Author Topic: Guildhouse Auction  (Read 24927 times)

Arerano

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Re: Guildhouse Auction
« Reply #180 on: December 21, 2008, 07:42:30 pm »
Thank you for the example Arerano  \\o//
I don't feel well with it though.

Shaman

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Re: Guildhouse Auction
« Reply #181 on: December 21, 2008, 07:43:19 pm »
I have one Question.

Were these auctions intended as a RP event?



Sure, if you call talking guildhouses and smiley-wielding Octarchial guards (or rather, Hydlaa guards in Ojaveda) roleplay.

Arerano

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Re: Guildhouse Auction
« Reply #182 on: December 21, 2008, 07:47:34 pm »
I have one Question.

Were these auctions intended as a RP event?



Sure, if you call talking guildhouses and smiley-wielding Octarchial guards (or rather, Hydlaa guards in Ojaveda) roleplay.

Well, I must defend the GM team concerning the "talking guildhouse". Someone named their pet "guildhouse" to fool around. However, it shows what kind of play seems to be supported. (obviously the one without the word which begines with "R" (hint: It's not "Ranking"))

(*supported = I rather meant "encouraged")

Shaman

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Re: Guildhouse Auction
« Reply #183 on: December 21, 2008, 07:48:18 pm »
Wow, alright. I'll take back what I said about that, then, but...wow. >.>

Lolitra, Celorrim Purrty Twins

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Re: Guildhouse Auction
« Reply #184 on: December 21, 2008, 08:07:34 pm »
Firstly, the GM's have a hard task to play.   Whereas Role Play is the primary goal of PlaneShift, sadly the mechanics are the only way to gain tria without player interaction - and the tria has to come from somewhere initially - and those that level will always be at an advantage over those that predominantly roleplay in that area, unless you roleplay your character as a miner or similar - you will always be short of a tria or two.

There are two ways to look at this - one is to find a way that supports the roleplayer more than the leveller - which is in the eyes of those that take the time to level - whether alongside them RPing or not... Unfair

or

you can run a guild that incorporates levellers to become your 'guards' or 'miners' who will then bring in the Tria and in return benefit from your RP basing, and give credence to their levelling ways and who knows lead them to support the more acceptable role play amongst the 'hardcore' roleplayers [and no I don't mean that in a rude way.. wash out your minds sheesh hehehe].

Now as to the OOC tomfoolery at an organised event not being nipped in the bud by the GM's - well if it is the case that they did not stop it - well that is a shame.   We look to GM's to set the scene, tone and level of role play expected in the game - as a most part they do their best.

As to the houses being so expensive - well - just lately the houses are not selling as they are too expensive - perhaps the 'lower limit' may drop? 

I personally think that there could be a better way to acquire guild houses - what that is - I have no idea as yet, so sadly we have to make do with what we have.
« Last Edit: December 21, 2008, 08:12:58 pm by Lolitra, Celorrim Purrty Twins »
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Under the moon

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Re: Guildhouse Auction
« Reply #185 on: December 21, 2008, 08:13:15 pm »
Two guildhouse events I designed and ran:

http://hydlaa.com/smf/index.php?topic=30699.0
http://hydlaa.com/smf/index.php?topic=30634.0

Please note how different they were from the standard 'fair' auctions. Also note the number of complaints, especially from the people who lost several hundred thousand tria and got nothing.

It took me less than ten minutes to think of and plan both of them.

Had I been asked  a few weeks ago what would happen if ten guild houses were dumped on the 'market' at one time with outrageous reserves and no real story, I would have first thought it was a joke. Then I would have predicted this exact thread and the reactions. Now we are to the point where players are pissed, and the GMs can't or won't stop defending the choice of action.
« Last Edit: December 21, 2008, 08:15:11 pm by Under the moon »

Prolix

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Re: Guildhouse Auction
« Reply #186 on: December 21, 2008, 08:45:39 pm »
this is going nowhere. where's the cheese, all I see is whine.
/thread

Ceraline

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Re: Guildhouse Auction
« Reply #187 on: December 21, 2008, 08:47:34 pm »
I don't normally reply after makng a point, since I believe that only adds fire to the oil, However to be misquoted or misnterpreted requires some attention and I certainly did not say nor agree with the following as being in any way representative of my views

Quote
@Ceraline: You apparently didn't read.

it's not about "we don't want to use any mechanics" at all.


To clarify, I am in support of the RPers case though I don't believe everyone has presented themselves too well in their criticism in this thread. Yes, the high price of the houses is not condusive nor aligned to good RP but it is up to the RPers to assist or encourage the PS team to provide good reasons or opportunities to provide houses.

Congratulations to UtM for havng done this already, which I admit I hadn't realised before. My sole purpose in posting here was to encourage people to pursue, support and encourage such actions rather than lose themselves in the criticism of the current situation.

zorbels

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Re: Guildhouse Auction
« Reply #188 on: December 21, 2008, 09:16:44 pm »
Quote from: Lhaa
Quote from: zorbels
I am not exactly sure what you wish to gain from this post?

 :) Besides no where in my posts did I say start at the tutorial. I suggested making a character who was able to work for a living if you were playing one that couldn't physically work and wanted to help your guild make some trias. Other than that, my suggestion was to use your character where it could help your guild mates get a guild house. If you couldn't work then perhaps you could take care of the things that the guild couldn't attend to due to working to hard as a group to get a guild house in an auction.

I'm going to explain it in different words then.
You're suggesting everybody to create a miner character to cover a lack of the game mechanics. How that enters the category of roleplaying is beyond my understanding.
I suppose we should have a 100% of miner guilds, since that's the only way to make trias nowadays. Okay, make it a 90%, 8% fighter guilds, and 2% crafter guilds...

Roleplaying a miner stops being roleplaying when -everybody- plays one. The more when everybody plays one for the simple reason that there is no other implemented way to get that much money in such a short time than mining. What and what is not implemented is an OOC factor, and an OOC reason to play a miner, and as far as we're told, OOC shouldn't be influencing roleplay. Or perhaps it should. ;)

That much about the platinum fever and the roleplayed jobs.

I think you are only reading in my posts what would help make your argument more valid. Thing is I haven't said any of the things your describing!

Again, I am not saying go and be a miner. Where are you getting that from? I suggested that you could HELP your guild earn trias (and RP while doing it, do NOT go out of character). That is all. You don't have to be a miner. You can be a hunter, or a painter (charge for your work) or babysit or rob people, or take a part time job serving drinks at the tavern, or anything really! I am not telling you to go and work in the mines day in and day out. Normally people work 8 hours a day in RL, so I assume it is pretty much the same with Yliakum but going by the PS worlds time. You can take breaks from you job (whatever that may be) and roleplay your other daily tasks, like going to lunch, or picking up the kids and dropping them off at home with dad, or going to a class or meeting a group of friends. You can do this over (heres the key word!)  time. If you started today in PlaneShift actually working a job, by the next auction you would have some trias saved up to help your guild purchase a guild house. WHat is so hard to understand here? That is totally promoting Rp. :/ I hope you understand that I am not trying to tell people to just go mine and do nothing else. That would be really boring and silly and you would never get o do  anything fun in PlaneShift.
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Zwenze

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Re: Guildhouse Auction
« Reply #189 on: December 21, 2008, 11:12:36 pm »
1. Devs put a lot of work into the settings, the art and the engine. GMs put a lot of work for moderating the players.
Devs/GMs are not perfect, planeshift isn't perfect, but they deserve appreciation. After 100+ posts i think its well understood that the guild house auctions aren't popular among players and there is room for improvement. Similar discussions turned up after nearly every auction. Get over it. Devs/GMs own the game and they can sell the guild houses for any price they seem to be appropriate, and they did a good job so far. But I think this thread is derailed and serves no purpose other then venting air because some players are not able to afford a house. If you want to roleplay owning a house, you need to roleplay buying a house which means you have to roleplay earning money in the first place.

2. This is a game. A special game, but still a game.
A relative of me got alzheimer's disease. Neither does she or her husband moan as much as you do. After all planeshift is a game - get over it. IT IS A GAME.

As a side note, when there was only a gold mine around the prices for houses where around 5 to 10 million with some cheap exceptions. Consider what people earn by mining today and do the math, that equals 13 million to 26 million tria today. The prices actually are lower then they were in the past.

Houses are a limited resource and as usual things are only considered worthy when they are rare. If devs would sell the houses for 50k, they have to sell to all players. Soon every house would be sold and there would be moaning why the devs sold the houses in the past so cheap.

3. Christmas is in three days.
Relax, cool down, visit your friends and relatives. All the beloved ones. Switch off the pc, take a walk in the snow. Enjoy conversations and dinners with friends.Thats what I am going to do.

And after you have logged of for a few days, had a good time, then log back and see ps as what it is: A game. A special Game. But no guarantee to get one house or two. A wiser fellow than myself once said, sometimes you eat the bear and sometimes the bear, well, he eats you. Next auction will be yours.

Merry chrsitmas, happy new year and congratulations to the successful bidders.

Zwenze


P.s.: Any one in need of a white bearded dwarf to role play a dwarven santa claus?  ;D

Under the moon

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Re: Guildhouse Auction
« Reply #190 on: December 22, 2008, 12:07:32 am »
* Under the moon hugs Zorbels and tosses strawberries, but must disagree.

Real life is not a game. The game is not real life. When you are asking people to do boring and tedious tasks in order to get what they want in the game, that makes it a job for the player, not the character.

The only way to win one of these 'auctions' is to grind mining or mobs for 90+% of your play time. Players know it, GMs know it, Devs know it. 'Over time' will just not cut it. The mining got so bad in the last week where a full third or more people ingame were standing on a hill swinging a pick, and a few GMs or Devs thought it was necessary to go there and kill them all, more than one time. All because of these 'highest bidder' auctions.

Zwenze, there is a bigger issue at play, and one of the reasons I quit. Not all Devs and GMs agree with the way things are done, but get overrode by the conservative few who are afraid of a little complaint here and there about 'favoritism' or 'fairness'. There is a terrible mentality right now with some of them basically saying "WE don't have to ask the players what they want, or change the way we are doing things. WE will tell them what they want, and they will have to like it." I got sick of having to present a 'unified front' to the players and defend crap I did not agree with. These auctions have always been one of those things.

I know exactly how much work gets put into the Settings, and guildhouses have almost no effort put into them aside from figuring out were to put them without conflicting with NPCs and then placing the portals (that is a lot of work). Then they are just dumped on players with a little lame story of the Octarchy wanting to unload some property. More effort is put into a three step quest than goes into incorporating these house sales into the setting of the game.

Anyways, I am going to do as Zwenze suggested and stop looking at this thread. I have made my points and shown alternatives that worked just fine. More alternatives should be tried. I'll wait until the next set of auctions to see if anything has changed.

Arerano

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Re: Guildhouse Auction
« Reply #191 on: December 22, 2008, 12:23:31 am »
@Zwenze: I prefer something to not be done at all rather than having it done halfheartedly.

Indeed I totally agree that people have to earn it in one way or another..
Quote
...Hydlaa...
Arerano says: Now please tell us how you earned all that money.
Yulo says: mining
...
...Hydlaa East...
Arerano says: So.. how was so great an amount of money earned?
Jenica says: We did alot of mining
Birot says: we minined for 6 months
...
...Gugrontid...
Yahh says: let's go mining
...
...Akkaio...
Arerano says: May I ask how you earned that amount of money?
Aulera says: platinum mines
..ehrm.. one way.

But some of the remarks I read in this thread really makes me wonder as of "how little some seem to care". But this really seems to be the direction this all is heading.

IT IS A GAME.
Yes, just a game like many others.

zorbels

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Re: Guildhouse Auction
« Reply #192 on: December 22, 2008, 12:49:03 am »
Quote from: Under the moon
* Under the moon hugs Zorbels and tosses strawberries, but must disagree.

You can disagree with me all you want as long as I keep getting hugs and strawberries.   :lol:

I never realized it had gotten so bad for mining but then again I haven't been in game for awhile. (Find it to frustrating now with the errors and problems with the client on my computer)

The only thing I disagree with you on moon is that you can have a job, enjoy it and make trias from it. I had the portrait studio and I had fun getting paid trias for making paintings for clients. It is possible. (I couldn't afford a guild house with my pay though :P ) Just takes alot of work on the players end.
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Shaman

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Re: Guildhouse Auction
« Reply #193 on: December 22, 2008, 01:07:23 am »
Quote from: Under the moon
* Under the moon hugs Zorbels and tosses strawberries, but must disagree.
I never realized it had gotten so bad for mining but then again I haven't been in game for awhile. (Find it to frustrating now with the errors and problems with the client on my computer)

Um, no hard feelings, but...next time you make an argument, be in game to witness what we're talking about, please. That's all.

ThomPhoenix

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Re: Guildhouse Auction
« Reply #194 on: December 22, 2008, 01:57:42 am »
Yes, prices are too high, but they shouldn't be that much lower too since there's so much money in the game. It might be a nice solution to create some more guildhouses. Like small offices and bigger "palaces". Then you can sell the palaces for 12M, the normal ones for 8M and the offices for 4M. For players there could be normal houses for 500K and shacks for 100K.

And of course there would be plenty of cases where a "palace" inside is attached to a "normal house" outside, but that's because the world is small right now. When more areas are created the devs could attach the right inside to the right externals.

I imagine creating a house-inside (with one room) would be an easy job for the guys making cities, for example.

Any artist wants the job?
« Last Edit: December 22, 2008, 01:59:29 am by ThomPhoenix »
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