Author Topic: i cnat kill anything  (Read 3059 times)

sirjoestokes

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i cnat kill anything
« on: April 14, 2009, 02:59:54 pm »
i have an issue i cant kill anything!!!!!!!!!
is it a bug
is it on my profile
is it an in-game bug wth
i want to kill!!!
pleaze reply
           
                                        sir joe stokes

Addeline

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Re: i cnat kill anything
« Reply #1 on: April 14, 2009, 03:07:15 pm »
It's nothing personal..
The program controlling the monsters crashes from time to time.
It affects everyone.
It will come back.

Don't worry!


sirjoestokes

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Re: i cnat kill anything
« Reply #2 on: April 14, 2009, 03:09:29 pm »
ty for replying so quick this has got to be the fastest forums i have ever been on evryone keep up the good replies ty

                      sir joe stokes

sirjoestokes

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Re: i cnat kill anything
« Reply #3 on: April 14, 2009, 03:38:58 pm »
is the game sever down now ??? :thumbdown:

does this happen all the time ive only been playing for a week and it has happened about 3 times :thumbdown:

Nykolai Raskaniov

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Re: i cnat kill anything
« Reply #4 on: April 14, 2009, 03:48:44 pm »
It happens pretty often, since the game is still in development phase. Sometimes it might be running for weeks before a crash, so it depends. But generally you can expect crashes from time to time, and it will restart itself unless some serious issues prevent it from doing so. So, the best advice to you is - have patience.
"Skiing combines outdoor fun with knocking down trees with your face."

Vladimir

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Re: i cnat kill anything
« Reply #5 on: April 25, 2009, 02:57:04 am »
I have noticed  this problem seems to be getting worse and worse. The past two weekends prior it was down all weekend (which I assume is also the highest traffic for the game, at least as I have noticed by the activity in the plaza). It seems whoever has the ability to reboot this NPC Server takes the weekends off, so if its out on Friday night, plan on going fishing. This week its been out two days prior to the weekend. Maybe they are going for a record!

Nykolai Raskaniov

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Re: i cnat kill anything
« Reply #6 on: April 25, 2009, 10:05:51 am »
The "record", if I remember correctly was a couple of months. :)

The NPCclient is set to auto-restart, so if it was disabled, it was on purpose either because of some serious bugs or for testing purposes.

You can still do:

- Roleplaying
- Questing
- Crafting
- Mining
- Cooking
- Use duel system (PvP)
- Participate in GM events

Take your pick... and be patient about the NPCclient. If you think you cannot train anymore during this time, think again. Most quests now give a fair amount of experience.
"Skiing combines outdoor fun with knocking down trees with your face."

Vladimir

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Re: i cnat kill anything
« Reply #7 on: April 25, 2009, 11:26:52 pm »
* Vladimir smurks as he attemptes to withold hearty laughter.

I applaud and appreciate your use of PR tactics with regards to this issue. Lets keep in mind that any RP's that outside of the PC's, where people choose to initiate their own 'RP quests' or RP tasks within the game that may require the use of combat with NPC's for either their defeat or unique drops would be excluded. Any questing that involves the acquisition of specific drops from NPC's is also negated. As far as I can tell, the only capable crafting is that of weapons, which surely isn't very appealing at a time when they can not be used. Mining for wealth would be unaffected, but mining for crafting materials would probably be effected as prior. I'd like to see you cook a Trepor egg or clacker leg when you can't fillet one from an NPC. Dueling outside of 'friends' tends to childish and testosterone and or childlike mantality based; meaning friends will train and practice and allow heal, but others will tend to go "1 r 1337 u R d13 n00b!!oneeleven H4h4H4". As far as GM events, one apparently is not easily wise to it's existance, unless stumbled upon, I have seen it stated the only way to come across one is through word of mouth or stumble upon it in game as they are not posted or made public knowledge; when most player are already trying to train or complete quests or involved with their own RP's. Of course, I guess being at odds with other things to do may allow one more time to stand around the plaza and happenchance across one... or just log out...
 
Now please understand this is just a debate based rebuttal in like kindness to yours, please read on to get the real meaning out of all of this nonsense.

Now I can respect that other players have surely dealt with far longer downtimes. However, I think you miss the vital point of what upsets people most about these NPC issues (at least from what I have seen); 'The powers at large' ask of the players to report bug issues, improper chat and blatant OOC offenses and the like. Players tend to follow up on this. Yet, when does someone follow up with the players? "Attention, we will be running some tests and you may experience such and such for so and so length of time, thanks for your understanding." It's not that there are issues to be overcome that is the 'beef' of myself, or the people I play with; but the fact no one shows they care to treat us the way they have asked to be treated in such regards. If a little more care was given to letting people know either when problems can be expected, or once they happen, when they may be fixed, I am sure you would find not only less posts in the forum about such issues, but a happier populace of players. And if these problems are just random, maybe more checks can be done where someone can make sure things are up and running. After all, no one seems to think it to much to ask us to post on the bug tracker (per the MOTD for the game) or on the forum, so why would it be any different in reverse (especially after when we do post, as suppossedly desired, we recieve a redderick response that is meant to belittle us)?

I thank you in advance for your serious consideration to these words.

Nykolai Raskaniov

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Re: i cnat kill anything
« Reply #8 on: April 26, 2009, 09:18:26 pm »
You're certainly entitled to your own opinion, I only wanted to point out a non-exhaustive list of things that the game offers.

There is a difference between planned downtime and unplanned downtime. The game, as pointed out is many other threads is considered to be in pre-alpha stage, or by some other folks (a bit more confident in its capabilities) an open beta, so it's very likely to see unplanned downtime for the server or parts of it every now and then due to bugs.

Rest assured, the the devs are alerted of crashes and check the bugtracker very often. But they also work to fix them in their free time, when they can, as PlaneShift is a volunteer project. Another aspect to consider is that some part of the game are quite complex and can only be worked on by very few.
"Skiing combines outdoor fun with knocking down trees with your face."