Author Topic: Mailed to developers few days ago...  (Read 2283 times)

boonet

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« Reply #15 on: April 28, 2003, 07:54:05 pm »
You can\'t do whatever you like: just download the client and server software sources and create your world with your own contents. Of course this will not be the official Planeshift game, but only a game using the Planeshift engine. To participate to the development of the Planeshift game, you must be member of the Planeshift team.

hook

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« Reply #16 on: April 28, 2003, 07:58:52 pm »
Quote
Originally posted by boonet
You can\'t do whatever you like: just download the client and server software sources and create your world with your own contents. Of course this will not be the official Planeshift game, but only a game using the Planeshift engine. To participate to the development of the Planeshift game, you must be member of the Planeshift team.


that\'s the magic of GPL, Sibuna, if you really want a map of your own, download the server and the client sources and mess up with it ...you won\'t get the art (graphics and music) though, because that\'s not under GPL. - but you\'ll have free hands to do with the source whatever you want
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Sibuna

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« Reply #17 on: April 28, 2003, 07:59:58 pm »
is it allowed just to download the source and make server as I like?isnt it illegal?

hook

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« Reply #18 on: April 28, 2003, 08:18:38 pm »
Quote
Originally posted by Sibuna
is it allowed just to download the source and make server as I like?isnt it illegal?


Planeshift is open-source and under GPL license (check the link for details), so you can freely download all the files (except art!) and modify them as you want - all you have to do is not to ask payment for it and you have to offer free source to your making too and you have to mention where you got the source for your version from ...read the link, that\'ll be the best
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Sibuna

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« Reply #19 on: April 28, 2003, 08:25:29 pm »
oh ok..you link text is too long for me..thanx for explanation....but in this case we we lose all the dev support? or we well be still able to download latest server versions? anyway WE CANNOT build our custom map without any tools....

CadRipper

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« Reply #20 on: April 28, 2003, 09:44:26 pm »
Your idea of plug-ins in real-time would be very interesting, Sibuna. I don\'t know if it really exists in another mmorpg.

It would need to solve several problems, like

1) what kind of source language would be permitted ? We wouldn\'t want malicious code to be uploaded to whatever system is used for the pug-ins. Then, the behaviour should be checked against cheating of course. Thus, only some specific world properties could be modified by the plugin in a controlled way.

2) where would it be uploaded ? In several ways, the plug-in is in fact a client in the world. Since the world is persistent, it cannot remain on the user\'s client. The ideal place would be the server, but it has only limited power whereas user count could be virtually illimited (even if they cannot log all at the same time, all their plug-ins should be there).

Another solution is to have plug-in farms, several systems acting as permanent clients. Once there is no more room/power for additional plug-ins, the farm would only have to grow.

With the additional difficulty that they should be replicated like the servers (for reasonable ping distance).

3) Plug-ins would have to be reviewed by some authority before being inserted into the world, because it is shared among the community. For instance, if you want to build your house somewhere, you need to acquire a property before.

Who will handle this job ? Voting ? Definitely not administrator who won\'t have the time for this (admin\'s, tell me if I am wrong  :D).

There might be other issues, but the principle is quite appealing, and might be worth the effort.

Look for instance some 3rd-party add-ons that exist for Morrowind and imagine the same for an mmorpg  8)

hook

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« Reply #21 on: April 28, 2003, 10:38:40 pm »
Quote
Originally posted by Sibuna
oh ok..you link text is too long for me..thanx for explanation....but in this case we we lose all the dev support? or we well be still able to download latest server versions? anyway WE CANNOT build our custom map without any tools....

yes, you lose all the dec support, because with this action you start a new project, but you can always download the newest versions since they\'ll also be under GPL.
the map-building ...well ...how should i put it ...what did (and still do) the devs of Planeshift have?!? ...you\'ll have just the same as they do, you\'ll be on your own - there\'s no kindergarten in open-source, it\'s take it or leave it, since noone\'s getting payed for it ...sorry
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Sibuna

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« Reply #22 on: April 29, 2003, 08:54:49 pm »
hmm and what do PS dev have? can anybody explain me the process  of map creation? How did you build this city?

Starchild

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« Reply #23 on: April 30, 2003, 05:52:22 pm »
@Sibuna

PS uses the crystalspace engine.

Frome their  faq :

 Creating and Converting Maps

    * Where can I find levels and data for walktest and csdemo? Where can I find the MSVC libs (libz, libpng, etc)?
          o The sunsite.dk ftp server: ftp://sunsite.dk/projects/crystal
    * With so many options available, how do most people go about creating maps and models for Crystal Space? What tools do they use, typically?
          o There are indeed many options, and your choice will depend on the kind of game you are making. A good place to start is to look at the available Apps as there are a number of converters for existing formats, and some are more mature than others. The Valve Hammer editor (formerly Worldcraft) is a popular choice for map editing. Terragen is a good free windows-based tool for making skyboxes. Milkshape is a cheap tool for making models. Also look at the YourProjects page to see what folks are using.
 

As to what the planeshift team are using for making levels, I have no idea...

Hope this helped!
« Last Edit: April 30, 2003, 05:53:44 pm by Starchild »

Sibuna

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« Reply #24 on: April 30, 2003, 07:25:19 pm »
thanks-i thought they have a special tool..only for PS...
by the way-maybe team whould advice smth to use?