Poll

Do you think it should be easier to max out one's character?

Yes.
28 (27.2%)
No.
49 (47.6%)
Snorks.
26 (25.2%)

Total Members Voted: 97

Author Topic: Less Grind?  (Read 8895 times)

Xillix Queen of Fools

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Less Grind?
« on: March 03, 2009, 05:54:51 am »
I hear a lot of QQ and not enough Pew Pew, so tell me how you really feel.

Timmothy Perriwinkle

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Re: Less Grind?
« Reply #1 on: March 03, 2009, 05:56:23 am »
OMGWUT FIRST POST


[12:05am] XilliX: I <3 you that much

Xillix Queen of Fools

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Re: Less Grind?
« Reply #2 on: March 03, 2009, 05:58:02 am »
Pwn.

Earl_Listbard

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Re: Less Grind?
« Reply #3 on: March 03, 2009, 08:07:00 am »
Snorks man, sniff sniff.

...Hello xillix. :]

Hanix

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Re: Less Grind?
« Reply #4 on: March 03, 2009, 09:13:15 am »
if we are talking about stats alone here, is it possible to make it any easier? I mean its not rocket science. So if you think its too hard... NOOB!!!
 :oops:       :ban:

hitancrias

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Re: Less Grind?
« Reply #5 on: March 03, 2009, 09:13:48 am »
I voted snorks because my answer is not a straightforward yes or no.

I think a distinction between "time consuming" and "challenging" should be made. Right now leveling is primarily time consuming. It's easy in a sense that everybody can do it without having to interact with others or to learn anything about the settings of the game. After one has figured out how a skill works and maybe completed a prerequisite quest the leveling itself is rather straight forward.

It would be nice if leveling required for example more quests to "open up" certain high level trainers. Also it would be nice if leveling depended more on teamwork, strategy or knowledge about the world. I like that we have to find the right trainer that can help you improve further. I'd like it if these 'side factors' become more important. Personally I think that is more interesting (enjoyable!) than repeatedly clicking monsters, dragging ores, or entering /dig platinum. Even though these "mechanical parts" should probably stay in the center of the leveling process, it would be nice if the setting and the social world also play a role to break the endless repetition. The hardest part in designing such a system is probably to find a balance between diversity at the one hand and on the other hand to maintain the comprehensibility for new players.

So:
- more time consuming: no, I think it's about good the way it is (even though I have little clue about this as I haven't maxed a skill yet)
- more challenging: yes, please! (rather a variety of required actions than repetition)

just my two cents... I think leveling in Planeshift is already MUCH more diverse (and enjoyable!) than it is in most other games
Hitancrias. Herbalist. Explorer.

Mordraugion

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Re: Less Grind?
« Reply #6 on: March 03, 2009, 09:35:27 am »
Agree with Hitancrias not easier just less time consuming
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Akeera

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Re: Less Grind?
« Reply #7 on: March 03, 2009, 11:54:25 am »
what does "snorks" mean? guess it's not the cartoon series by Hanna-Barbera Productions, is it?

>o)

player_of_games

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Re: Less Grind?
« Reply #8 on: March 03, 2009, 12:01:12 pm »
I second Hitancrias,
for me, endless time-consumption was the reason mageworld
(a highly original total conversion of dungeon siege by Jim Farris)
was ultimately not what it promised to be...

Mathy Stockington

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Re: Less Grind?
« Reply #9 on: March 03, 2009, 01:08:08 pm »
If you made the grinding less time consuming would have to increase the levels so people would not max out so fast?
Life is lived forwards, but understood backwards

Bamko

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Re: Less Grind?
« Reply #10 on: March 03, 2009, 01:33:34 pm »
Well, Since you asked.   ;D

I think the current system creates a dicotomy.  those who do not want to train, and those who are all maxed out characters.  (note, I RP using the mechanics, ie PL to some.... for full disclosure)

Think of lord of the rings, Legolas was really good with the bow, Gimli with the axe, and Gandalf magic (though he swung a mean staff also...)

now imagine it under the current system.  Sure, some stay in the shire, being regular folk (and if they RP it as such, I commend thee!, but another thread  :offtopic: ) but now imagine our new Frodo:
Maxed on all stats, magic, weapon creation, fighting styles, etc.  Our lil frodo would be takin on the orc army singlehanded with magic, swords and inhuman strength.  "the fellowship" indeed.

2 ways to address it, make the mobs tougher so still need to group up (for fellowships out of need) OR my suggestion.  Limit abilitie acqusition.  PS already does this to a small degree, it takes a lot more effort/tria/whatever to get level 50 in a skill than level 1.  But there is no cumulative effect other than people taking more time to grind it.  (and I LIKE grinding....)

But what if... your skills were based on a different kind of max?  so realtively easy to max out STR, if you do nothing except that, forever.  You want to be a swordmasterfighter, sure, but if you stop training to work on anything but rudimentary magic, you start "forgetting" levels.  Think of some hobby/class you had a decade ago.  How much do you remember?   Use it or lose it.  Become a crafter of perfect swords, sure, maybe even easier than now, but if you then go train on mining and swordfighting and do not practice for lets say, 40 hours of game time, you lose a level in that.

note that is not the same as having a pool of points.  The system tracks when you use a skill, at least when you can earn practice points.  maybe have every 20 hours ingame you lose 1 level of whatever skills you do not use(maybe only if level over a set point, like 20?, you might remember basics, but forget details), but when you lose one point, you have the training, you just need to practice again.  Do not use it for a year, you might lose a few levels.  of course you could then run around, ok, need to practice this, then that, then this, just not to lose levels...

then use a pool of points for stats.  you can be strongest endurance agility athlete in the land, but youwont have any time for reading and thinking...

So you can be a shire-folk (to return to analogy) or you can be legolas, or gandalf, but you can not be Frodo the most powerful sorcerer, maxed stats, heavy armor fighter with a sword par none, terminator robot ninja pirate.  you may have to actually talk to people and get freinds to help you do stuff, and guilds could spread the specialties around.

my 2 tria....

LigH

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Re: Less Grind?
« Reply #11 on: March 03, 2009, 02:10:27 pm »
Max stats to all roleplayers! -- They don't use them anyway.

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Bamko

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Re: Less Grind?
« Reply #12 on: March 03, 2009, 02:27:39 pm »
um,

Premise (of yours): Rpers do not use stats
so you conclude they should be maxed?  (maybe you are being sarcastic... if so,  :oops: )

I say it would be just as valid then to say RPers (whatever that means to make your primise true) would not need any improvement of stats/skills than they get in character creation. 

Reminds me of when I had a member of ISA who claimed never to use our site, never went to anymeetings, never did anything with us at all, bragged about how membership in our org was of no value to him, then demanded we buy him another year of membership in our org.  My response? "well, if you claim it is of no value, then you don't need it anyway.  If you care enough about it to ask for more of it, then you MUST get some value out of it, even if you did not put the effort into it to get the most out of it."

So, If you do not use stats/skills inorder to be an elite Rper, you should not mind if they just set yours back to char creation.

Yeah, I didn't think so.  I would not like that either. For My char, Or anyone else's, not really fair, eh?

(Bonus point:) If you sit in the bar and drink and talk, you will probably not be winning a rhoades scholarship or nobel prize or olympic gold.  Nothing wrong with enjoying your life and not training, but I think it is wrong to demand you get a gold medal too, because after all, you have a lot of fun drinking beer with your friends....

Have fun, cheers, but probably no gold medal for you, unless you can multi-task, eh?  ;)

Mathy Stockington

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Re: Less Grind?
« Reply #13 on: March 03, 2009, 02:32:26 pm »
Max stats to all roleplayers! -- They don't use them anyway.

Pardon me LigH, but I thought role players do role play stats. Aren't they sort of, kind of, part of the settings? Or at least part of the in game character anyway?  :offtopic:

http://www.hydlaaplaza.com/smf/index.php?topic=34841.0
« Last Edit: March 03, 2009, 03:15:56 pm by Mathy Stockington »
Life is lived forwards, but understood backwards

LigH

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Re: Less Grind?
« Reply #14 on: March 03, 2009, 03:35:17 pm »
Okay, it was a kind of lame joke...

Of course roleplayers roleplay their stats. So they roleplay the strong and powerful super hero ... until they get ambushed and killed by a mob (e.g clacker or consumer) in one hit. Or by falling from the tavern roof. How embarrassing...  :-[  ;D

Also it was a little sidekick on the whining "Roleplayers have no time for leveling".  :innocent:

Gag Harmond
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The Royal House of Purrty