Author Topic: Jumping Skill  (Read 3877 times)

Moraudin

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« Reply #15 on: April 27, 2003, 06:38:26 pm »
hmmm... I think that if jumping were added to the game,  I\'m not entirely convinced that it\'s a good idea to begin with, it should be a race-related skill. I\'d have a really hard time imagining a dwarf jumping great heights and even less so for a kran... enkidukai on the other hand...

Moraudin

hook

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« Reply #16 on: April 27, 2003, 06:49:49 pm »
Quote
Originally posted by Moraudin
hmmm... I think that if jumping were added to the game,  I\'m not entirely convinced that it\'s a good idea to begin with, it should be a race-related skill. I\'d have a really hard time imagining a dwarf jumping great heights and even less so for a kran... enkidukai on the other hand...


i totaly agree with this ...what about that winged creature? ;)
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Sakiro A.

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« Reply #17 on: April 27, 2003, 08:27:28 pm »
Some races could certainly have limitations on the skill (like, really hard to learn, or a limit on how high it could go). Although I don\'t know if it would be a good idea to make it a purely race related skill...
« Last Edit: April 27, 2003, 08:28:19 pm by Sakiro A. »

Wormtail_

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« Reply #18 on: April 27, 2003, 09:17:00 pm »
How high a character jumps depends on the weight, energy, and strength (of the leg, being \'very\' strong in the arms will just allow you to jump with your hands if that\'s possible) of the character that is jumping. Making it a purely race related skill would not be the best of ideas, n my opinion, because there are a few \'odd\' creatures in every breed, and just because someone wants their character to be a Kran simply makes jumping harder to learn. I believe that race only makes the jumping skill easier or harder to use.

As for jumping itself, it is a good idea. If a stamina bar is put into the game, then the higher you jump, the more stamina you use up. Learning how to jump really high should be hard, but as for learning how to jump high is another matter. Anyway, perhaps there can be a spell that allows you to jump higher than normal. You may say that levitation is better, but the \'jumping spell\' can be easier to learn how to cast than leviating yourself, and you can take a quick peek inside a building to see what\'s inside, and you willl either continue going up quickly, or fall to the ground. This is similar to Rageburst\'s idea on potiong drinking and spells, I think.

There could be a penalty for not landing \"correctly\" on the ground. I mean, not crashing into the ground headfirst or something similar. Like someone (I\'m not too sure who) before me said, hit points could be taken away, but perhaps items can be damaged and the character could suffer an instant death.

Finally, if your\'e actually still reading this, you can grab on to ledges of buildings while jumping and hang there. I\'m not sure if someone already said this before me, but I\'m kind of lazy, seeing as it is quite an effort for my eyes to go around and around and around the monitor...
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hook

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« Reply #19 on: April 27, 2003, 09:28:40 pm »
i agree with wormtail
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Moraudin

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« Reply #20 on: April 27, 2003, 10:11:43 pm »
That\'s what I meant with race related: harder to learn/limited height and distance for some races than for others. If jumping were introduced into the game, it would have to be severely limited IMO: the 2-3 story jumps proposed by Sakiro A. would be the absolute maximum for a race which is naturally prophecient at jumping (e.g. the cat people possibly some elves) and the character in question would have to have its jumping stats maxed out for it to jump that high. This is an rpg after all, not Super Mario  :D

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Sakiro A.

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« Reply #21 on: April 27, 2003, 11:07:52 pm »
Quote
Originally posted by Wormtail_
How high a character jumps depends on the weight, energy, and strength (of the leg, being \'very\' strong in the arms will just allow you to jump with your hands if that\'s possible) of the character that is jumping. Making it a purely race related skill would not be the best of ideas, n my opinion, because there are a few \'odd\' creatures in every breed, and just because someone wants their character to be a Kran simply makes jumping harder to learn. I believe that race only makes the jumping skill easier or harder to use.

Yeah, cept it should just be a factor of the strength stat, as I\'ve previously stated. We don\'t need extra leg strength and arm strength stats, I don\'t think. And weight would depend on how much you\'re carrying, we could make it add the weight of the actual player but I think player weight will just depend on race (armor and stuff goes into the \"carrying\" category), so it would be sufficient to just limit the skill via race rather than factoring in another stat.

Quote
Originally posted by Wormtail_
As for jumping itself, it is a good idea. If a stamina bar is put into the game, then the higher you jump, the more stamina you use up. Learning how to jump really high should be hard, but as for learning how to jump high is another matter. Anyway, perhaps there can be a spell that allows you to jump higher than normal. You may say that levitation is better, but the \'jumping spell\' can be easier to learn how to cast than leviating yourself, and you can take a quick peek inside a building to see what\'s inside, and you willl either continue going up quickly, or fall to the ground. This is similar to Rageburst\'s idea on potiong drinking and spells, I think.

I think it would be better, if a stamina bar was added, if jumping always took the same amount of stamina, it\'s just that how high you go depends on how much stamina you have left (a half full stamina bar would make you jump lower than a full one), and how much you\'re carrying. The reasoning behind this is that jumping higher doesn\'t really mean you put more effort into your jumps, it means that you\'re in a better condition to do the jump (someone with low strength would put just as much effort into a small leap as someone with high strength would put into a higher leap).

Quote
Originally posted by Wormtail_
There could be a penalty for not landing \"correctly\" on the ground. I mean, not crashing into the ground headfirst or something similar. Like someone (I\'m not too sure who) before me said, hit points could be taken away, but perhaps items can be damaged and the character could suffer an instant death.

Whether or not you\'re damaged should depend on how long you fell. People with a higher skill in jumping should take less damage for falling because their bodies are more used to the impact, and they know how to absorb it better.

Quote
Originally posted by Wormtail_
Finally, if your\'e actually still reading this, you can grab on to ledges of buildings while jumping and hang there. I\'m not sure if someone already said this before me, but I\'m kind of lazy, seeing as it is quite an effort for my eyes to go around and around and around the monitor...

Maybe, but that might be more akin to your climbing skill than your jumping.

Quote
Originally posted by Moraudin
That\'s what I meant with race related: harder to learn/limited height and distance for some races than for others. If jumping were introduced into the game, it would have to be severely limited IMO: the 2-3 story jumps proposed by Sakiro A. would be the absolute maximum for a race which is naturally prophecient at jumping (e.g. the cat people possibly some elves) and the character in question would have to have its jumping stats maxed out for it to jump that high. This is an rpg after all, not Super Mario  :D

Moraudin

Yeah. The absolute, hard to attain, toil to work for maximum for the best jumping race while carrying as little as possible.
« Last Edit: April 27, 2003, 11:13:04 pm by Sakiro A. »

Starchild

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« Reply #22 on: April 27, 2003, 11:59:17 pm »
Quote
Originally posted by Wormtail_
How high a character jumps depends on the weight, energy, and strength


I think it should also be related to length, at least the length of the limbs you use for jumping...

/Starchild
« Last Edit: April 28, 2003, 12:00:33 am by Starchild »

Sakiro A.

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« Reply #23 on: April 28, 2003, 12:16:33 am »
Quote
Originally posted by Starchild
I think it should also be related to length, at least the length of the limbs you use for jumping...

/Starchild

Yeah, this would be a limitation regarding race. It wouldn\'t be an active statistic, it would just be considered when limiting the dwarve\'s jumping skill.
« Last Edit: April 28, 2003, 12:25:57 am by Sakiro A. »

Jalix Amundus

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« Reply #24 on: April 28, 2003, 05:16:06 am »
Every good 3d rpg has to have some kind of extra mode of transportation other than walking and horses and all that kind of stuff. The climbing will probably be pretty good but I also want to be able to jump. Skilled jumpers should be able to get to previously unattainable areas, or at least be able to take some shortcuts. Jumping is actually one of the things I look for in a game. Replay value and jumping....i dont know why....im just weird like that. oh well... :rolleyes:
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Sakiro A.

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« Reply #25 on: April 28, 2003, 05:24:23 am »
Just fyi, a climbing skill is already in the game (although if it was implemented yet, I don\'t know). Climbing is rather entertaining, in Daggerfall you could climb on basically everything, as long as it was less than a 91 degree angle. It was fun, although I enjoyed jumping in Morrowind far more. *shrugs*

And yeah, in 3D RPGs I tend to look for all kinds of movement skills, because I always develope a fast, agile character.
« Last Edit: April 28, 2003, 05:29:20 am by Sakiro A. »

Lorune

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« Reply #26 on: April 28, 2003, 05:33:13 am »
Yeah you may want to limit height and distance a bit but, a moderatily-high level thief or assasin should be able to jump to a lower roof top.
But they should take a hit on their stamina for a little while.

Jalix Amundus

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« Reply #27 on: April 29, 2003, 07:31:44 am »
Is it even definite that there will be a stamina bar in the finished game?
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Sakiro A.

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« Reply #28 on: April 29, 2003, 07:43:39 am »
Not definate, no. And Lorune, it would probably be better for a thief/assassin character to invest in climbing, rather than jumping. It would take more work than jumping, but you could scale much higher walls. I wouldn\'t want jumping to wind you that much... I\'d use it in combat, after all.

hook

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« Reply #29 on: April 29, 2003, 01:09:20 pm »
there are just two problems with climbing and jumping roof-tops ATM:
- all the walls you could climb, you can already (notice the form of most buildings in PS ATM)
- you can already jump on the roof-tops :)

...but yea, probably in the final it won\'t be that easy to climb and jump from roof to roof - then again, maybe it\'s just the current building (as in buildings) way that enables us to jump roofs and climb :]
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