The last two weeks I've been working on adding some additional tabs in the description window associated to the characters in game. Two new tabs were added an OOC description tab, and a char creation (CC) tab.
The OOC Description tab is going to be visible only if the player wanted it (so he actually put some text in there) while the CC tab is going to be visible only to the player and who used nature intuition. This would mean that the default description which was always put in the main description is going to be moved in the CC tab and it won't be possible to modify it (so be will be careful when you make a new char with the custom procedure
)
Another interesting change about descriptions is that the button to edit them was moved in the char description windows making the description changes easier (in place of figuring out the button is in the skill window you will just have to right click on your char and look at his description. At this point you will be allowed to edit it).
Not only that but either the normal char description and the OOC description tabs are going to provide to the player a simple explanation of what is supposed to be added in there (notice that these help text will be shown only to the player when looking at his own description).
There are also other two additional planned feature which i hope to be able to implement and show soon.
The first is allowing to add informations to the char creation data. This would be useful to add new events which could have happened and the fact they show only to who does nature intuition might be used as a nice RP tool
The second is an extension of factions I'm going to add the ability to define various degrees of faction points which will show different messages in the char creation description tab.
Let me make a simple example let's say you have faction 10 in Tefusang: This will automatically show between the original char creation data and the additional data, of which I've just talked about, an additional entry saying, for example, Tefusang like staying with you. Now let's put you get to 30 faction points you could get "Tefusang love you" in the same place. The same would go for negative values. The values which would trigger these descriptions and the descriptions themselves can be defined independently from the engine this will allow a great variety.
For now in the pics under you can see most of the new features. When the remaining ones will be implemented i will add also more informations about them.