[Well! Thought of that. But, realizing that there are many different playing times as well. It is broader in time to catch some of those that normally wouldn't get a chance to be part of it, as well as those that would. The plan is to provide something for more then one selective group based on that idea. It is a community Celebration so it designed to cater as many as it can. It also developed into being exclusively for role play. So, to crunch it together into a smaller time line eliminates and/or restrains the free flow of acting out a character in A festive style of environment. Not being able to attend the whole affair of the day, is actually more in character then doing so. In RL when you attend a community festivity do you really go early and stay until the last of the crowd leaves. Most people pick the activities they wish to be part of, and coordinate their free time to that. Lets face it people get tired and characters should get tired too. It was never our intentions that you try to be there for the whole day. If you can that's great. The intention behind the planning of the Celebration is to add a theme to role play with. Whether it is the planning to travel there, conversation, or participation of a certain activity or more. The material posted so far, is enough subject matter to provide weeks of successful role play for characters if they apply themselves accordingly.]
[ Myself? Personally, I'm not interested in who wins what, where or how. I'm looking for, and anticipating the acting of characters attending an special event and/or activity in their lifetimes. The display of emotions as they experience new things for the first time. The excitement of being part of a rare activity, the joy of winning, the expectations of trying, the humility of losing, or the frustration of having to leave earlier then you planned. Basically, I'm looking for role play of people going to a huge community festivity in every aspect of it. (So leave the super heroes and demi-gods at home), and challenge your character to be a character. Give them some personality and have some fun with it.]
[And.. that's why we went with a 12 hour, instead of a 6 hour schedule. To allow the free flow of interaction amongst characters at and between activities, without the need to be rushed through the course of the day. I thank you for your suggestion, and we will bring it up for discussion again, but I doubt at this time it will change, but you never know

]