Author Topic: PvP/TK Wanted Posters  (Read 1788 times)

Lorune

  • Traveller
  • *
  • Posts: 37
    • View Profile
PvP/TK Wanted Posters
« on: April 26, 2003, 06:17:39 pm »
I\'ve always thought that the perfect way to discourage anti-social behavor is to automaticly post wanted signs for people who TK, Steal or what have you.

Stealing if it\'s done with a skill roll percental is just part of the game.
Of course if you just take some ones loot some how then that\'s different.

But I think at that point you should be able to lodge a complaint and if there are enough complaints then up goes a Wanted poster.
These wanted posters will update dynamicly with general info on where the Wanted character was \"Seen Last\".
As you get closer the Poster will be more specific.
Like in one far off Town the poster will say \"Seen Last near the town North-rud\".
And in North-run the poster would say, \"Seen Last near Conan\'s Tavern\"

All of a sudden being a Butt-head is game play!

But what happens with the Wanted Posters.

If a guard recognizes the Wanted person they will want the person to stop so punitive action can take place.
If you run you may get away but, if you get caught the action against you will be worse.

Also high level members, groups or anyone can look at the Wanted posters and help track down the offenders. At thier own risk of course.

Your character can act like bounty hunter that can bring them in quitely to a local gaurd or try to slay them where they stood.

If a wanted person comes along quitely to a guard they will lose less loot and Experience.
Otherwise most of the XP gained by killing and looting others will be given to the Bounty Hunter(party).

This may not get your loot or XP back but, justice will be done.

! -----------Idea moved up from a later post --------------- !

Also I\'d think you would want to add a reputation stat to the character.
That way you could ask NPCs if they have seen a Wanted Character.
Like if you go get a Wanted poster on Krog and he has a Highly-Negative Reputation Stat and Your Character has information from the Wanted post that he was in that city.
Then you talk to the NPC about him and get information using a set of rolls based on the Reputation:

----------Last Seen At ----------------
Wanted Character Reputation: (how recognizable or well known they are)

Your Wanted Poster info of thier Location: (He\'s known to be in this city) and how general or specific the location is.

The Wanted Character\'s Current Location: (compare the difference of the sum of your location and the Wanted poster\'s info)

------------Fear Factor ----------------
Wanted Character Reputation: (how negative they are and, thus how afraid the character might be to tell you)you might to have to pay up to get info, if this is a really guy

Your Character\'s Reputation: (how respected you are or how afraid the NPC might be not to tell you.)

------------I Like you Factor ----------
Your Charisma: (how sly and good looking you are) if your ugly or an ass you get less results with other incentives

Your and Wanted Charaters Charisma: (this will modify thier Reputation) if you have a low Charisma then it will impact the Character Rep. negatively and vise-versa.

-----------Reply Syntax --------------
Then the NPC will give you info based on all these rolls and it will help to construct the bark or sentence of thier reply.

Like if the NPC likes you (Charisma).
They\'ll start out or end saying something positive.
Like \"I like the cut of your gib\" or \"that\'s because you seem to be an honest soul\"


Also please post if you like this idea! That way it might get more attention from the Developers.   :]
« Last Edit: April 27, 2003, 07:17:07 am by Lorune »

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #1 on: April 26, 2003, 06:39:59 pm »
hmmm ....wanted list ...i like the idea ...this way the streets would become clearer and peacefuller and quite some disatvanteges that most MMORPGs have would be cleared out

a /wantedlist option would be great to see anywhere who\'s wanted.


so.... what do the devs think?
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Fanomatic2000

  • Hydlaa Notable
  • *
  • Posts: 615
    • View Profile
(No subject)
« Reply #2 on: April 26, 2003, 06:55:01 pm »
I like the idea as well. Different crimes should have different punishments. If a PC has stolen an apple without killing anyone he shouldn\'t be punished in the same way as a Thief who has robbed and killed five NPCs (sounds pretty logical). The apple-thief should be able to surrender and get soft punishment while the guards would attack and kill the murderer.  

BTW. Different kingdoms has different laws, so a PC who is wanted in \"newbridge\" could hide in \"Ashagam\" where he isn\'t wanted for anything.
« Last Edit: April 26, 2003, 06:59:20 pm by Fanomatic2000 »


Be a member of our Mirthful community.
Join us today!   :]

Note:  This is my old account. I am now known as \"Jadd\".

hook

  • Veteran
  • *
  • Posts: 1088
    • View Profile
    • Hook's Humble Homepage
(No subject)
« Reply #3 on: April 26, 2003, 07:04:21 pm »
this way such criminals would probably make bandit groups in the woods or in the alleys - that sounds REALLY interesting ...this idea has a future
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Lorune

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #4 on: April 27, 2003, 01:19:38 am »
Yeah I think it would really allow high level players a chance to do more than hack and slash in mass battles.

There would be a bit of detective work and a bit hunting.
Also people could form group to take out bands of criminals.

I believe there should be some Unlawful towns where you could hide out as a criminal but, if your know well enough anyone may be your enemy. So perhaps no place would be safe. A real Gun slinger mentallty.

If you wanted to get real fancy you could ask NPCs if they have seen these people.
At some places NPCs would just give up info other locations you would have to pay to get info.
Charisma rolls could be a factor here.

This idea could have many layers making it really rich.
If you wanted to you could get real complex with this or keep it simple and it would still inspire a lot of new game play.
 :)

Sakiro A.

  • Hydlaa Resident
  • *
  • Posts: 70
    • View Profile
(No subject)
« Reply #5 on: April 27, 2003, 02:25:37 am »
Well, how about this: instead of a list of wanted people, you could make it a list of bounties. People who commit bad crimes could get a bounty placed on them by the police, but if they piss someone off in some way then the player can put a bounty on him themselves. This way it\'s assured they\'d have a bounty on them, even if the player has to pay for it themselves, instead of just lodging a complant which would probably have to be looked into or might even be ignored.

Lorune

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #6 on: April 27, 2003, 03:07:29 am »
That sounds valid... but I\'d hate for the Wanted list to get clogged up with a bunch Junk. You would probably want to post those under a different tab or section.
Also I would want to limit something like that certain range.
But the actual registered server side and cumlitive complaint side wanted posts would follow the character almost everywhere and for a longer period of time.

Lorune

  • Traveller
  • *
  • Posts: 37
    • View Profile
NPC Interaction
« Reply #7 on: April 27, 2003, 03:08:31 am »
Also I\'d think you would want to add a reputation stat the character.
That way you could ask NPCs if they have seen a Wanted Character.
Like if you go get a Wanted poster on Krog and he has a Highly-Negative Reputation Stat and Your Character has information from the Wanted post that he was in that city.
Then using a set of rolls based on the Reputation:

----------Last Seen At ----------------
Wanted Character Reputation: (how recognizable or well known  they are)

Your Wanted Poster info of thier Location: (He\'s known to be in this city) and how general or specific the location is.

The Wanted Character\'s Current Location: (compare the difference of the sum of your location and the Wanted poster\'s info)

------------Fear Factor ----------------
Wanted Character Reputation: (how negative they are and, thus how afraid the character might be to tell you)you might to have to pay up to get info, if this is a really guy

Your Character\'s Reputation: (how respected you are or how afraid the NPC might be not to tell you.)

------------I Like you Factor ----------
Your Charisma: (how sly and good looking you are) if your ugly or an ass you get less results with other incentives

Your and Wanted Charaters Charisma: (this will modify thier Reputation) if you have a low Charisma then it will impact the Character Rep. negatively and vise-versa.

-----------Reply Syntax --------------
Then the NPC will give you info based on all these rolls and it will help to construct the bark or sentence of thier reply.

Like if the NPC likes you (Charisma).
They\'ll start out or end saying something positive.
Like \"I like the cut of your gib\" or \"that\'s because you seem to be an honest soul\"
« Last Edit: April 27, 2003, 04:02:32 am by Lorune »

Sakiro A.

  • Hydlaa Resident
  • *
  • Posts: 70
    • View Profile
(No subject)
« Reply #8 on: April 27, 2003, 05:12:25 am »
Reputation is a good idea. I\'ve heard that cities have their own reputation and such stuff, so maybe how much you\'re respected could depend on where you are. Like, if you\'re in a good city and you have a really infamous reputation NPCs won\'t want to talk to you, but if you\'re in a city with a bad reputation than maybe NPCs will respect you more for it.
« Last Edit: April 27, 2003, 05:13:25 am by Sakiro A. »

Lorune

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #9 on: April 27, 2003, 05:23:36 am »
Yeah...
So say your a good guy looking for a bad guy on a Wanted poster.
You would have more trouble finding that player in a city with a bad Rep.
« Last Edit: April 27, 2003, 05:24:18 am by Lorune »

Lorune

  • Traveller
  • *
  • Posts: 37
    • View Profile
Thievies a valid Class
« Reply #10 on: April 28, 2003, 06:37:13 am »
The Thief Class is a cool classs but is difficult to implement without true punishment structure.
But often times these on/off punishments can be too have handed.

I think this bounty / reputation based system would give a proper balance and frame work to this class.

If the NPC senses that you are a shady character then you would have to really be careful how you stole items from them or their customers.

http://planeshift3d.com/forum/thread.php?threadid=1090&boardid=11&styleid=2
« Last Edit: April 28, 2003, 06:37:51 am by Lorune »

Sakiro A.

  • Hydlaa Resident
  • *
  • Posts: 70
    • View Profile
(No subject)
« Reply #11 on: April 28, 2003, 06:53:04 am »
It\'s quite simple; both your reputation and whether or not you\'re wanted are only reflected by your actions if you\'re caught. ;)
« Last Edit: April 28, 2003, 06:54:00 am by Sakiro A. »

steveIncredible

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
2 reputation stats
« Reply #12 on: April 28, 2003, 09:01:57 am »
i dunno if being \"wanted\" should affect a reputation stat. I mean, you can have a suave criminal, right? or a Robin Hood type giving to the poor (or the newbs)? You could have a good reputation and still be a wanted criminal...

Now a good reputation would make you harder to find in a city, not easier. If you\'re well liked, who\'s gonna rat you out? You would need to use a seperate stat.

The thing is, you have to remember reputation is subjective. A thief might think some guy who mugged a couple of adventures and took their stuff was pretty cool. Similarly, a well known upstanding citizen wouldn\'t last very long in a bad neighborhood. Seperate \"Good\" and \"evil\" reputation stats maybe?

Cthulu

  • Hydlaa Resident
  • *
  • Posts: 90
    • View Profile
(No subject)
« Reply #13 on: April 28, 2003, 09:23:16 am »
What real purpose does a wanted poster system serve? If you even implement features like PC stealing and free range PVP, then why put consequences on people who use them. It\'s like you\'re punishing players for using the attack feature in a game. Also what you end up with is a sect of system abusers and perpetual thieves, and a group of high and mighty vigilantes, the cycle just continues and grows and then the game turns into nothing but irresponsible PKing from both parties.
~Cthulu

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #14 on: April 28, 2003, 11:29:25 am »
Just wondering.... What good would PvP wanted posters be, in a game with no PvP ? :D
\"Somewhere over the rainbow...\"