective. When you first start out reporting bugs the developers figure you are one of the majority of well meaning reporters with a particular axe to grind. You have come across some part of the game system that you think is obviously broken and your report is piteous plaint from the heart. Once it has been dealt with you will never be heard from again. Please understand I am not saying this in condemnation of the development team as a large number of reports really are like this. I do not mean this to be a condemnation of the reporters either as often this form the report takes on is a result of lack of knowledge in proper reporting procedure and even of what needs to be reported. It does get better for both sides with a little persistence.
So your report has been closed for whatever reason, duplicate, fixed, not a bug, etc. That does not have to be the end of it.
If your bug was marked as a duplicate and it only seems to you that it is slightly related to the bug of which it is listed as duplicate, by all means state your case in that bug. Try to keep to hard facts and reason, an emotional plea is not usually helpful.
If it has been closed as fixed and it does not yet appear to be fixed in the main server, be patient. As has been mentioned previously in this thread many fixes are only applied with a new release and releases are not a dime a dozen. If it is a fix that can be done seamlessly it wil get done before a release, You will often be told which it is, I have seen fixed, pending restart more than once.If your bug is one of these then test it when the restart has happened, sometimes the fix has unintended consequences that need to be reported.
If it has been closed as not a bug and you do not agree then perhaps you have not made yourself understood. You can still comment on closed bugs and provide further evidence that it really is a bug. Do not expect it to be reopened but it can happen if you make your point. If some time goes along, months at least, and it is still bugging you you can request to have it reopened, not everything that happens to you happens to others and it can take a while for someone else to be able to confirm it. Case in point I reported a bug on the old tracker became
this one and eventually got fixed. I believe I first reported it in .17 or something and it was closed because nobody else could detect it. I reported it again in .18 and .19 and I believe it finally got fixed in .4 It was a peculiar map bug and only affected a few systems.
The way to gain the respect of the development team is to learn from what you are told, keep plugging away and improving your reporting skills. It does not hurt to browse the posted bugs either, it helps to see what kind of reports are successful as well as to makeyou think about different aspects of the game. Some bugs are settings related and some can use a fresh perspective.
Use the email report function and try to give more information when requested, If it is asked for and you never go back to see nothing will get done.
Use the search function to try to discover if your bug has already been reported, if you are in doubt whether it is a bug at all you can go on irc to the #planeshift-build channel and inquire as to whether it is known or not. Be polite while you are then and do not fret if nobody replies, many people have irc clients logged in from a persistent connection so that they seem to be present but they may not be monitoring the connection and if they are looking in from time to time they may well be too busy to reply. Irc is worth trying but do not expect too much from it especially before you have a proven track record as a reporter. That reminds me try to be consistent in your nicknames.