Author Topic: Magic in PlaneShift  (Read 5320 times)

HordeFusion

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Magic in PlaneShift
« on: December 13, 2008, 03:55:54 pm »
Hello all! i'm a little bit of a new player. but i got some general Questions, Could some people here give me some Glyph Combinations for Red way and Dark way Spells please. i already have Taste of Death. I'm level 14 in Redway and level 15 in Darkway

zanzibar

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Re: Magic in PlaneShift
« Reply #1 on: December 13, 2008, 04:07:53 pm »
Hi HordeFusion.  You're asking for a spoiler, and we aren't allowed to give spoilers via the official forum.  I recommend joining a guild and asking them.
Quote from: Raa
Immaturity is FTW.

HordeFusion

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Re: Magic in PlaneShift
« Reply #2 on: December 13, 2008, 05:03:27 pm »
Oh, uhm, What is a "Spoiler" exactly?

Shaman

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Re: Magic in PlaneShift
« Reply #3 on: December 13, 2008, 05:07:50 pm »
Oh, uhm, What is a "Spoiler" exactly?

It's something told outside of the game that could "spoil" you from finding the information ingame by yourself. And yes, it isn't allowed, unfortunately.

Prolix

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Re: Magic in PlaneShift
« Reply #4 on: December 13, 2008, 05:35:22 pm »
There are several single glyph spells in both dark way and red way, you should perhaps discover those first. Certainly the glyphs that can be purchased from the mage near hydlaa all have spells associated with them, if you have not met him perhaps you could ask around in the game. Aside from those glyphs most of the rest come from doing quests and a few are monster drops. Pretending you are Beowulf for a while might be of some value to you.

HordeFusion

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Re: Magic in PlaneShift
« Reply #5 on: December 14, 2008, 11:34:39 am »
Okay thanks! 2 more question what is "Beowulf" and can you make spells by using like 2 Death Glyphs or 3 Death Glyphs or so at once? or is that just a waste of trias?

Parallo

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Re: Magic in PlaneShift
« Reply #6 on: December 14, 2008, 04:15:06 pm »
Beowulf is an Anglo-Saxon epic poem. Most of the quests seem to be directed at a character like the person in the poem, or at least were at a time. As for the glyphs, I'm quote sure it is a waste.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Prolix

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Re: Magic in PlaneShift
« Reply #7 on: December 14, 2008, 05:39:01 pm »
It was a cryptic clue about a possible source of a glyph that had little to do with questing, to say more about it will not be possible.
Spoilt flesh is rife with things decayed, a rare soul of a certain bent might find value in its vicinity.

Good luck.

HordeFusion

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Re: Magic in PlaneShift
« Reply #8 on: December 15, 2008, 10:37:00 am »
Okay, Thanks for all the help.

Gravemind

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Re: Magic in PlaneShift
« Reply #9 on: December 17, 2008, 11:37:31 am »
I can tell you that any spells that require more then one glyph don't show up until level 40-60-80 in a Way

or at least I hope I can
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

Kaityra

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Re: Magic in PlaneShift
« Reply #10 on: December 17, 2008, 12:41:23 pm »
I can tell you that any spells that require more then one glyph don't show up until level 40-60-80 in a Way

Well, I think you are wrong in that regard.

Btw. magic in Planeshift is a "joke" IMHO. But since I no longer play it doesn't matter I guess.

Have fun!
« Last Edit: December 17, 2008, 12:44:18 pm by Kaityra »

Caarrie

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Re: Magic in PlaneShift
« Reply #11 on: December 17, 2008, 12:42:07 pm »
I can tell you that any spells that require more then one glyph don't show up until level 40-60-80 in a Way

or at least I hope I can

i would not say that ;)

Bamko

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Re: Magic in PlaneShift
« Reply #12 on: December 18, 2008, 05:40:15 pm »
One thing I dont see mentioned here.

Research the spells.  Take a glyph and purify it and then drag it and any others y ou are curious about and research it.  be aware if there is no spell you are able to learn yet, or if you just fail that attempt of researching, it can hurt a bit, but you will heal, and live to try again, if you know to watch your health.  I have never heard of anyone dying from repeated spell researching, but I guess it is possible, if you really try.

You do not need to know the name of a spell, just research it.

More can be found in the pswiki, I am sure. They are good for non-spoiler info. 

ask around for that, or search it in forums, I am sure it is posted here somewhere.

zanzibar

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Re: Magic in PlaneShift
« Reply #13 on: December 19, 2008, 08:24:24 am »
Some of these posts are dangerously close to being spoilers, especially Prolix's...

With so much information available on magic, and so many people eager to share such information, I still think joining a guild is the best option.  Instead of us answering a few of your questions and hinting at a few spells, a guild can serve you for the life of your character.
Quote from: Raa
Immaturity is FTW.

Prolix

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Re: Magic in PlaneShift
« Reply #14 on: December 19, 2008, 09:04:51 am »
You are correct, Zanzibar. Join the right guild and a player will never be in the dark about anything to do with the game because everything is right in their guild website.
Personally I think that is the wrong reason to join a guild but I may effectively be in a minority on that point.