Why should the Gods look kindly on those who ignore them?
Why should Settings?
For that matter, why do (some) players think they should be coddled even when they die? ->Re: all the "Death is too hard!" / "Ditch the death penalty!" threads.
Anyone remember 16-bit games? NES, Genesis, heck, even up to the PS1 and N64, I think. Adventure and action games had a set number of lives, usually. You die, you are [dead]. Maybe you are good and earn an "extra life" or a "continue." To survive, continue, you are either very careful or very good or both.
Somewhere along the line, that changed. You died? Aww too bad, we'll just respawn you at the nearest checkpoint, with a 15-sec invincibility. Infinitely.
Or more to the RP flavor, table-top RPGs. What happens when you die [then]? Typically, unless you've got yourself a conveniently located cleric or some resurrection sources handy, that's it. Character is dead, make a new one. Rejoin the party at the DM's will.
My point is, games both digital and non (and PS draws from both, it seems) have a long history of making you suffer the consequences of mortality. Yet somehow, because of the fairly recent trend of infinite lives/respawns, players are under the impression that death is a minor setback, a nuisance. THIS IS WRONG.
Be grateful that death is not the end for you all.
Just those who choose to ignore the gods.