Poll

Should the pvp settings around the rogue camp be removed?

Yes.
38 (36.5%)
No.
53 (51%)
Alf.
13 (12.5%)

Total Members Voted: 96

Author Topic: PVP rogue area.  (Read 9038 times)

Skrein

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Re: PVP rogue area.
« Reply #60 on: January 04, 2009, 12:25:14 am »
People complain when I kill them at the dlayo pit, so if that says anything...

zanzibar

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Re: PVP rogue area.
« Reply #61 on: January 04, 2009, 12:53:19 am »
People complain when I kill them at the dlayo pit, so if that says anything...

Yeah.  When the PVP area was introduced in the arena, people would often be upset when I killed them.  It wasn't fun.

Really, I think that if we're going to have a PVP area, it needs to be empty of anything that would give anyone a reason to be there.
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Donari Tyndale

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Re: PVP rogue area.
« Reply #62 on: January 04, 2009, 12:56:14 am »
In my eyes, the pvp areas give us the chance to kill each other, no need of it. It opens more possibilities of roleplay. However, some people may abuse them to kill others constantly, but a bottle of maturity allows you to arrange yourself with these.

Xillix Queen of Fools

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Re: PVP rogue area.
« Reply #63 on: January 04, 2009, 12:57:55 am »
The line of thinking that suggests that because there is content within the pvp area there should be no pvp is bunk.

Nothing compels you to seek that content other than your own will.

You are aware the area is inhabited by brigands, there are nice visual cues (such as masked men) that indicate it isn't occupied by law abiding citizens. If you go into any such area anywhere in the universe, you do so at your own peril.

zanzibar

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Re: PVP rogue area.
« Reply #64 on: January 04, 2009, 01:01:40 am »
In my eyes, the pvp areas give us the chance to kill each other, no need of it. It opens more possibilities of roleplay. However, some people may abuse them to kill others constantly, but a bottle of maturity allows you to arrange yourself with these.
But we always have the chance to kill each other.  Anyone can set their challenge settings to auto-accept.  And you can challenge anyone at any time (although you'll get in trouble if you spam).  The PVP areas are fun because they turn PlaneShift into an action game, but roleplaying in PlaneShift already has access to PVP... just not open PvP.
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zanzibar

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Re: PVP rogue area.
« Reply #65 on: January 04, 2009, 01:10:45 am »
Nothing compels you to seek that content other than your own will.
What does this mean?  Quests are fun, and they often provide things like glyphs, equipment, and storyline that can't be obtained any other way.... I mean, you could say that nothing compels us to play PlaneShift other than our own will.  I'm misunderstanding something.

You are aware the area is inhabited by brigands, there are nice visual cues (such as masked men) that indicate it isn't occupied by law abiding citizens. If you go into any such area anywhere in the universe, you do so at your own peril.
Well, there are rogues in the halls of the arena, and there are bandits along OjaRoad... and there are large areas of space where there are no guards, and the alleys between buildings in Hydlaa aren't exactly safe either.

Really, the PvP area was added because someone somewhere thought it would be a good idea.
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miadon

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Re: PVP rogue area.
« Reply #66 on: January 04, 2009, 01:20:24 am »
I think what XilliX is saying is that its your own will that wants to do the quests in that area or involve you going into that area.

A character you may roleplay would not even dare go there to look for quests or if they find it involves them going there quit the quest.
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zanzibar

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Re: PVP rogue area.
« Reply #67 on: January 04, 2009, 01:30:39 am »
I think what XilliX is saying is that its your own will that wants to do the quests in that area or involve you going into that area.
Well yeah... that's why I think PvP areas shouldn't have stuff in them, so people don't end up there unless they want PvP.  ???

A character you may roleplay would not even dare go there to look for quests or if they find it involves them going there quit the quest.
Well, yes and no.  Because there's danger everywhere.  Really, in terms of IC, you can be attacked at any time, anywhere.  Even right in front of a guard.
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miadon

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Re: PVP rogue area.
« Reply #68 on: January 04, 2009, 01:33:16 am »
well if you are going to have a PvP area with nothing in it, might as well make a map which contains 1 green field and thats it.
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ThomPhoenix

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Re: PVP rogue area.
« Reply #69 on: January 04, 2009, 01:39:00 am »
Well, yes and no.  Because there's danger everywhere.  Really, in terms of IC, you can be attacked at any time, anywhere.  Even right in front of a guard.
Obviously. The point is that the change of being attacked or mugged is very more higher in a rogue camp than in front of a guard. So any citizen who does not want to get mugged or murdered, would not enter a rogue camp. It makes sense.
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zanzibar

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Re: PVP rogue area.
« Reply #70 on: January 04, 2009, 02:08:23 am »
well if you are going to have a PvP area with nothing in it, might as well make a map which contains 1 green field and thats it.
That sounds perfect!
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zanzibar

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Re: PVP rogue area.
« Reply #71 on: January 04, 2009, 02:10:52 am »
Well, yes and no.  Because there's danger everywhere.  Really, in terms of IC, you can be attacked at any time, anywhere.  Even right in front of a guard.
Obviously. The point is that the change of being attacked or mugged is very more higher in a rogue camp than in front of a guard. So any citizen who does not want to get mugged or murdered, would not enter a rogue camp. It makes sense.


Well it wouldn't be any citizen, since everyone is a citizen.  It would be citizens who can't defend themselves, who are street wise, and who aren't themselves criminals.

I guess if you want to keep people away from the rogue camp unless they're very strong, then that's a good justification for PvP.  It's kind of an artificial way to make places dangerous, but it works.  Is that why the PvP was turned on there?  I just assumed you made it a PvP area because some people enjoy killing other players.
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Dajoji

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Re: PVP rogue area.
« Reply #72 on: January 04, 2009, 02:20:06 am »
I guess some people wonder if we are ready to have quests mixed with PvP areas since the questing system can be easily disrupted. Getting killed in a key moment by someone else with no warning can botch a quest. Merchants are one thing but quests can be a more sensitive subject. Something to think about...

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zanzibar

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Re: PVP rogue area.
« Reply #73 on: January 04, 2009, 02:34:02 am »
I guess some people wonder if we are ready to have quests mixed with PvP areas since the questing system can be easily disrupted. Getting killed in a key moment by someone else with no warning can botch a quest. Merchants are one thing but quests can be a more sensitive subject. Something to think about...
Hmm.  Maybe this can be defended in the name of realism?  Let's say that a merchant wants to give you a quest delivering some delicate item to another city.  Mid-sentence, an arrow goes through your skull.  Would the merchant still offer you the quest, given that you seem to have bad luck?  At the very least, the merchant might give the job to someone else who's there, and so by the time you get back from the death realm the merchant no longer requires your services.

Of course the problem with that is that it wouldn't be fun!

@Zanzi: Have you been away that long you forgot about the Modify post button??? No doubleposting!
:( Sorry!  I forgot about that rule here.
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Mythryndel

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Re: PVP rogue area.
« Reply #74 on: January 04, 2009, 04:31:35 am »
It is really very simple. This is a ROGUE camp. ONLY people who are unlawful go there. Quest at your own peril. Enter at your own peril.

You mention that you CAN duel anywhere... but that is complete BS in reality. It is possible, only if someone is willing to allow you to do so. "Hi, my name is The Dread Pirate Roberts, I'm going to rob you now. Is that ok?"... "Um, I'm sorry, but I cannot allow you to do that right now. My RP doesn't allow for such interruptions right now".

This particular PvP area was set up in a place that no self-respecting, law abiding citizen will EVER go. Sure, there might be the greatest quest rewards there. However, when was the last time you bought a pool table off the back of a truck at a highway off ramp?