Poll

Should the pvp settings around the rogue camp be removed?

Yes.
38 (36.5%)
No.
53 (51%)
Alf.
13 (12.5%)

Total Members Voted: 96

Author Topic: PVP rogue area.  (Read 9043 times)

jarpic

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Re: PVP rogue area.
« Reply #45 on: December 06, 2008, 06:15:50 pm »
Pvp area is a good idea, as more life realistic. may be it could be extended to other places time to time, randomly. But in that case, players have to be informed by a different ground colour, message, stats indications.

Orgonwukh

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Re: PVP rogue area.
« Reply #46 on: December 06, 2008, 09:33:38 pm »
I think there was (almost) no OOC harassment in the PvP area in the arena. No roleplayer dares to go there and has no reason at all, because it is clear what to expect. I once tried to rolpleay a robbing in this area. This was very stressful because I had to prepare to be killed within seconds while I was typing. On the other side, there was a roleplay background for camp banished, which attracted roleplayers. This lead to the confrontation of OOC players (attracted by the mere fact that they can kill others) and roleplayers (attracted by the possibility to roleplay their evil characters).

zanzibar

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Re: PVP rogue area.
« Reply #47 on: December 06, 2008, 09:57:49 pm »
I think there was (almost) no OOC harassment in the PvP area in the arena. No roleplayer dares to go there and has no reason at all, because it is clear what to expect.
You make a most excellent argument for taking PvP out of the game.


I once tried to rolpleay a robbing in this area. This was very stressful because I had to prepare to be killed within seconds while I was typing.
Hotkey your dialogue.
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Mythryndel

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Re: PVP rogue area.
« Reply #48 on: December 09, 2008, 07:02:53 pm »
WHAT?!?!?! No snorks!?!?!?

I did not read the 4 pages of what I can only assume are flames based on the couple of responses I did read. With that said, I see no problem with a couple of PVP areas in the game. The arena has been very difficult to get to/from lately with the map bugs. Also, this is a ROGUE camp... if you aren't able to defend yourself, don't walk into a den of thieves. Seriously... RP or no RP why would your character go there if they aren't looking for trouble?

Raekh

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Re: PVP rogue area.
« Reply #49 on: December 09, 2008, 07:14:35 pm »
Quote
Also, this is a ROGUE camp... if you aren't able to defend yourself, don't walk into a den of thieves. Seriously... RP or no RP why would your character go there if they aren't looking for trouble?
If I want to roleplay, I wont log into Unreal Tournament.

If you would have read some of the posts your post might have looked different. Rogues, right. Rogues that kill each other several times a day, and always come back after <1hour ingame time. And the same rogues that walk through Hydlaa as if they were most honorable citizens.
If you claim to play such a most outlawish and dirty rogue, but the same time you ignore any other Setting, like being friends with Guards (since you take their training), you might want to reconsider how valid is your roleplay.

zanzibar

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Re: PVP rogue area.
« Reply #50 on: December 09, 2008, 07:20:18 pm »
Actually, I think the rogue camp should be a very safe.  To be sent there, you'd have to get caught.  So logically, only the rogues who are bad at what they do spend time there.  The ones with talent (ie the ones who are actually dangerous) never get caught, and walk among normal citizens.
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Mythryndel

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Re: PVP rogue area.
« Reply #51 on: December 09, 2008, 11:05:30 pm »
I have read on the forums that the "rogue camp" is a mobile place as far as settings is concerned. They don't move it simply because of the real world time involved with that effort. The rogue camp is not for incompetent rogues, but for those that are skillful enough not to get caught.

Caarrie

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Re: PVP rogue area.
« Reply #52 on: December 09, 2008, 11:08:27 pm »
They don't move it simply because of the real world time involved with that effort.

no they dont move it as it is currently part of the map and not items they have dropped. so unless they have talad remake the map and push it via the updater they cant move it currently.

Duraza

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Re: PVP rogue area.
« Reply #53 on: December 09, 2008, 11:15:06 pm »
Actually, I think the rogue camp should be a very safe.  To be sent there, you'd have to get caught.  So logically, only the rogues who are bad at what they do spend time there.  The ones with talent (ie the ones who are actually dangerous) never get caught, and walk among normal citizens.

Thats totally just your opinion not the true end all fact you know :P

You could just as easily be a well known 'wanted' rogue and hang around the rogue camp and be just as good as any of those rogues who act as normal citizens. The difference would be merely getting caught on purpose because of some devious plot you've thought of in which everyone knowing your evil was apart of the point.

As for my opinion on the topic itself I voted yes, basically because from the things I've heard about the Bandit Camp there is no role-play whatsoever. In my opinion a better way to set things up would be to have the players set their own rules. An agreement between those occupying the Rogue camp and those who enter it. Those who inhabit the camp have to agree to begin with some sort of initial role-playing out of attacking/thieving. Those who enter have to agree that after this 'rp intro' is done the attack can take place and they have to allow themselves to be attacked PvP.

I know, I doubt there is much chance that most people will accept such an agreement but players trying to help make pvp and rp work together will really be the basis for them actually working together.  :P
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zanzibar

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Re: PVP rogue area.
« Reply #54 on: December 10, 2008, 12:01:24 am »
Whatever the devs decide to do will be ok, as long as it's consistent and fun.  I think that's all the players really want.
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Prolix

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Re: PVP rogue area.
« Reply #55 on: December 10, 2008, 12:13:22 am »
I think it is a misunderstanding the the rogue camp is a place you get sent. I do not get the sense that it is a gulag or prison camp, just an ad hoc gathering place for people who have been banished and their associates. A very accomplished criminal might hang out there just for its large supply of unfortunate patsies that can be made to take the fall for them.

LigH

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Re: PVP rogue area.
« Reply #56 on: January 03, 2009, 11:14:19 pm »
The PVP area must be removed. Or any quest relevant NPC must be moved outside the area.

Today I helped Cadwen to deliver a "Keg of beer for Filch" because he alone was too weak. I dropped the keg there - and we got killed.

What if the keg was stolen then? Would the quest for Cadwen be ruined forever? No player would dare to enter a PvP area for a quest, we all know how risky any kind of break in a quest is.

I did not even know that "Camp Banished" is a PvP area at all. I got no clear, unmistakable warning. I always took the camp only for a roleplaying incentive. The waysigns warning to "enter at your own peril" are by far no clear warning ... Instead, I would expect a system message, similar to locking and unlocking a door lock, while entering or leaving a PvP area.

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Donari Tyndale

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Re: PVP rogue area.
« Reply #57 on: January 03, 2009, 11:16:57 pm »
My character was inside for quite some time. And he was fine. You need to arrange yourself with the inhabitants.

LigH

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Re: PVP rogue area.
« Reply #58 on: January 03, 2009, 11:43:34 pm »
If I knew I had to, I would have.

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zanzibar

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Re: PVP rogue area.
« Reply #59 on: January 04, 2009, 12:01:18 am »
I think we're talking about this the wrong way.  The PVP area was added because people like to kill other players, right?
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