I saw that kitchen across Brintec' indeed. I'm thinking outside the tavern because of its central position, and proximity to Trasok's. Having small groups of people near other small groups, I believe, helps make the place more lively. Then people attract people, and the small groups are distant enough to keep the chat box clean enough.
Crafting, cooking, or whatever, gives a purpose to the character when nobody is around, and this is very much the point for distant time zones like mine, with an average of 30 to 40 connected players most of the time. Besides, when people do interact the least, in my experience, is while they are running from one place to another. Having people standing long enough in a spot makes them accessible; and seeing them there regularly allows for interactions developments in a natural flow. It is, in a way, the equivalent of a guild house for non guild affiliated characters. A waiting spot, a rendez-vous spot with a purpose.
Currently, one would see more people near the warehouses. And chat and RP happen between mob campers. I think the main sector, around the tavern, can be lively itself if people have reasons to stay there.