Author Topic: Dicing and Roleplay  (Read 2912 times)

Mythryndel

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Re: Dicing and Roleplay
« Reply #15 on: February 20, 2009, 06:01:06 am »
I respectfully disagree about people here being able to work out there differences. :(

However, with that said, I am NOT saying that this is a horrible idea... or doomed to failure... but there is the reality that people are going to use this for duels... and there is already a elaborate combat systems in-place... so... if this is implemented... which is the more correct way?

khoridor

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Re: Dicing and Roleplay
« Reply #16 on: February 20, 2009, 10:45:39 am »
To me, /roll is useful where mechanics are not there yet. I also fail to see the reason, the need for a parallel combat system.
Maybe a practical example, so as to clarify ?

Bamko

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Re: Dicing and Roleplay
« Reply #17 on: February 20, 2009, 01:38:17 pm »
irge, (and Mythryndel, though I am sure mythryndel knows this)

If you make a valid point (you did in your first post) that runs counter to the views of the yammering few, it is easier if they just ignore it rather than debate it.  Then when you point out they are discussing on and on without even reading the points of others they accuse you of not being clear enough.

They are so busy listening to themselves, they can not hear anyone who is not agreeing with them.  Do not let it bother you too much, it is pretty well known that happens in forums with a few non-key people.  This forum is no different. 

Now, having said that, anyone who thinks I think this is a bad idea, please read the link I posted on the thread on this same topic.... wait.. Here: http://www.yliakum.com/index.php?topic=13 I was using this for RP WAY before now. 

Now if they mean they want a legal macro where you can set the factors and do this so instead of seeing 'godus rolls a 1', you would see a tell saying 'you notice Godus trying to pick your pocket'.

Now while interesting as a seperate sub-game (not quite a mini-game... but some similarities) I think the OOC aspect of agreeing on the factors and plugging them in are more of a nuisance than seeing the actual die rolls.   

So can you pick pockets like in my post, sure.  But once it gets implemented then it would go away.

When combat started Ingame, it was a lot like that, it was modified and addapted to be a general consensus, and then was integrated with the mechanics.  Want something like that done with this stuff, start using it ingame and let it evolve, maybe it will be picked up when they see it is being used more.

so In closing, I like this idea, as long as never used for anything implemented already and as long as it is done in a similar fashion as I posted above (no work for devs, btw).

If you mean to burden the devs with an idea that does not integrate well into the game, maybe even affecting how combat is done, then No, I disagree.

clear enough?  Do I dare to hope we are not wasting our time debating a point with pple who can not be bothered to read and consider the views of others.  My tria is that we are.

zanzibar

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Re: Dicing and Roleplay
« Reply #18 on: February 20, 2009, 02:33:49 pm »
Personally, I don't think there's a right way and a wrong way to do combat.  Whatever allows you to enjoy the game, so long as you don't hurt the fun for others, is OK.

If GMs become involved for some reason, I would expect they would consider the official mechanics to be the most correct ones.
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Bamko

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Re: Dicing and Roleplay
« Reply #19 on: February 20, 2009, 02:51:43 pm »
I doubt PS will go back to the MB system of combat.  I used to have a link to that, maybe it is at home.  Anyone have that link? 

I like the work the devs have put in on creating this game.  I vote "no" to disabling implementation.  I also do not think this is what was originally proposed.  See above posts. (yes, read thread and the dropped links... novel idea.)


zanzibar

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Re: Dicing and Roleplay
« Reply #20 on: February 20, 2009, 03:22:57 pm »
I doubt PS will go back to the MB system of combat.  I used to have a link to that, maybe it is at home.  Anyone have that link? 

I like the work the devs have put in on creating this game.  I vote "no" to disabling implementation.  I also do not think this is what was originally proposed.  See above posts. (yes, read thread and the dropped links... novel idea.)




http://www.hydlaaplaza.com/smf/index.php?topic=19339.0 ?
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Xillix Queen of Fools

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Re: Dicing and Roleplay
« Reply #21 on: February 20, 2009, 03:26:57 pm »
I would feel better about this AS a minigame. So it's explicit that this isn't the same thing as fighting.

I don't have a problem if people want to enjoy the game differently and use an alternative system to determine outcomes of certain things.

However it is important for the devs to work on the game we're planning as opposed to spending time working on things to help folks who are avoiding the game we're planning. If you get a large enough group and you can make a patch that works into the mini-game system posted in the dev blog, I am sure someone on our side would evaluate it and see if it's viable to put in game.

I agree with the point that it will further push people into their sub-cultures though.

zanzibar

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Re: Dicing and Roleplay
« Reply #22 on: February 20, 2009, 03:50:29 pm »
It's a tough call to make.  Ultimately, you can only do so much to control how people use the product.  If play-styles are very limited, people will simply play the game if they find it fun, and they won't play it if they don't.  But I also think that people spend time in different "sub-cultures" more than is credited.  People drift from one culture to another, and they change their style of play depending on who they're around,, so it's likely that people would use different styles of combat depending on the situation rather than being fully dedicated to one combat style or another.

Still, having multiple combat systems would be cumbersome, and myth does have a point in saying it would create possibilities for disagreements.
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Xillix Queen of Fools

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Re: Dicing and Roleplay
« Reply #23 on: February 20, 2009, 04:07:40 pm »
Honestly I have no interest in controlling how people use PlaneShift (within the agreed to rules established). I am only saying that official developers are tied up doing other things. If a cross-section of players want a sub-system to play the game in another manner, they're welcome to build it and enjoy it as long as it is no disruption to the game proper. An rpg within an mmorpg is actually rather Shakespearean. :P