my point is if the devs have stated that they dont have time why push the issue? it can take hours of a devs time to test a patch and confirm it has no other issues then what it should fix. But sure it could be tested out, but i dont think it will get very far without backing of the whole dev team.
I think there is some miscommunication between us.
The way a typical bug squash goes, someone is in an IRC room directing end-users (and this can be someone from the Testing Team directing people) to try and replicate bugs. They either verify the bug exists, and do there best to get more information on the bug to update the "task", or they find they can't verify the bug, and mark it closed. All this is, is what the testing team already does, but you organize a community event to knock out a bunch of work quickly. Having more information about a task/bug helps busy devs. Closing erroneous bugs helps devs focus on real issues.
I can't imagine any scenario where this makes life more difficult for a team of developers. Projects that use squash days credit them for helping with work load.
If the dev team is really that swamped at the moment, perhaps there should be a bit of a recruitment drive.
Then again you said perhaps I shouldn't make suggestions if I'm not on the team. Are you saying community members shouldn't offer suggestions? If that is really the case, then close down the forums and the feature request portion of your BugTracker, because it seems like you are providing avenues to solicit input. To be perfectly honest, I am interested in joining the team and helping out in any capacity I can be it writing, rules design, bug testing, etc. I could spend time trying to help recruit team members if you don't have time to recruit. But I figure I should take some time playing the game and learning more before I attempt to contribute directly.