Author Topic: Dicing and Roleplay  (Read 2902 times)

verden

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Dicing and Roleplay
« on: February 19, 2009, 02:52:02 am »
Er, okay, I made a stab at this. I am old school, so I like the saving throw approach. The saving throw idea is pretty basic and can be applied to anything, really. The concept of some kind of challenge or contest command needs a lot more thought. Getting too complex with it will lead to creating a combat system for roleplay and all manner of never-ending projects. Eh, I know Caarrie is going to smack me for putting them under User Interface, but they should be client commands and I really couldn't decide where they should go. The thing about the way the randoms are being generated I had to get in there as I was doing these. Eh, thanks, I'll get my asbestos suit...

http://www.hydlaaplaza.com/flyspray/index.php?opened=710&type%5B0%5D=&sev%5B0%5D=&due%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&reported%5B0%5D=&sort=asc&do=details&task_id=2768
http://www.hydlaaplaza.com/flyspray/index.php?opened=710&type%5B0%5D=&sev%5B0%5D=&due%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&reported%5B0%5D=&sort=asc&do=details&task_id=2767
http://www.hydlaaplaza.com/flyspray/index.php?opened=710&type%5B0%5D=&sev%5B0%5D=&due%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&reported%5B0%5D=&sort=asc&do=details&task_id=2769
« Last Edit: February 19, 2009, 02:58:36 am by verden »

Mythryndel

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Re: Dicing and Roleplay
« Reply #1 on: February 19, 2009, 07:58:41 pm »
Is this, or is this not, a way to have combat... or some other contest... in a way that people are allowed to completely disregard the entire rest of the mechanics? I appreciate the concept of RPers sitting around using the /roll command instead of working mechanics... but this is a formal attempt to create a parallel dueling system. What is going to happen when a RPer wants to challenge a PLer? Why should one give in to the other's demand for what system to use... they would both be valid... and supported by the engine...

My personal opinion, is simply that you can come up with these types of guides... and RPers can adhere to them to their hearts content... but having this system formally recognized by the PS staff is only going to cause more confusion and a greater rift between players.

verden

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Re: Dicing and Roleplay
« Reply #2 on: February 19, 2009, 08:03:53 pm »
There is no tie-in to the combat system here. It does not cause damage or death. This is no way affects other systems. Don't have a cow.

Bamko

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Re: Dicing and Roleplay
« Reply #3 on: February 19, 2009, 08:22:20 pm »
how is this not the same topic as http://www.hydlaaplaza.com/smf/index.php?topic=34822.0 ?  Seems this would of fit nicely inside of that one.  Unless I am missing some huge difference.

Also From first link: Sure looks like combat...  I think I will indeed have that cow now. 

 ;D


/contest Illysa 10 100 attacks|attacking!|defending|duel

Illysa gets the initiative roll and we see...

Illysa is attacking!
Verden is attacking!
Illysa is defending!
Verden is defending!
Illysa is attacking!
Verden is defending!
Illysa is attacking!
Verden is defending!
Illysa is defending!
Verden is attacking!
Illysa has won the duel!

verden

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Re: Dicing and Roleplay
« Reply #4 on: February 19, 2009, 08:32:40 pm »
It could "look like" anything, that is the point in having the text strings changeable. And yes, that is from that other discussion. Just a basic command to allow for the system determining roleplay outcomes randomly. All it is, is a fun command. I could do a "For Dummies" version of the bugtracker post, if I had the time or inclination.
« Last Edit: February 19, 2009, 08:34:25 pm by verden »

Irgendwer

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Re: Dicing and Roleplay
« Reply #5 on: February 19, 2009, 08:57:00 pm »
Ah, this brings memories of the good old Pen&Paper RPG up. Please roll 2D10 and add your AGI to determine when is your turn to act. Oh, you are first. Now roll 1D20 and compare to your weapon skill to see if you hit. Oh, you hit. This is getting exiciting! Roll 2D8 and look up the result in the body region table. Aha! Leg! Ok, now roll 3D6 and add your STR to determine damage. Oh, three sixes you say? that exceeds the hitpoints in that leg. Flip a coin to determine, if it was a criticical hit. Tails? Gee, no. Too bad, the leg did not fall off...

... Somehow I always thought, it was the purpose of computers to do the mechanics, so you don't have to.

Question: May roleplayers on Laanx complain, if two people flood mainchat, because they macroed the commands?

zanzibar

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Re: Dicing and Roleplay
« Reply #6 on: February 19, 2009, 09:31:32 pm »
Ah, this brings memories of the good old Pen&Paper RPG up. Please roll 2D10 and add your AGI to determine when is your turn to act. Oh, you are first. Now roll 1D20 and compare to your weapon skill to see if you hit. Oh, you hit. This is getting exiciting! Roll 2D8 and look up the result in the body region table. Aha! Leg! Ok, now roll 3D6 and add your STR to determine damage. Oh, three sixes you say? that exceeds the hitpoints in that leg. Flip a coin to determine, if it was a criticical hit. Tails? Gee, no. Too bad, the leg did not fall off...

... Somehow I always thought, it was the purpose of computers to do the mechanics, so you don't have to.

It depends on how good the dungeon master is.  A good dungeon master will add a lot of colour to the action and will keep dice rolls less visible.
Quote from: Raa
Immaturity is FTW.

verden

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Re: Dicing and Roleplay
« Reply #7 on: February 19, 2009, 10:22:23 pm »
Zanzibar is correct, the DM would use their discretion in determining what to roll, when to roll it, and how it would affect the outcome. The lack of a DMs oversight in this game would be the purpose of any commands like this. Players can flood chat now with various commands, the only thing stopping me from attaching /dance to a key right now and mashing it 1000 times in chat is the anti-spam guard feature. The more precise concern here is that one could get muted by running the command if the command returns identical strings more than 3 times in a row.
« Last Edit: February 19, 2009, 10:24:30 pm by verden »

Irgendwer

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Re: Dicing and Roleplay
« Reply #8 on: February 19, 2009, 10:41:30 pm »
You two missed the point.

Mathy Stockington

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Re: Dicing and Roleplay
« Reply #9 on: February 19, 2009, 11:07:09 pm »
You two missed the point.

What is the point?
Life is lived forwards, but understood backwards

Prolix

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Re: Dicing and Roleplay
« Reply #10 on: February 19, 2009, 11:33:14 pm »
The DM hid the rolls and made up the results to suit himself.

zanzibar

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Re: Dicing and Roleplay
« Reply #11 on: February 19, 2009, 11:35:40 pm »
Would it be fair to say that, for those who would want to fight using dice rolls, a turn-based form of combat would be used?
Quote from: Raa
Immaturity is FTW.

verden

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Re: Dicing and Roleplay
« Reply #12 on: February 20, 2009, 12:39:58 am »
Any system that is not turn-based would be chaos, so yes...

Irg, if you are going to make a point, then make a point. Crab-walking around what you are trying to say to appear ironic is a waste of time. Since we then have to try and decipher what your real meaning was. I gathered that you said something along the lines of: This is pointless. Did I miss it, or not?

The point of these suggestions is to allow the computer to do some basic "mechanics" for an incredibly simple purpose. Maybe you missed the point. I would have no idea if you did or not, since you cannot simply come out and say what you meant.
« Last Edit: February 20, 2009, 12:48:20 am by verden »

Mythryndel

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Re: Dicing and Roleplay
« Reply #13 on: February 20, 2009, 05:18:41 am »
Well, I gave my point... and nobody has answered my question. I have played D&D... I understand how those games work... but this is not D&D. I appreciate the desire for some of these things, and I understand that it would entertain people. The question still becomes... if this is implemented, and someone decides to use it for combat... who is right if there is a conflict over combat? One person uses your proposed command to set up a RP challenge... the other uses /challenge... if both are allowed by settings... who is right? Are they both right? That just make things confusing and is going to cause issues for everyone.

If you can already /roll dice... and you can already state your attack... what is the real purpose of having the server do all of this stuff for you? Hrm... it is almost like the way combat is already implemented... hidden "dice rolls"... turn-based... winner has a chance of getting something for their efforts... yup... looks like our combat system in a nutshell... just without having to do anything and having an equal chance to beat any opponent. Why is this a good idea again?

zanzibar

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Re: Dicing and Roleplay
« Reply #14 on: February 20, 2009, 05:43:28 am »
Well, I gave my point... and nobody has answered my question. I have played D&D... I understand how those games work... but this is not D&D. I appreciate the desire for some of these things, and I understand that it would entertain people. The question still becomes... if this is implemented, and someone decides to use it for combat... who is right if there is a conflict over combat? One person uses your proposed command to set up a RP challenge... the other uses /challenge... if both are allowed by settings... who is right? Are they both right? That just make things confusing and is going to cause issues for everyone.

If you can already /roll dice... and you can already state your attack... what is the real purpose of having the server do all of this stuff for you? Hrm... it is almost like the way combat is already implemented... hidden "dice rolls"... turn-based... winner has a chance of getting something for their efforts... yup... looks like our combat system in a nutshell... just without having to do anything and having an equal chance to beat any opponent. Why is this a good idea again?
My experience with the roleplayers in the community is that they're good at working disagreements out in creative and constructive ways, if there are ground rules.  It helps if the emphasis is on good roleplay, rather than competition between character development or competition over duel points.  If the emphasis is on fun roleplays that everyone can enjoy, then there's no reason to fear a loss in the duel.  Losing a duel can actually be in the interest of your character's development, or perhaps losing the duel can help you achieve a different goal depending on what the circumstances are.
Quote from: Raa
Immaturity is FTW.