Author Topic: When did we decide the game was too easy?  (Read 4205 times)

zanzibar

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When did we decide the game was too easy?
« on: December 12, 2008, 05:55:45 pm »
People were maxing out, so we made maxing out harder.  People were traveling between cities too quickly, so we made the roads twice as long.

I'm wondering, was this something that was formally discussed and voted on?  Or did it just kind of "happen"?


(I saw "we" because it's a community project.)
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Lokter Tarvitz

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Re: When did we decide the game was too easy?
« Reply #1 on: December 12, 2008, 05:58:17 pm »
I think the reason it happened is becuase Yliakum is a small world right now.... so they had to make it seem bigger.

What was originally just a slice of the first level has now been made much larger. Eventually when the game is finished travelling qucikly between towns wouldnt be a problem, as there would be lots of Towns to travel between.

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Prolix

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Re: When did we decide the game was too easy?
« Reply #2 on: December 12, 2008, 06:13:24 pm »
A very small piece of the puzzle has been made as yet. It was always planned bigger than developed. Skills/stats were initially developed to test for functionality and have since been extended.
I don't quite understand the question or rather I disagree with your causal statements.


zanzibar

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Re: When did we decide the game was too easy?
« Reply #3 on: December 12, 2008, 06:23:31 pm »
A very small piece of the puzzle has been made as yet. It was always planned bigger than developed. Skills/stats were initially developed to test for functionality and have since been extended.
I don't quite understand the question or rather I disagree with your causal statements.

It was often said that it was too easy to max out.  I would like for you to understand so that you can disagree intelligently, so if you can think of a way I can help you feel free to ask.  I'm not making any causal statements though, I'm just asking a question to see if any causal statements can be made. :)
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Prolix

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Re: When did we decide the game was too easy?
« Reply #4 on: December 12, 2008, 07:13:05 pm »
pardon me if I used an incorrect term.
Quote
People were maxing out,
cause
Quote
so we made maxing out harder
effect
Quote
People were traveling between cities too quickly,
cause
Quote
so we made the roads twice as long.
effect

That is what I termed causal statements. I believe the effects were due to planned development of the game and not due to the stated causes. The timing of the implementation may have been due to your causes but not the developments themselves.

zanzibar

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Re: When did we decide the game was too easy?
« Reply #5 on: December 12, 2008, 07:32:29 pm »
You're confusing me.  You're saying that the way things developed wasn't planned, it just happened according to the plan?
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Arerano

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Re: When did we decide the game was too easy?
« Reply #6 on: December 12, 2008, 08:04:32 pm »
I am wondering which road got to be twice as long in your oppinion.

neko kyouran

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Re: When did we decide the game was too easy?
« Reply #7 on: December 12, 2008, 08:07:51 pm »
I do believe somewhere round here theres a nice little post from DaveG about how they increased the maps between akk and Hydlaa, and there will be more planned in the future and so on and so forth as they are completed until the places are the correct distances apart.

zanzibar

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Re: When did we decide the game was too easy?
« Reply #8 on: December 12, 2008, 08:28:23 pm »
I am wondering which road got to be twice as long in your oppinion.

Relatively speaking, all of them. :)



I also remember Xordan in particular being annoyed with people maxing out their characters.  DaveG's thread I remember, but that was more of an announcement than a discussion...
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Prolix

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Re: When did we decide the game was too easy?
« Reply #9 on: December 12, 2008, 09:37:47 pm »
I am saying that the plan calls for a lot more territory than presently in the game, moreso than last year and that the level ranges that were available last year were not final. I am also suggesting that what has been developed in the last year has a lot to do with who has joined the team and what they felt was worth working on. Some priorities may have been set due to user feedback to the developers but I suspect more has been what the newcomers have wanted to work on once they passed the probationary period and were allowed to choose their tasks more freely.

So yes I guess you understood what I was saying, or rather the order the various tasks have been implemented has been kind of random but the overall job is still pretty much according to the blueprints.

I might be wrong, though.

zanzibar

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Re: When did we decide the game was too easy?
« Reply #10 on: December 12, 2008, 09:57:56 pm »
I am saying that the plan calls for a lot more territory than presently in the game, moreso than last year and that the level ranges that were available last year were not final. I am also suggesting that what has been developed in the last year has a lot to do with who has joined the team and what they felt was worth working on. Some priorities may have been set due to user feedback to the developers but I suspect more has been what the newcomers have wanted to work on once they passed the probationary period and were allowed to choose their tasks more freely.

So yes I guess you understood what I was saying, or rather the order the various tasks have been implemented has been kind of random but the overall job is still pretty much according to the blueprints.

I might be wrong, though.


I'm referencing changes covering far more than just the last year.  Really, I'm talking about changes/trends from before a year ago (two years ago?) that are continuing.
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Arerano

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Re: When did we decide the game was too easy?
« Reply #11 on: December 12, 2008, 11:24:13 pm »
Althought "existing roads" changed, they didn't get longer. Eg: Hydlaa <-> Ojaveda. ~2 years ago: Hydlaa-> ojaroad1, ojaroad2 ->Ojaveda. Now: Hydlaa (East)-> ojaroad1, ojaroad2 ->Ojaveda.

Indeed, new areas got added, but that's not making existing roads longer.

However, the skills got raised thus making "maxing out" harder, yes.

Pizik

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Re: When did we decide the game was too easy?
« Reply #12 on: December 13, 2008, 02:12:01 am »
By making Ojaroad into Ojaroad1 and ojaroad2 it was effectively made twice as long. I believe the difference in your standpoints is that Zanzibar is talking from a player perspective, Arerano is talking from a modellers perspective. Regardless, Oja is now twice the distance from Hydlaa (Or maybe even further).
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zanzibar

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Re: When did we decide the game was too easy?
« Reply #13 on: December 13, 2008, 02:33:33 am »
I don't know.  The roads have been done really well, as have all the maps.  I enjoyed exploring them when they were introduced, and I enjoy exploring them as I forgot where things are (which is quite often!).  I'm more concerned about the grind, I should have probably kept things simple and just wrote about that instead of making a comment about the roads.  I just didn't want to make a thread that was too specific when I think there's a lot out there that could lead to interesting discussions.
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Arerano

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Re: When did we decide the game was too easy?
« Reply #14 on: December 13, 2008, 10:27:24 am »
Now I am confused. Ojaroad1 + Ojaroad2 were only one "ojaroad" before? Must have been more than 2 years ago.. (even before the bronze doors were added).