Author Topic: Ezpcusa is dead  (Read 6351 times)

zanzibar

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Re: Ezpcusa is dead
« Reply #15 on: February 16, 2009, 05:52:30 pm »
(...) on Fragnetics, people can be rude to one another and even harass people they don't like IRL under the guise of acting in-character (...)

[offtopic]FYI That is not acceptable behavior and will be punished. If you are a victim of this, use the /report command and contact a GM immediately [/offtopic].

I and everyone else know it's not acceptable.  The people doing it know it's not acceptable.  But it happens, and people get away with it - although not all the time.

I'm not saying it is allowed.  I'm saying it is possible for people to do, just like it's possible to break any rule.  And yes, I've reported it to GMs in the past.
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verden

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Re: Ezpcusa is dead
« Reply #16 on: February 16, 2009, 05:57:18 pm »
Topic says EZ-PC is dead, not RP is dead. RP isn't dead. But there are a lot more players on Fragnetics than just those who roleplay. In the end, I bet the community on EZ-PC become a mix of both. Its going to attract some who want to roleplay without worrying about being settings-perfect. You know the nice thing about the new server, it highlights the fact that the game is pretty good. If you can use the quest system, its enjoyable to play.

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I and everyone else know it's not acceptable.  The people doing it know it's not acceptable.  But it happens, and people get away with it - although not all the time.

Right, and they hide behind RP sometimes when they do it. Its not as bad as it used to be, but its still there. There is nothing more tedious than listening to some "RP" that is really just a rationalized excuse for being aggressive hidden behind some story.

Mathy Stockington

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Re: Ezpcusa is dead
« Reply #17 on: February 16, 2009, 06:04:18 pm »
Why don't people play on it?  The whole place is empty!  More people should come over.  Its great and has half the latency...

just hoping I might create a movement... ;D

Comments?

As most of our community I think Madoring just wants people to join in him in game. I have felt this way each time a friend has left the game. So what is the answer as to why more people are not playing on this server?
Life is lived forwards, but understood backwards

Prolix

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Re: Ezpcusa is dead
« Reply #18 on: February 16, 2009, 06:10:07 pm »
Interpretation is the key. What may seem like harassment to a player might not to a GM, and a player repeatedly making such  marginal reports may find themselves on the wrong side of the ban.

For example X gets offended by Y's demeanor and GMa intervenes with a request to Y to desist saying some such as "X does not appreciate your playing style which is not against the rules, strictly speaking, but it would be better for you to just avoid him in the future" Y might then set out to follow the advice given him and find himself being confronted by X who being bored wants to roleplay with Y. X, not wanting to break character, might well try to brush off Y and in the process get reported again. Rinse and repeat. In such a hypotheticalscenario the fault would lie not with X but with Y. Y might very well think he is blameless because he was offended by X, who was just trying to follow the covenant, but Y should have left him alone. Thus Y should be liable for GM action much to his consternation and surprise.

Illysia

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Re: Ezpcusa is dead
« Reply #19 on: February 16, 2009, 06:12:52 pm »
If you want to get people over there. Start holding tournaments and see if you can get the arena used again. In servers like ezpcusa, pvp is usually what makes it more popular than RP servers pvp isn't big in planeshift.  See what you can organize for combat.
I don't know about that.  PvP is pretty big in PlaneShift.  It's just that certain players love it while others avoid it.

It is done on Laanx but it is not big. I've played other MMOs and Planshift's pvp is minor. People can do it but it is not a prominent part of the game experience.

As with Zanzibar, many play planeshift for roleplaying not for everything else so you will have to find a creative way of attracting people who would normally play Wow or some kind of WoW clone.
I'm not sure I know what you're trying to say.

What I'm saying is that people play Planeshift for RP. No offense to PS, but if you want complete graphics, places to explore, better mechanics you go play another game. PS is still in alpha so in many ways it can't compete with other free to play games. However, it is at least truly free to play.  :D

You know, PVP is for more than one thing besides silly tournaments.  Just because you can win a tournament doesn't mean you're a good PVPer.

It has nothing to do with being a good PVPer it's about attracting people. Events attract people. If you can come up with a better event like a guild war then fine but the idea is to get people interested, not trying to find who is truly the best at it. What do people always say to RPers, "Quit whining and do something about it."   :P This is just one suggestion on how to do something about it.

zanzibar

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Re: Ezpcusa is dead
« Reply #20 on: February 16, 2009, 06:13:57 pm »
It's true that RP isn't dead, but people can't help but compare the current state of things to the way things were only a couple years ago.  Before, I could go online and immediately find people who were roleplaying.  At the least, there were people who would engage you or who you could engage on some human-social-artistic level.  Now, I have to hunt for people who will respond to anything IC.  Most people I see are simply grinding crafting or something like that.  Others are engaging eachother, but they're simply chatting OOC, and it's often in the worse of all possible places - the tavern, which used to be considered sacred ground in terms of staying IC.



Right, and they hide behind RP sometimes when they do it. Its not as bad as it used to be, but its still there. There is nothing more tedious than listening to some "RP" that is really just a rationalized excuse for being aggressive hidden behind some story.
I think simple aggression is definitely in there.  I'm guessing you mean people who enjoy dueling with each other and like to get competitive about it.  With those folks, I see a lot of talk about things like "respect" and "honour".  It's the mentality of punks on the street who think MTV is an accurate portrayal of life.

That kind of thing does bother me.  But what bothers me more is cyber bullying and stalking:  The repeated harassment of one individual by another individual, or by a group of individuals.  It's rarer, and there's usually a complex story behind it and how the situation degraded to that point.  But there are stories of it happening to different people at different times, and I've experienced it myself.  There have been a number of players who have requested their characters to be renamed in order to avoid such abuse.  Others players adopt entirely new online identities.  Others wait it out.
Quote from: Raa
Immaturity is FTW.

Prolix

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Re: Ezpcusa is dead
« Reply #21 on: February 16, 2009, 06:19:29 pm »
I think a lot of the role players are in guilds and have retreated into their guild houses and that is why you don't see them around as much.

Illysia

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Re: Ezpcusa is dead
« Reply #22 on: February 16, 2009, 06:39:50 pm »
Trust me, there is not that much you can do in a guildhouse that will prevent you from interacting with the outside world. No guild is that internal and self sustained. The problem is that getting on going RPs and RP events going is a tough task and most people don't have time to set it up. People may talk with their RP friends, but reaching out and making new RP connections is also time consuming. People just don't have time for the kinds of RP that used to exist. Let people's lives slow down and see if RP won't bounce back.  ;)

Mathy Stockington

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Re: Ezpcusa is dead
« Reply #23 on: February 16, 2009, 06:45:08 pm »
Trust me, there is not that much you can do in a guildhouse that will prevent you from interacting with the outside world. No guild is that internal and self sustained. The problem is that getting on going RPs and RP events going is a tough task and most people don't have time to set it up. People may talk with their RP friends, but reaching out and making new RP connections is also time consuming. People just don't have time for the kinds of RP that used to exist. Let people's lives slow down and see if RP won't bounce back.  ;)

Illysia is one hundred percent correct in what she just stated.
Life is lived forwards, but understood backwards

Xillix Queen of Fools

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Re: Ezpcusa is dead
« Reply #24 on: February 16, 2009, 07:03:11 pm »
Do not make this an rp vs. pl thread.

verden

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Re: Ezpcusa is dead
« Reply #25 on: February 16, 2009, 07:24:58 pm »
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That kind of thing does bother me. But what bothers me more is cyber bullying and stalking:  The repeated harassment of one individual by another individual, or by a group of individuals.  It's rarer, and there's usually a complex story behind it and how the situation degraded to that point.  But there are stories of it happening to different people at different times, and I've experienced it myself.  There have been a number of players who have requested their characters to be renamed in order to avoid such abuse.  Others players adopt entirely new online identities.  Others wait it out.

Lucid again. Thats what I meant. Most of the regular griefing I can handle just fine. A lot of the time, people are just looking for a laugh. Its the extended scenarios like you mentioned above. You get into a real gray area where the report command is not of much use because people change their tactics, or use a group of players and/or alts to carry it out and they know who the GMs are and if they are on. Et cetera.

That doesn't matter so much. The point is that if you want to see a certain type of community on the new server, then now is the time to start reinforcing it by playing on it. There isn't really any restriction except to be polite to others. You might get ignored by the players there if they do not feel like engaging in RP. Which is exactly what happens now on Laanx.

Most of the people playing are online to actually play the game. The Roleplay aspect makes the world more immersive, and the enforcement of the naming policy adds to that. I enjoy both of those aspects to PS. But the point is -- heresy! -- it is the game holding onto people, not the roleplay. Horrors! And its true.

If that were not true, then everybody on Laanx would be roleplaying all the time with everyone else and it would be a RP paradise. Its not. If the roleplay is what kept people here then many people who have left would still be playing. They are not. If the "roleplayers" have retreated into their guild houses, then they have effectively capitulated whatever control they had of the culture on Laanx and the silent majority of grinders has become the nascent element, and they have lost the effectiveness of their complaints.

I almost got lured into talking about the "way things were". Effort spent on this sort of discussion would be better used in game to try and make something now. But, I agree with Zanzibar. The RP landscape on Laanx is parched and dry. I think that a lot of the players, no doubt the silent majority, now expect that RP should be done only for GM events that give rewards like instant maxed skills, or gold or PP. Player run RP may have been hurt in the long run by overpowered GM events that raised the bar on expectations to the point  where player RP can no longer be interesting to those that are not steeped in the culture of PS.

Point is: You want the world a certain way? Make it so in game. Quit hiding behind this-server-that-server, powerleveler-roleplayer, carebare-griefer, or whatever other perceptual artifacts are seen as getting in the way of whatever you want to do. If you are a sincere player you will be able to play on either server, in either philosophical camp, or according to any strategy. But on EZ-PC you will not be able to hide behind your character nearly as much, which means no misrepresenting your intentions with an RP smokescreen anymore.
« Last Edit: February 16, 2009, 07:39:02 pm by verden »

Illysia

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Re: Ezpcusa is dead
« Reply #26 on: February 16, 2009, 08:05:37 pm »
Point is: You want the world a certain way? Make it so in game. Quit hiding behind this-server-that-server, powerleveler-roleplayer, carebare-griefer, or whatever other perceptual artifacts are seen as getting in the way of whatever you want to do. If you are a sincere player you will be able to play on either server, in either philosophical camp, or according to any strategy. But on EZ-PC you will not be able to hide behind your character nearly as much, which means no misrepresenting your intentions with an RP smokescreen anymore.

I think everyone understands that you have to make the game what you want it, but how? It's nice to say play the game but if getting people interested in participating in whatever was easy, then the GMs wouldn't have as hard a time. Anybody have any practical ideas on how to actually build up interest?

verden

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Re: Ezpcusa is dead
« Reply #27 on: February 16, 2009, 08:07:15 pm »
By example, actively playing. There is no easy answer. I agree with everything you said, Illysia, by the way. I think it is more than just people's lives being busy, though.
« Last Edit: February 16, 2009, 08:09:37 pm by verden »

Donari Tyndale

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Re: Ezpcusa is dead
« Reply #28 on: February 16, 2009, 08:09:12 pm »
A big step towards that is to quit whining and roleplay. Quit whining about how PLers ruin your roleplay experience and make sure everyone enjoys roleplay. That isn't really that hard, people love hidden plots and ways for their character to interact. Some may not know that yet however and these must be shown the truth. Oh, and everyone who thinks camp banished is a place where your character can die easily should go there instead of complaining about the evil PLers.

Mathy Stockington

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Re: Ezpcusa is dead
« Reply #29 on: February 16, 2009, 08:09:51 pm »
Are there many ways to play?
Life is lived forwards, but understood backwards