One day I would like to see someone who thinks the PS content license is hurting us to show us an open source, open content game with more and better content than we have. If our proprietary art scares artists off, what are all those artists contributing to?
I'm happy to be proven wrong on this but I've never seen a free project with better art than this which is open art. Who has a link?
Alien ArenaWorld of PadmanWarsowNexuizOpen ArenaTremulousUFO: Alien InvasionBattlestar Galactica: Beyond the Red LineSpringGlestWarzone 2100TORCSUrban TerrorManiaDriveSecret Maryo ChroniclesBattle For WesnothFlightgearWing Commander Privateer: Gemini Gold (Some of the graphics intentionally look old-fashion in the vein of the remake, but the ship models are rather nice)
Scorched 3DNeverballSauerbratenCubeAssault CubeVegaStrikeExcaliburBos WarsDanger from the DeepVdriftNetPanzerOoliteFooBilliardEternal Lands - This is a MMORPG that is completely GPLv2. The GPL didn't hurt them. The game never forked.
The only OSS MMORPG to ever fork was
Crossfire forking into
Daimonin, and in that case the fork made a whole new setting, new graphics, new sounds, etc. Heck that fork happened 8 years ago. Crossfire has been around a long, long time, and it only once did someone else use Crossfire code for an OSS MMO project, despite for the longest time, Crossfire being the only OSS MMO project.
Project Diaspora is also an OSS MMORPG, and no one stole their art assets.
Regnum Online is GPLv2, and no one stole their art assets.
I believe that all material should be GPL, however I am fine with assigning copyright to a parent organization who can oversee the need for future license changes as necessary. And while many are concerned that a contributor might walk and want to take their contributions with them, once they are initially offered under the GPL, those versions under the GPL stay under the GPL. The copyright owner can change the license for futher revisions, but the existing contributions remain open. However, again, I'm not totally opposed to signing over copyright to avoid those scenarios, even though the project still doesn't lose anything with the GPL.
A MMORPG is only as strong as the community that fosters it. Players will want to play where there is an active server, and the best content is available. If one developer decides to leave and attempt to fork PS, they won't be able to keep up as an individual, or small team with what the larger team continues to produce. Furthermore, they have to start with a new server and no existing players. Players don't want to play on an empty server.
So I don't believe we lose anything by a pure GPL license for all content. I do believe however that we lose with restrictive licenses, because it makes it harder to get developers who will be turned off, or open resources that aren't compatible with the license. For instance, There are hundreds of models and faces we could be using that authors have offered up freely as resource in the Morrowind and Oblivion community. Because we demand all original, proprietary content, we can't use those. Instead we offer a game to our players where most races don't have a single model.
While I would prefer a pure GPL license across the board, what I'd like to see is at least a small compromise. Lift the restrictions on art, so that we can reuse other open art resources, so long as the author offers them to use freely. Why should it matter if that art is also used in an Oblivion mod? So long as the overall art direction is original and consistent, and we only use resources that fit within that consistent style, I don't think it will take away to use some armor, clothing, or face textures that are offered freely.
The GPL allows a fork, but protects the code at the same time. If another team forks the entire project, they must also keep the GPL for their derivative project, and we'd have access to all of their changes. Even as a fork, they are still working to improve the overall project.
Perhaps as a compromise, the setting itself could be proprietary, while opening up art restrictions.