Author Topic: Game quits after world load  (Read 1032 times)

Morgion

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Game quits after world load
« on: March 11, 2009, 03:06:25 am »
Hey there,
Im a newbie as well.... having all of the same problems, but I have made it through the tutorial... And no luck... any ideas?

Caarrie

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Re: Game quits after world load
« Reply #1 on: March 11, 2009, 03:12:37 am »
system stats? http://planeshift.caarrie.org/System%20Stats.zip have you read the readme and tried to apply any of those fixes? most of those fixes can easily be applied with http://planeshift.caarrie.org/Fix%20PS.zip

also have a read over http://planeshift.caarrie.org/

Morgion

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Re: Game quits after world load
« Reply #2 on: March 11, 2009, 09:37:03 pm »
Okay, tried suggestions.... still nothing:
System Stats:
 Processor Name: Intel Core 2 Duo
      Processor Speed: 2.16 GHz
      Number Of Processors: 1
      Model Name: MacBook
      Memory: 1 GB
      Chipset Model: GMA 950
      VRAM (Total): 64 MB of shared system memory
          Resolution: 1280 x 800
ProductVersion:   10.4.11

Log:
Last login: Wed Mar 11 16:34:50 on ttyp1
/Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Welcome to Darwin!
Macintosh-2:~ nickporter$ /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Crystal Space for MacOS/X 1.4.0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

Your configuration files are in... /Users/nickporter/Library/Application Support/PlaneShift
DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
  Successfully set sound buffer to: 3072 frames,

planeshift.application.client:
  PlaneShift Steel Blue (0.4.03)
  This game uses Crystal Space Engine created by Jorrit and others
  1.4.0 [MacOS/X-powerpc-GCC]
Wed Mar 11 16:34:55 2009, LOG_ANY flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_WEATHER flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_SPAWN flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_CELPERSIST flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_PAWS flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_GROUP flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_CHEAT flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_LINMOVE flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_SPELLS flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_NEWCHAR flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_SUPERCLIENT flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_EXCHANGES flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_ADMIN flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_STARTUP flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_CHARACTER flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_CONNECTIONS flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_CHAT flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_NET flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_LOAD flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_NPC flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_TRADE flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_SOUND flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_COMBAT flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_SKILLXP flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_QUESTS flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_SCRIPT flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_MARRIAGE flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_MESSAGES flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_CACHE flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_PETS flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_USER flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_LOOT flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_DUELS flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, LOG_TRIBES flag deactivated with no filter.
Wed Mar 11 16:34:55 2009, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1023x689
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

crystalspace.shader.expressionaccessor:
  eval error: Cannot resolve variable name dynamic in symbol table.

planeshift.application.client:
  PSLoader: step 2: success
Wed Mar 11 16:35:28 2009, <src/client/pscharcontrol.cpp:880 LoadKeys SEVERE>
Wed Mar 11 16:35:28 2009, Failed to map 'F10' to 'Brightness reset'
  PSLoader: step 3: success
Wed Mar 11 16:35:31 2009, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Wed Mar 11 16:35:31 2009, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Wed Mar 11 16:35:32 2009, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Wed Mar 11 16:35:32 2009, Could not find file: /planeshift/world/terr_common/sound.xml
  PSLoader: step 4: success
Wed Mar 11 16:35:32 2009, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Wed Mar 11 16:35:32 2009, Stat request failed because CelClient not ready for EID:106670

crystalspace.mesh.anim.pdlight:
  Could not find light 'CRYSTAL_LIGHT02ojapath' in sector 'Akk-Central'
  Could not find light 'fireLight03Akk-East' in sector 'Akk-Central'
  Could not find light 'fireLight02Akk-East' in sector 'Akk-Central'
  Could not find light 'fireLight01Akk-East' in sector 'Akk-Central'
  Could not find light 'CRYSTAL_LIGHTAkk-Central' in sector 'Akk-East'

crystalspace.shader.expressionaccessor:
  eval error: Cannot resolve variable name dynamic in symbol table.
Map akkaio loaded successfully in 9821ms
Bus error
Macintosh-2:~ nickporter$


Any Ideas? I am really excited about this game.... and I would like to do whatever it takes to get it running Thanx!



Caarrie

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Re: Game quits after world load
« Reply #3 on: March 11, 2009, 10:02:31 pm »
did you try applying the fix for texture compression? also in pssetup do you have "vbo" on/off/default? you could try playing with that a few times to see if it helps.