Author Topic: Running vs Walking  (Read 1480 times)

Kempeth Damari

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Running vs Walking
« on: January 07, 2009, 11:33:58 am »
Hi.

I have a proposal concerning the stamina consumption during running and walking. I recently made a little test by running as far as my stamina permitted and then walking back the same way. When I reached the starting point again I had merely ~30% stamina left. I found this very strange that I would be able to walk only about 50% further than run. I think most of us can walk significantly further than run... I also think that character should be able to walk much further in one go than they can now. Maybe not the whole distance between Hydlaa and Ojaveda (except with high endurance) but at least a half of it.

I propose that the stamina consumption rates for walking and running are modified to produce a much higher difference. Some rough values could be:
running drain increased to ~ 150% of its current value.
walking drain decreased to ~ 30% of its current value.
running drain ~ 6 x walking drain.

If that would results in too long traveling times between cities one could simply increase the speeds a little.


zanzibar

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Re: Running vs Walking
« Reply #2 on: January 07, 2009, 01:37:50 pm »
Hi Caarrie, that looks like a different problem to me?
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Arerano

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Re: Running vs Walking
« Reply #3 on: January 07, 2009, 03:10:51 pm »
I propose that the stamina consumption rates for walking and running are modified to produce a much higher difference. Some rough values could be:
running drain increased to ~ 150% of its current value.
walking drain decreased to ~ 30% of its current value.
running drain ~ 6 x walking drain.

It's some formula as far as I know, and nothing like "X for walking", "Y for running".
So assuming we have a variable "current speed" and a fix "running speed" value and a fix "walking speed" value, it could be (very roughly) something like:
drain = (((CurrentSpeed - WalkingSpeed) / (RunningSpeed - WalkingSpeed)) ) * (6 * walkingSpeedDrain) + (((CurrentSpeed - RunningSpeed) / (WalkingSpeed - RunningSpeed)) ) * walkingSpeedDrain
(I hope I have no flaw in this)
to accomplish "running speed drains 6 times walkingSpeedDrain compared to walkingSpeed".

However, that would be only a small part. You have to be sure that "CurrentSpeed" is an absolute value of course and the drain of sneaking is "undefined". (of course, it will get some value too with this formula)
The formula also doesn't take carrying weight or strength or anything else but the speed into consideration.

Actually I would even say that the "running stamina drop" formula shouldn't apply for walking. In fact, normal people can walk nearly endlessly.. the main reasons you are going to stop for are: your legs and feet will start to hurt after a while, but that isn't really the same as "getting out of breath".

Kempeth Damari

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Re: Running vs Walking
« Reply #4 on: January 07, 2009, 07:50:06 pm »
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2446
I could not identify such a behavior when I tried it just now...

The formula also doesn't take carrying weight or strength or anything else but the speed into consideration.

Actually I would even say that the "running stamina drop" formula shouldn't apply for walking. In fact, normal people can walk nearly endlessly.. the main reasons you are going to stop for are: your legs and feet will start to hurt after a while, but that isn't really the same as "getting out of breath".
Well you have to consider that the characters carry easily 50kg or more armor and stuff with them. I'm pretty sure that makes a difference even with walking ;)

Lanarel

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Re: Running vs Walking
« Reply #5 on: January 07, 2009, 08:04:47 pm »
Stamina is computed as a sum of a positive regeneration and a negative consumption. These are computed using formulas that include at least endurance, probably strength and possibly race. WHen you run, this consumption is higher than when you walk. For strong  characters, when walking the consumption is less than the regeneration, and you can walk forever. For weaker characters (and with some more recent changes even somewhat stronger ones) the stamina will decrease when you are walking.
These formulas are complicated, but clearly not balanced correctly. A weak character not carrying anything should still be able to walk (and even run) though.
If people could post some information about stamina changes, we may be able to tune formulas a bit and make life a bit easier for weaker characters, without allowing stronger characters to run around the world carrying 300kg without any effect.

Needed information:
race, endurance, strength, carried weight
stamina decrease while walking (if any) in %/second
stamina decrease when running
stamina increase when resting (standing)

Arerano

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Re: Running vs Walking
« Reply #6 on: January 07, 2009, 08:08:16 pm »
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2446
I could not identify such a behavior when I tried it just now...
And it's not the same as this topic here either.

The formula also doesn't take carrying weight or strength or anything else but the speed into consideration.

Actually I would even say that the "running stamina drop" formula shouldn't apply for walking. In fact, normal people can walk nearly endlessly.. the main reasons you are going to stop for are: your legs and feet will start to hurt after a while, but that isn't really the same as "getting out of breath".
Well you have to consider that the characters carry easily 50kg or more armor and stuff with them. I'm pretty sure that makes a difference even with walking ;)
Sure, if I had no place to put my things IRL, I'd probably also carry all my stuff around with which, I am pretty sure, I wouldn't run at all.
In PS, however, it's currently rather "you carry all your stuff around" because you don't really have another option.

And even if you do own a guild house, dropping all the things there isn't really an option either because the items (or crates with the items inside) will/do cause considerable lag.
You do have a point, but I wouldn't really call it the same as "running" but rather that "weight influences running and walking differently still" which means that the formula will get exponentional more complicated the more factors it has to take into consideration.  ;D

Caarrie

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Re: Running vs Walking
« Reply #7 on: January 07, 2009, 08:10:31 pm »
http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=2446
I could not identify such a behavior when I tried it just now...
And it's not the same as this topic here either.

yes it is did you not read what lanarel said? stamina needs balance first before anything like this can be done, then this can be suggested ;) or done at the same time.