What if you are playing an Alchemist, Musician or Mage? Include each and every levelable attribute?
Very true, this is really only for fighters, and even then it's suspect.
One point to make is that alchemists and musicians aren't in game yet, and don't fit into the mold. Also, it's not practically possible to be a dedicated mage in game - you have to be a fighter first in order to get money and progression points. The one dedicated mage I know who cares about leveling is very low level despite being an old player.
The point is that if we were to treat PlaneShift like other games where everyone is fighting and everyone is defined by a level, this might be a way to do it.
But anyway: What are your reasons to spend time and efforts on such thoughts? What would be the benefit of such a standardization?
It didn't take much effort. The form of the formula is borrowed from the formula for resistance when you have two loads in parallel.
I was just looking at the question: If we were going to give characters in PlaneShift levels the way characters have levels in WoW and other games, how could it be done?
Sorry, but the average is 50, in your examples.
Thanks!