Author Topic: Some wishes I think everyone'd like to see  (Read 1888 times)

isei

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Some wishes I think everyone'd like to see
« on: April 28, 2003, 04:16:55 pm »
Hi all :) I began playing this game a couple of days ago and must say, Iam stunned by the fact this free game has such graphics. Good job! I really like it and will be around to witness the final product appair!

Some things that are bothersome or could be added though, besides the laggy surroundings sometimes ;) :

- Change the controls , If you can alter it to resemble Morrowinds\' it would be great! It should be like when you press \\ in game, but faster mouse movement. Also, in this view you can always show the text info above items when one gets closer.

- Moving water and waving banners, I noticed the water and banners and such dont move. Though Iam not sure wether this is already under production.  ?(

- Rain leaves small puddles on the ground. Would be a great stunning effect :D

- Every item in the game can be smashed or taken, like tables, candles, rocks etc, and ropes can be burned or cut... That would be awesome, i havent seen a rpg that does that yet.

- Poisons should be made so they can be injected in someone\'s drink... This way you can make the assasin role more convincing for those rogues out there.

- The chat bar should be a bit smaller so one doesnt notice it much while playing. As it is now its too visible.

Anyway, these are just my wishes, dunno if anyone read them :) ! Game looking great already though! KEEP IT UP! :D

Mehallie

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« Reply #1 on: April 28, 2003, 04:30:44 pm »
I don\'t know about visuals or controls, but I could probably add my two bits about the rest (though I\'m not a dev)

Common sense dictates that, if every item could in some way be smashed or destroyed, there wouldn\'t be any cities, any ruins, any dungeons left in the world.  The entire world would be a rubble and a wasteland.  Why you haven\'t seen that in an rpg may be because all developers are aware that some twit would have to come into game solely to destroy everything within the game just \"because they could\".   And if any rpg actually made that one of the game features, the world itself would probably last about a week before someone came along with a bunch of friends to destroy it \"just to see if it could be done\".

In order to inject poison into someone\'s drink the game would have to be PvP, which I believe as has been established in another thread, it won\'t be.  However, poison I BELIEVE shall be part of the game, at least if you have some knowledge of alchemy.

The chat box window can be resized or even \"pushed\" out of the way toward one side of the screen so you don\'t have to have it right in front of you all the time. I find it helps to have it so that I can just see a few letters - if someone is talking to you directly, the font changes to a yellow colour and then you know to open the screen up a bit to respond.

« Last Edit: April 28, 2003, 04:32:41 pm by Mehallie »

hook

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« Reply #2 on: April 28, 2003, 05:06:22 pm »
Quote
Originally posted by isei
Hi all :) I began playing this game a couple of days ago and must say, Iam stunned by the fact this free game has such graphics. Good job! I really like it and will be around to witness the final product appair!

behold the true power of open-source!!!:D
Quote

- Change the controls , If you can alter it to resemble Morrowinds\' it would be great! It should be like when you press \\ in game, but faster mouse movement. Also, in this view you can always show the text info above items when one gets closer.

never played morrowind, how are the controls?
yea, the mouselook needs to be faster
Quote

- Moving water and waving banners, I noticed the water and banners and such dont move. Though Iam not sure wether this is already under production.  ?(

i think it\'s already under production, but i\'m sure the devs thought of doing that someday :)
i\'d love to see some rivers, tiding seas, small currents (in woods they\'d look just lovely), waterfalls, fountains ...
Quote

- Rain leaves small puddles on the ground. Would be a great stunning effect :D

that would really look nice, but it would make the whole thing even more laggy

i was even thinking to suggest changing seasons (winter, autumn, spring and summer)
Quote

- Every item in the game can be smashed or taken, like tables, candles, rocks etc, and ropes can be burned or cut... That would be awesome, i havent seen a rpg that does that yet.

in ultima you could move and pick-up everything there was - but i dislike the idea mainly becuase of what happened to UO and what Mehallie said
Quote

- Poisons should be made so they can be injected in someone\'s drink... This way you can make the assasin role more convincing for those rogues out there.

IF there will be any PvP, this would be ok ...if there will be food and drink which you\'ll need to eat in order to survive (i hope this idea will get through!), i\'d suggest every food and drink should have alongside nutrition and thirst-quenching values also the amount of poison in it (poisoned berries wouldn\'t kill you if you ate just little of them...)
Quote

- The chat bar should be a bit smaller so one doesnt notice it much while playing. As it is now its too visible.

it\'s resisable as Mehallie said :)
« Last Edit: April 28, 2003, 06:20:18 pm by hook »
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isei

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« Reply #3 on: April 28, 2003, 05:42:26 pm »
Reminds me, you all speak of PvP. Thats Player vs Player right? I say, why not ? Its an RPG after all. Good vs Neutral vs Bad... Its the world of free choice, make friends or enemies. Should be fun :)


Mehallie

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« Reply #4 on: April 28, 2003, 06:08:30 pm »
PvP would be fun...if it was implemented in such a way that you never had to worry about gankers, griefers or general bad form and people used it responsibly or if there was a way to set it up in which it did more than just become an excuse to beat on someone.  A few games have done some work toward that end, but not without a lot of trouble, time and effort.  Since Planeshift is an open-source, \"hobby\" type of project, it has decided to go without PvP.  And arguing about it won\'t help, so don\'t start :P


isei

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« Reply #5 on: April 28, 2003, 06:20:10 pm »
I dont see why they decided to go without. Its much less fun now, knowing you could never turn evil, rob your friend, run halfway across the continent to outrun him, then have a fight to the death on some high tower over his stuff....

:(





hook

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« Reply #6 on: April 28, 2003, 06:23:56 pm »
dunno, i like it as it is ..no PvP ...there was a topic concerning that and it ended with \"no PvP, but maybe someday there\'ll be some \"dangerous\" parts of the World where PvP would be on - like some parts of paths, woods etc.\" - i liked that idea, and as i remmeber so did the most
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Mehallie

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« Reply #7 on: April 28, 2003, 06:33:14 pm »
Quote
Originally posted by isei
I dont see why they decided to go without. Its much less fun now, knowing you could never turn evil, rob your friend, run halfway across the continent to outrun him, then have a fight to the death on some high tower over his stuff....

:(


*cough* that\'s not PvP, that\'s part of that \"ganking, griefing, and bad form play\" thing that I just mentioned, and probably would be fun for you, but not for anyone else.

Characters in an RPG can\'t just \"turn evil\" at the drop of a hat.  A paladin can not and should not turn around and kill another paladin for the heck of it.  That\'s not an rpg...but this has been said over and over again.  But because people have different viewpoints on this (usually the gankers, not the gankees) it\'s a moot point.

Bottom line is, it won\'t be happening in this game.  If you\'d like to try PvP,  try another game.

Lorune

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« Reply #8 on: April 28, 2003, 10:58:43 pm »
PvP needs to have some definate structure and almost unavoidable concequences.

If not people will just cut you down for XP.
Just as thou you where another giant spider or something.

People could become very disruptive.
There also should be overwhelming insentives to hunt down PKr\'s and a peaceful option to resolving their injustices.
Like loss of XP and global wealth.

\"Submit to Punishment or I\'ll kill you...\"

Peaceful transactions net the bounty hunter greater rewards but, just killing a PK\'r maybe easier at times.

Plus guard NPC\'s and other NPC\'s should make a roll against you if your Wanted for PK\'ing.

If you don\'t have something like this, I don\'t see how you could allow free range PvP.

PvP Bounty system discussion:
http://www.planeshift3d.com/forum/thread.php?threadid=3441&boardid=11&styleid=2
« Last Edit: April 29, 2003, 01:17:51 am by Lorune »

Kiva

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« Reply #9 on: April 29, 2003, 12:44:27 am »
I\'m still not in for PvP\'ing... It\'s been seen in too many games.

Let me make an example.

*Once upon a time, little Gronomist wanted to hunt (alone) in the big bad forest. Little Gronomist went outside of the city, seeing 5-6 people standing in the dark corner, by the far end of the town wall. Little Gronomist could hear some voices: \"Mire a ese newbie all?, mat?mosle! - Jajajajajaja\" ( Spanish, used an online translator :D ) ... Little Gronomist gave them bad people a quick glance, then moved along the road like nothing happened, even though the bad people were following little Gronomist ---- BOOM      - That was little Gronomist sent back to the spawn point by them big bad people that little Gronomist didn\'t even know...*

(Sorry if I hurt any of you Spanish peoples\' feelings, but it\'s almost allways you guys, or them Argentinos, who are the big bad PK\'ers) :P

That\'s why I don\'t like PvP, as things like this can be seen in any of the big MMORPGs. :)
« Last Edit: April 29, 2003, 12:45:24 am by Kiva »
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hook

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« Reply #10 on: April 29, 2003, 12:55:04 am »
Quote
Originally posted by Gronomist
I\'m still not in for PvP\'ing... It\'s been seen in too many games.

Let me make an example.

*Once upon a time, little Gronomist wanted to hunt (alone) in the big bad forest. Little Gronomist went outside of the city, seeing 5-6 people standing in the dark corner, by the far end of the town wall. Little Gronomist could hear some voices: \"Mire a ese newbie all?, mat?mosle! - Jajajajajaja\" ( Spanish, used an online translator :D ) ... Little Gronomist gave them bad people a quick glance, then moved along the road like nothing happened, even though the bad people were following little Gronomist ---- BOOM      - That was little Gronomist sent back to the spawn point by them big bad people that little Gronomist didn\'t even know...*

(Sorry if I hurt any of you Spanish peoples\' feelings, but it\'s almost allways you guys, or them Argentinos, who are the big bad PK\'ers) :P

That\'s why I don\'t like PvP, as things like this can be seen in any of the big MMORPGs. :)


a similar thing happened to me, just that it was americans with magical armour and weapons in the center of the city and that i got raped after i was killed - it was my first and last time i played that MMORPG
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Sakiro A.

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« Reply #11 on: April 29, 2003, 02:53:53 am »
To not limit PKing (PKing stands for Player Killing, btw, it\'s a better term for this kinda thing) is stupid and annoying. High level players shouldn\'t be able to kill noobs. But, then, I really don\'t think they should take it out. As I said in another post recently, I think the only reason devs made that rule is because a good solution to the PK problem hasn\'t come up yet. I\'m sure it will at some point, and they\'ll drop the rule and add a few reasonable limitations instead.

As I\'ve said this elsewhere several times, I never PKed in past MMORPGs. But I found nothing more ammusing than whooping the ass of someone trying to PK me. It\'s simply a dimension of the game that shouldn\'t be taken completely out. There also certainly shouldn\'t be cases of people killing others 20 levels below them, or such.



Anyway, apart from the totally off-the-topic PK thing people are talking about now, I just want to say I agree fully with the notion of changing the controls around. I find it rather annoying that I have to go in and out of mouse look mode all the time just to play with my items, or grab something, or whatever. Basically, the interface should be set up in a way where you never have to go out of mouse look. Hot keys instead of buttons, and being in a menu takes you out of the game so you can use your mouse, until you exit the menu.

Jalix Amundus

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« Reply #12 on: April 29, 2003, 03:39:15 am »
I definitely think that PvP should be integrated into the game. It could be done something like in the-game-that-shall-not-be-named where there are only certain areas \"the wilderness\" in which you can kill other players and the further out you go the greater the difference in levels for the players can be. The problem with this is that assassinations would be impossible if the victim never left cities and the use of poison would be virtually eliminated.
One thing I don\'t like about the game right now is the controls. I agree with the fact that they should be done more like Morrowind, or at least have the capability to be customized to be more like Morrowind if you so please.
It would be possible to have destructable items so long as they regenerated. It would add a new feature to the game to make it stand out and get more customers...if you can call them that since they don\'t pay...err....players...there we go...
...hehe...elipses...hehe......weeeee....I like elipses.....fun fun elipses.........elipses is like...elispsesish.....okay...I\'m done now...gah...just did it again...ah man...there it was again...I keep doing it...NUUUU!!!! There...all better...oh wha? NO! :D I\'m okay now...or not...

Sakiro A.

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« Reply #13 on: April 29, 2003, 03:59:48 am »
I actually really like that idea for PKing. Sounds to me like it could work well.

I also agree with the smashing thing. Of course, map-based polygons can\'t be destroyed, but all items could be (or at least stolen). It\'s just illegal to do so... if you do steal/smash em, then you could get fined for more than they\'re worth. And they\'d regenerate, also, after a while. The main problem with this idea, though, is the possibility of having an infinite source of cups or whatever...
« Last Edit: April 29, 2003, 04:01:29 am by Sakiro A. »

explorer

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« Reply #14 on: April 29, 2003, 04:50:42 am »
I think they took out Pking, and put in arenas. That way people could still have duels, but not high levels killing low levels.
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