Author Topic: Problem at execute  (Read 1803 times)

Debci

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Problem at execute
« on: February 18, 2009, 06:51:13 pm »
I compiled my own version of planeshift and i cant execute the binaries:
in the folder  /home/debci/development/planeshift
i executed pslaunch and pslaunch.dbg at execute the pslaunch not appear any signals of executing, at execute the pslaunch.dbg apper "Succes", and = with the psclient and the psclient.dbg.

PLease help me!!

Caarrie

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Re: Problem at execute
« Reply #1 on: February 18, 2009, 09:24:25 pm »
did you copy the art?

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Re: Problem at execute
« Reply #2 on: February 18, 2009, 09:31:16 pm »
no, xD sorry but in was folder goes him?

 :whistling:
Thanks for your help

Regards

Caarrie

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Re: Problem at execute
« Reply #3 on: February 18, 2009, 09:42:36 pm »
the art folder

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Re: Problem at execute
« Reply #4 on: February 18, 2009, 10:05:27 pm »
in the root folder of the game??

regards and thanks for all

Debci

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Re: Problem at execute
« Reply #5 on: February 18, 2009, 10:17:53 pm »
sorry for th double post but i executed ./pslaunch an the out has been:
 error while loading shared libraries: libcrystalspace-1.4.so: cannot open shared object file: No such file or directory
This are the problem!!!
And... how to solve?¿?? Help-me please!!  :P
Thanks for all

Caarrie

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Re: Problem at execute
« Reply #6 on: February 18, 2009, 10:26:38 pm »
Quote from: build guide
Before launching any PS app you need to tell PS where to find CS as we did not install it globallyexport LD_LIBRARY_PATH="$HOME/development/cal3d/src/cal3d/.libs/:$HOME/development/cs/:"$LD_LIBRARY_PATH

Quote from: build guide
From a PlaneShift installation

If you have previously downloaded a release package, you can use it to get the data. The data is in the "art" and "data" directories. The only thing that should not be copied is the "data/gui" directory, because the contents downloaded from the SVN are usually more recent and updated.

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Re: Problem at execute
« Reply #7 on: February 18, 2009, 10:30:32 pm »
nothing i executed on the directory of planshift this<:
LD_LIBRARY_PATH="$HOME/development/cal3d/src/cal3d/.libs/:$HOME/development/cs/:"$LD_LIBRARY_PATH
and after i executed this:
./pslaunch
and not changes...

Thanks fopr all

Caarrie

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Re: Problem at execute
« Reply #8 on: February 18, 2009, 11:19:22 pm »
did you build ps/cs in your /home/username/development directory?
Quote from: build guide
We should export the CRYSTAL environment variable so applications outside the Crystal Space tree know where to find the .so's.

export CRYSTAL=$HOME/development/cs
« Last Edit: February 18, 2009, 11:22:20 pm by Caarrie »

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Re: Problem at execute
« Reply #9 on: February 19, 2009, 02:58:19 pm »
yeh the files has been in /home/debci/development/cs
psd: i foinded the  libcrystalspace-1.4.so in the folder of cs, in cs/out/linuxx86/optimize/libs if are for any...


regards
« Last Edit: February 19, 2009, 03:06:43 pm by Debci »