Poll

Should the pvp settings around the rogue camp be removed?

Yes.
38 (36.5%)
No.
53 (51%)
Alf.
13 (12.5%)

Total Members Voted: 96

Author Topic: PVP rogue area.  (Read 9126 times)

Xillix Queen of Fools

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PVP rogue area.
« on: December 01, 2008, 10:33:21 pm »
So what do you think?

Orgonwukh

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Re: PVP rogue area.
« Reply #1 on: December 01, 2008, 10:41:45 pm »
Yes, at least as long as there is no change that supports both, roleplaying and attacking at the same time. You cannot type/roleplay when your char can die within seconds without a warning.

StitchedChin

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Re: PVP rogue area.
« Reply #2 on: December 01, 2008, 10:44:12 pm »
Alf says PvP rules should be consistent everywhere and doesn't know why they are magically different in some areas vs. others, therefore the answer can't be Yes or No as those rules seem to be losely defined, or are they?

Xillix Queen of Fools

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Re: PVP rogue area.
« Reply #3 on: December 01, 2008, 10:49:42 pm »
There is not enough support for global pvp.

That won't be happening any time soon.

StitchedChin

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Re: PVP rogue area.
« Reply #4 on: December 01, 2008, 11:29:37 pm »
Gloval PvP needs support amongst players or support in game settings to enforce the laws I wonder?

I see Yes may be the way to go then, until a system is in place to support whatever law enforcement and consequences that the game will have instated.  Like Orgonwukh stressed, levelled up duelers will have an advantage against players that want to roleplay in that area, though I would never imagine someone killing off a group that is trying to roleplay in the area, it just doesn't seem possible...  pah, ha, that's a good one.  I do like the PvP element though, it is a rogue camp after all and it should be dangerous...  and the community did come together last time to try and put a stop to the attacks in the area, and that brought some excitement to the game.  Ah, tough one...

h34th

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Re: PVP rogue area.
« Reply #5 on: December 01, 2008, 11:31:10 pm »
I like limited-area PVP implementation. So long as the client gets a notification that they have crossed into one of those areas. Preferably in a big red text message. Have not checked out the camp yet, sorry. But I like the implementation.

Shaman

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Re: PVP rogue area.
« Reply #6 on: December 01, 2008, 11:37:58 pm »
PvP anywhere else is fine, but I don't quite see why it would be in a rogue camp. That draws so much attraction when people all of a sudden start popping back out of DR and alarm the guards where the rogues killed them.

Xillix Queen of Fools

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Re: PVP rogue area.
« Reply #7 on: December 02, 2008, 01:31:05 am »
The camp is for those who have been banished from hydlaa and the other major cities.

Anyway I am going to defer to the crowd on this issue so keep voting.

If however the pvp is removed and the area is still dead I will revisit the issue.

In terms of support, right now I am only talking about community support, we simply don't have a system of laws and pvp in place and given that there are major areas of instability and other big problems, this system is not currently high in our list of priorities.

Prolix

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Re: PVP rogue area.
« Reply #8 on: December 02, 2008, 03:28:41 am »
I think that having it as a pvp area is fine but perhaps the npcs should be mostly spread out at the perimeters, inside the boundary but close enough so they can be interacted with from outside with impunity. One or two bosses with a limited number of high value quests could still reside at the heart of the area, just to tempt the unwary. Then again if the npc's are attackable that might be a wrinkle I haven't considered.

khoridor

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Re: PVP rogue area.
« Reply #9 on: December 02, 2008, 05:25:28 am »
I think I will vote No.
Even with all the current flaws of the PvP system, there are so few PvP areas that I believe it should be left for the amusement of PvP friendly players. Others who want to go there for questing should know the part of danger associated with these quests and this area, and behave accordingly.
The PvP should stay, at least until it is replaced with something else that would keep the camp a risky place. As an example, the camp would not be PvP, but dialogs gone wrong with NPCs could turn the challenge flag of a character for a while, the NPC shouting to everyone to kill him/her.

Illysia

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Re: PVP rogue area.
« Reply #10 on: December 02, 2008, 06:32:37 am »
I think it should stay. It is a reasonable assumption that you take on a large risk going there. Especially since the occupants might be a little cranky after being banished. I would like to point out, though, the need for self restraint. The last thing we need are people hanging out there just so they can kill people as soon as the unsuspecting come by.

One of the reasons I hate games that have strong PvP element is that you basically have to stop everything else and learn how to duel and level just to keep from being killed constantly.... Use common sense with the PvP zone. Even rogues would get tired of someone constantly killing people in the camp.

Toox

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Re: PVP rogue area.
« Reply #11 on: December 02, 2008, 06:57:21 am »
I think, as it has been said, that this camp is dangerous, and I like the idea of concerned citizans 'raiding' the camp to wipe out rouges. However, I would appreciate it if people didn't constantly PvP and harrass others in the camp. That said, I need to make a visit to the camp sometime. It's something I haven't done yet.  :-[

Luzino

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Re: PVP rogue area.
« Reply #12 on: December 02, 2008, 02:14:09 pm »
I ran into the camp unsuspecting and before I knew what was happening I was dead. I admit - I had not read the warnings. Cause it was night, I didn't even see the warning-thingies in the darkness. And as there is no other indicator of a PVP zone I voted to have it removed. I'm not one for duels or PVP, and I suppose others are not either.

So, if PVP areas are to stay in usually non-PVP surroundings, I need something to make me aware. I'm always prepared for attacking NPCs, but for not getting killed by a player like by a Dlayo [OK, it wasn't with my main char and Kra's a weakling ;-) ]. And with the game growing chances are high there will be more PVP areas coming. And I'm not keen on running into them blindly. So for me this is not just about this area, but the way the game deals with them.

I also support what Prolix already said - if it's a PVP area make the NPCs with quests accessible from outside the zone. I got killed 3 times when trying to deliver an item for a quest. And the outcome of the quest wasn't worth the three trips through DR (or having to tramp all the way back from Gug while suffering from the curse). :-p Haven't even tried to take more quests there though my Kran probably wouldn't mind helping some banned characters... but it's just to dangerous for him. His own life has to come first. And standing around somewhere outside for ages waiting for the camp to be deserted by all players just so I can safely do quests there isn't much fun. And isn't that what a game's about after all?

On a side note: I had the same problem at the arena - I just got killed without having a clue I was in a PVP area. Just pang - you're dead. [Luzino knows who killed him when he was still weak and unsuspecting and he hates this guy for it.] I still don't know if there's a warning somewhere that the area is PVP, I haven't checked, just avoided it.
So much to do - and so little time...

khoridor

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Re: PVP rogue area.
« Reply #13 on: December 02, 2008, 03:11:11 pm »
The camp is not obtrusive where it is. And having NPCs dangerous to approach is what makes them interesting. Not everybody will be able to do all the quests, and that's one way to refrain some people. Or to make them go as a group, as we can read in other threads that people don't group anymore.

Besides, I would have thought that rogue players would naturally get camp leaders, and that these leaders would establish some sort of law there.

Jarexia

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Re: PVP rogue area.
« Reply #14 on: December 02, 2008, 03:17:58 pm »
One of my main characters is a rogue and I haven`t visited the camp since the troubles with lack of restraint on the part of some other players (though there was an alliance of rogue players, the activities of some made it bad for others). I don`t object to PVP areas but as it is we cannot RP at the camp. Someone will just see you as a convenient target and before you know it there are rocks flying at you.
I want somewhere rogues can RP. If the camp remains PVP, please give us another locale more suitable to RP (or alternatively if another location could be made PVP...the high-sided pass on BDroad1 for example and the camp made more RP-friendly).