I like the enchant idea, but not the way everone here talked about it =)
- i don\'t know what a healing sword could do. The only effect i can see is that the sword would heal whenever used, which mean everytime the player attacks. And it would heal the enemy. That wouldn\'t make much sense. Healing items should be armor parts, rings and so on, not weapons, imo.
- using a sword in a shield to make it sword resistant would seem weird...
- the sockets should be made and used by blacksmiths, not warriors nor wizard, as blacksmiths know how to make those socket, or how to put something in it (and make it don\'t jump out of the sword when you attack ^^)
- as hook said, that would lower the utility of blacksmiths
I think that enchanting an item would mean to cast a spell (a wizard job) or to use a potion on the item (like spreading alcohool to make a sword burn, or spreading benite water to add damages against undeads - if used on weapons of course, because if it is used on armors, that would, instead, add a res bonus against undeads), which is a job for alchemists.
And, the effect wouldn\'t last forever, because, well, when you put water on a sword, water doesn\'t stay on the sword forever. And alcohool doesn\'t burn forever either.
Lastly, you couldn\'t mix the effects. Because mixing benite water and alcohool would make something that wouldn\'t burn and that wouldn\'t be benite anymore ^^ But maybe we could still use an enchanting spell on the item... dunno.
Enchanting spells and potions would have different effects wether they are used on armor pieces, boots, hats, bows, swords, and so one. And some effects wouldn\'t help you: i mean, if you put tons of alcohool on your armor and then let it burn, you would be... a drunk toast :p (but maybe you could burn enemy that are too close from you, that could be useful if you\'ve got enough fire resist)