Author Topic: Where to start?  (Read 1283 times)

Alcareru

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Where to start?
« on: March 16, 2009, 05:56:30 am »
Hi.

I know you have that application form if one wants to become one of the devs. Well, I might want that at some point, but as of currently I don't feel like applying, 'cos a) I'm not that experienced with C++ and games (I've mostly done my codings with Java)) b) I'm unsure if I actually have the time to do much anything.

Anyway, here's the deal. I have compiled the game and briefly glanced at the doc directory and also found this site: http://www.vaikene.net/planeshift/api/
Is there any other resources that could help quickly grasp on the architecture of the system? Perhaps some UML-graphs or architecture documents?

Caarrie

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Re: Where to start?
« Reply #1 on: March 16, 2009, 08:29:56 am »
http://www.hydlaaplaza.com/smf/index.php?topic=33875.0
http://www.hydlaaplaza.com/smf/index.php?topic=28457.0
and i am working on one more site that i hope will be up in the next few days with some older docs.

Alcareru

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Re: Where to start?
« Reply #2 on: March 19, 2009, 03:48:38 am »
Thanks for the links. That vid was really cool and interesting.

Ralleyon

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Re: Where to start?
« Reply #3 on: April 07, 2009, 07:22:10 am »
There are a few more resources to read about here:

Compiling guides & links:
http://www.hydlaaplaza.com/smf/index.php?topic=26726.0

PlaneShift Engine wiki:
http://www.hydlaaplaza.com/doc/index.php?title=Main_Page

PS Devcast:
http://devcast.ps-mc.net
« Last Edit: April 07, 2009, 07:27:15 am by Ralleyon »
To see the world in a grain of sand
And Heaven in a wild flower,
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