Author Topic: Community Playhouse and/or amplitheather  (Read 5491 times)

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #15 on: February 07, 2009, 11:56:38 am »
That's just the reason I set the word "unique" in quotes: Many parties have such a kind of idea. And the "Octarchal Society for Progress" is a welcome reason to get several parties with similar wishes together IC, along with the staff, and make those "common" dreams come true together.

 :thumbup:

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

jaycol

  • Hydlaa Citizen
  • *
  • Posts: 302
    • View Profile
    • http://salonatest.sa.funpic.de/CoD_banner1.jpg
Re: Community Playhouse and/or amplitheather
« Reply #16 on: February 08, 2009, 07:03:47 am »
"Hmmmm? Well, that was interesting." Jaycol replies.

       [Please, let me backtrack a bit here]

Quote
Using a guild house type of environment that can cut out all outside interference. And allow the speakers more range for RP purposes.

      [ This is the main idea behind the subject, the rest is just sweet icing. I never said it was my idea, or that it was "unique" in anyway. I did however outline the idea and post it here for discussion. Something similar may already exist here, but I couldn't find it. It was my hope that by posting it, it could be viewed and discussed. By discussion I mean, that it can be added to so that the subject of the idea (not mine) can be better outlined to fit into the functionality of the current game mechanics. So lets scratch the I's, Mine's, me's, our, ours, they, their, or whoever's. The idea of using an amphitheater,theater, stage or some other similar structure is older then any known existing RL civilization. So I doubt you'll ever truly find the answer to whose idea it really was.]

   [ Lets look at this again. The Idea is to use an area (house,theater, structure or flat field) that exists in it's own environment that cuts out outside interference. Such as ("the rat has been killed by Mighty Ratslayer" or /Mighty shouts " I can't find you lol"). So that characters CAN Role play out a performance or show without interruption, and/or interference of the outside environment. The structure would be nice. But, not necessary for the function of the area. So my question now is. How can this be outlined so that can be considered practical for in-game use?]

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #17 on: February 08, 2009, 09:32:10 am »
You mean that your wish is not about an (amphi)theatre, but about (possibly generic) places where the main chat is isolated from the rest of the map, like if it was another map. Am I right?

jaycol

  • Hydlaa Citizen
  • *
  • Posts: 302
    • View Profile
    • http://salonatest.sa.funpic.de/CoD_banner1.jpg
Re: Community Playhouse and/or amplitheather
« Reply #18 on: February 08, 2009, 10:35:14 am »
No, it is about an Amphitheater,  but a (generic place) would work until it could be established. For out doors anyway. But yes it would be a separate map to isolate the chat. As far as that goes one of the gazebos would probably work for an entry point. The map being separate I doubt it would need a super structure to hold it. Would that work? Putting a guild house style of interior to a gazebo structure? A few generic places about the world doesn't sound like a bad idea either.

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #19 on: February 08, 2009, 11:55:44 am »
Then, sorry but I still don't understand what new feature you need to achieve your objective.
For the sound issue,

The Idea is to use an area (house,theater, structure or flat field) that exists in it's own environment that cuts out outside interference. Such as ("the rat has been killed by Mighty Ratslayer" or /Mighty shouts " I can't find you lol").
it seems to me that all you need is to be away from mobs, whereas I don't see /shout as a technical issue, for all is needed is that people don't shout during a performance. In a dedicated map, they could still come in and shout.

As I understand it, the current, single benefit of a guild house type of structure is a locked door, allowing private storage (and private conversations in the main tab).

One feature I could understand you needing, for example, is an area with a higher range for the /say command. Maybe that would require an isolated map or area.
Well, I'm a bit confused, and I don't see if your wish concerns mechanics, or setting, or both.

pseudoprometheus

  • Traveller
  • *
  • Posts: 37
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #20 on: March 02, 2009, 02:10:42 am »
I really like the idea of having an open-air amphitheater (in the style of the Greeks', only significantly smaller) in Hydlaa.

To throw in my two tria and clarify some of the ideas in this thread, I'll describe what I think a good implementation of such an amphitheater would be, and why I think it's a good use of resources (grab some popcorn, it's a little lengthy):

In order to address jaycol's valid concerns about chat interference, we would have the ampitheater in its own, small map that's adjacent to Hydlaa—similar to the Arena, but with an atrium instead of a corridor—like jaycol himself suggested.  The entrance to the amphitheater map would be in the city wall at the 'dead end' of the lower area of Hydlaa East; right next to where Uri Djho-Maat stands.  When entering the atrium, one walks up a few steps and faces a wall, and can turn left or right to walk down one of the two aisles of the amphitheater.  The amphitheater itself wouldn't itself be a super-structure since it would only have six or so descending rows of concrete slabs as seats (tri-sected by two aisles), and a stone platform for a stage.  However, it would still have the imposing, enclosed feel of a super-structure because the city walls would encircle it.  (If you go down and look at the city wall that Uri Djho-Maat stands next to, you can get a better idea of what I'm trying to convey.)

Why would this be worth working on?

  • For one, like jayco mentioned, it would be great to have an urban area to roleplay performances (or other functions) that has some kind of auditory buffering from the hustle and bustle of the Hydlaa streets.  True, someone could run in and start shouting incoherent garbage, but we'd be able to escort them out of the amphitheater rather than telling them to leave Hydlaa altogether, which would be absurd.
  • Additionally, adding an amphitheater to Hydlaa East would add some life and striking physical features to that dead-end, and would really help flesh out the character that the quarter has of being an area of high-brow culture, learning, and government.
  • Plus, adding a physical amphitheater would allow us to add all sorts of NPCs to Hydlaa in ways that make sense, such as a guard that too often neglects his post atop the city walls [encircling the amphitheater] to watch performances from above, or a quirky merchant standing next to the amphitheater's entrance who sells rotting produce (and buys the inedible waste products of players' cooking/'kitchen crafting'?).

If it's done right, there's little reason that the mechanics of RPing a performance, and the setting of the game, can't both benefit greatly from putting in an amphitheater.  Like Gavvie Strand said, just because we can RP a building doesn't mean there's no reason to build one.  (Plus, nothing about having an amphitheater would keep anyone from setting up their own makeshift theaters outside of the city anyway.)
« Last Edit: March 02, 2009, 02:22:24 am by pseudoprometheus »

Akkaido Kivikar

  • Hydlaa Notable
  • *
  • Posts: 726
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #21 on: March 24, 2009, 03:46:32 am »
Just use the plaza...

Or a corner of it. This is a MEDIEVAL based game, not a Greco-Roman game. In MEDIEVAL times, street performers would gather in town plazas and set up their show there, and ask for donations after the performance. They had to live with interferences from the audience area, and did so honorably, instead of [dude, shuddup!] in the middle of a show.

So use a segment of the plaza, border your stage with apples, set out your scenes, and /shout advertise, then start performing... a much better RP atmosphere than everyone shuffling through a door to see it. Ojaveda also has an open area.

Just remember to clean it all up afterward. And ask for donations. Alot more fun than a seperate amphitheatre, when we have two theatre shaped buildings already.

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Community Playhouse and/or amplitheather
« Reply #22 on: March 24, 2009, 01:54:30 pm »
ehm better to not make stages with apples it lags everyone :)

enderandrew

  • Hydlaa Resident
  • *
  • Posts: 166
    • View Profile
    • Caamasi Disciples
Re: Community Playhouse and/or amplitheather
« Reply #23 on: March 24, 2009, 06:43:03 pm »
While I would like to see a performance space, perhaps it would be better off in another city, to give people another incentive to spend time there.  Hydlaa already has a lot going on for it.
http://caamasi-disciples.com - A SW:TOR Republic guild focused on casual players who want to play "the Good Guy."

Akkaido Kivikar

  • Hydlaa Notable
  • *
  • Posts: 726
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #24 on: March 25, 2009, 01:36:54 am »
But in medieval times, governments didn't build public amphitheaters....

in reality, such events would be held in an empty pit in the arena.

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #25 on: March 25, 2009, 09:49:51 am »
But in medieval times, governments didn't build public amphitheaters....

in reality, such events would be held in an empty pit in the arena.
But PlaneShift isn't a medieval game. It's a fantasy game, and fantasy easily draws inspiration from Antiquity (or even older) to late 18th century (in fact, a lot of what people perceive as medieval is from later times). PS government isn't a medieval government either. There is no need to quote history (and of which country would it be?) to justify how something would work in PS, except for factors such as looks, atmosphere, coolness...

Personally, I'd rather see a wooden stage surrounded by a messy, noisy crowd of passing spectators than a dedicated stone building, but the current wish and discussion also concerns practical problems and mechanics limitations. I understand that several, such as noise, are the reason why some people don't want to perform directly in the street.

enderandrew

  • Hydlaa Resident
  • *
  • Posts: 166
    • View Profile
    • Caamasi Disciples
Re: Community Playhouse and/or amplitheather
« Reply #26 on: March 25, 2009, 07:14:44 pm »
I agree.  This is fantasy and not tied to Earth's history.  However, for those who insist it is still too inconstant because Earth didn't have performing spaces and theaters in medieval times, note that the Hellenic theater was built like something 500 BC.  The Globe is a very modern-style theater, and that was built in 1599.

And it just my two tria, but I love the style of the Globe and wouldn't mind seeing something similar in architecture and design, but I guess it depends what city it is in, and which race designed it, to make sure it fits in.  I imagine the Kran might design something much closer to the Hellenic theater for instance.
http://caamasi-disciples.com - A SW:TOR Republic guild focused on casual players who want to play "the Good Guy."

Akkaido Kivikar

  • Hydlaa Notable
  • *
  • Posts: 726
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #27 on: March 29, 2009, 09:53:35 am »
I don't see the gunpowder of the 18th century here.

Also, you can't say I'm wrong in stating it as a medieval game, when the game itself tells you to adhere to a medieval setting.

And also, if you wish to untie it from Earth's history completely, well, for all you know Yliakum may look at stage performance as silly and unnecessary. So if I were you, I'd actually have a good hard think about your argument, and also the idea and inconvenience of a theatre-dedicated map.

1) It takes up geographical space. Theaters are rather large to acommodate audiences.

2) It takes up bandwidth, etc.... technical things. Also, someone has to make the thing using Blender or 3D Studio Max a feat in itself to many people. (If i could use Solidworks to make it, I'd make you all one myself and send it to Talad)

Also, what is the point in spending all that effort on drama performance inside a game that is one big drama performance?

Parallo

  • Forum Addict
  • *
  • Posts: 2035
  • Ꞇíꞃ Luıᵹ̇ꝺeaċ
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #28 on: March 29, 2009, 05:05:06 pm »
Also, what is the point in spending all that effort on drama performance inside a game that is one big drama performance?
Also, what is the point in spending all that effort on act III scene II in Hamlet?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Akkaido Kivikar

  • Hydlaa Notable
  • *
  • Posts: 726
    • View Profile
Re: Community Playhouse and/or amplitheather
« Reply #29 on: March 30, 2009, 06:20:54 am »
You tell me.