Author Topic: My Work  (Read 3456 times)

bbum

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« Reply #15 on: May 22, 2003, 06:20:58 am »
those could actully be pretty usefull for the devs, i used to use that program to make backrounds for quake3 map backrounds, almost all maps do.

elminster

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« Reply #16 on: May 22, 2003, 09:53:05 am »
Quote
Originally posted by Ravenmaster
I think you guys just copied exactly what I said.  
\"I think they look pretty cool.... What did you use to make those?\"
\"Looks really neat. What program did you use?\"
\"Yeah, those are cool. I\'d also like to know what program was used.\"

WOW, those images are REALLY fine. What program did you use? ;)

To be serious: I know about that program. I think the texture for the skydome of Planeshift should improved a bit: it should be a bit higher resolution, and more detailed: clouds maybe - or even programmed, moving clouds...

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E.
« Last Edit: May 22, 2003, 09:54:52 am by elminster »

PartyBoy

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« Reply #17 on: May 23, 2003, 01:32:26 am »
Quote
Originally posted by DevilsKnight
try this link.
http://www.geocities.com/my3dlandscapes/8.jpg
http://www.geocities.com/my3dlandscapes/127.jpg
http://www.geocities.com/my3dlandscapes/126.jpg
http://www.geocities.com/my3dlandscapes/2.jpg
there is more, i will put more on if ppl want.



i am impressed by these they look like photos soo realistic


Ravenmaster

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« Reply #18 on: May 23, 2003, 03:38:06 am »
So what bloody program is it!?!?!? You guys keep saying you know what it is, but you will not tell us?
You are here,
You will always be here,
You will never be there.
Although you may strive to get there,
upon reaching there you will realize you are really here.
And there is everywhere else.
-Spoonjoppa

explorer

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« Reply #19 on: May 23, 2003, 05:23:30 am »
Well, they gave us the link to terraformer. But you cant really customize the land too much if ya ask me...
Terragen manipulator, photoshop wannabe.

Planeshift name: Demoritus, but you can call me \"god\"
Avast.

elminster

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« Reply #20 on: May 23, 2003, 10:57:11 am »
Quote
Originally posted by Ravenmaster
So what bloody program is it!?!?!? You guys keep saying you know what it is, but you will not tell us?

It was pointed out in Kinoss\' post. Read it carefully.

BTW, it is the Terragen program. It can be used to create backgrounds for many games (Quake 3 for example or even Planeshift, which should really need some nice backgrounds).

The link is this:
Terragen

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E.
« Last Edit: May 23, 2003, 10:59:29 am by elminster »

hook

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« Reply #21 on: May 23, 2003, 10:57:35 am »
but AFAIK this app just generates bitmaps ...i might be (very) wrong
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elminster

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« Reply #22 on: May 23, 2003, 11:03:29 am »
Quote
Originally posted by hook
but AFAIK this app just generates bitmaps ...i might be (very) wrong

Yes, but it can create 6 images from one viewpoint: front, back, left, right, up, down -> to make a skybox.

Terragen was used here (for the background I mean):
http://crystal.sourceforge.net/drupal/scrshots/newsky.jpg

It is a test program for Crystal Space. This can be done in Planeshift too - and it SHOULD BE DONE.

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« Last Edit: May 23, 2003, 11:04:54 am by elminster »

bbum

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« Reply #23 on: May 25, 2003, 09:52:18 am »
your right, it is just an image, but games use those as the backround, instead of modeling the whole backround, almost all games use it.

hook

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« Reply #24 on: May 25, 2003, 10:49:05 am »
hmmm ...for a skybox it could be ok ...but there\'s another question that pops in my mind: what about some \"sun\"sets/rises and sky movements ...imagine the azure sun (the crystal) rise, set and even move. at night imagine crystal \"stars\" of different colours twinkle (and maybe even move) ...i mean that WOULD be impressive
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Axioma

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« Reply #25 on: May 25, 2003, 12:16:57 pm »
How would you make the sun rise and set ? I thought it was a cave. So that means the floor would be moving in relation to the ceiling ? Doesn\'t seem so realistic does it ?

hook

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« Reply #26 on: May 25, 2003, 02:15:37 pm »
Quote
Originally posted by Axioma
How would you make the sun rise and set ? I thought it was a cave. So that means the floor would be moving in relation to the ceiling ? Doesn\'t seem so realistic does it ?

Quote
from planeshift.it
The Crystal

The Crystal that brings light to Yliakum is an enormous raw stone of purest transparence and analogous to the sapphire that hangs from the roof of the stalactite\'s internal cave.

Named the Azure Sun by those people who still remember the surface, it emits a radiation that is more shifted towards infrared if compared to the light of the sun, but is suitable anyway for photosynthesis and survival of many animals, vegetables, or mineral species. This radiation decays, however, with squared progression with the distance. At the seventh level the radiation is just enough to penetrate the mass of the lake in order to light it, while on the first level it is so strong that it allows wonderful crops and the breeding of great cattle, which provide milk and meat.

To the great regret of the scientists, radiation from the Crystal keeps them from exploring too near. Using logic and common sense, scientists concluded that the nearer than twelve steps from the Crystal, the radiation dissociates matter, sometimes even generating random chain reactions that could be very dangerous. However, since the Crystal is such a powerful source of every kind of magic in the city, some fool will dare to get too close and risk the dangers.
   

Measuring Time

The Crystal draws its light from the surface and thus Yliakum is subjected to times of \"day\" and \"night\". However even while at night, it is not completely dark. Hours are measured by the level of the lake, which rises and falls in an extremely consistent manner. A wide band of the metal Orichalc was put on a section of the sixth wall and was used not only because it is the only metal that doesn\'t deteriorate whatsoever, but also because underwater flora cannot take root in it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports.

The year is subdivided into four seasons only because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. During the twenty-four periods of the year, the Crystal\'s azure light varies marginally, helping to reinforce the different periods.


well, let\'s take the logical approach
we have a giant crystal that reflects/redirects light from the sun on the surface ...this way when the real suns rises on the east, our azure sun sets on the west with a pretty (glittering or rainbowy) effect, because the sun\'s light travels through the crystal
then the crystal\'s light passes towards east, while the real sun\'s passes towards west, and at the sunset we get a similar effect as with the rise (maybe a bit different because the crystal isn\'t symetric and the real sun\'s color may vary while setting or rising)
at night the sun isn\'t there, but the moon and the stars shine ...this produces a dim (probably blue or green) shine from the crystal ...it could be possible that the crystal itself would be seen at night, because at day it\'s too bright.
the stars\' light could also reflect/redirect in the crystal and this light would then (accidentally) point at several smaller crystals in the cealing that would each shine with it\'s own light ...these could \"turn on\" and \"off\" when the light (bacuse of the moving of the real stars and moon) from the crystal would pass them, producing the twinkling :]
why wouldn\'t the \"stars\" shine at day? well, for the same reason why then don\'t on the surface - the sun (_and_ the crystal our case) produces too much light to make them seen

imagine having a coloured, unevenly shaped large lens at the top of your house ...that\'s pretty much what we have here in planeshift :]

...maybe i should make a different topic out of this

[edited]
made a separate thread
[edited]
« Last Edit: May 25, 2003, 02:22:03 pm by hook »
:emerald: The Treecastle *will* stand !!! :emerald:

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elminster

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« Reply #27 on: May 26, 2003, 12:08:17 pm »
Quote
Originally posted by hook
hmmm ...for a skybox it could be ok ...but there\'s another question that pops in my mind: what about some \"sun\"sets/rises and sky movements ...imagine the azure sun (the crystal) rise, set and even move. at night imagine crystal \"stars\" of different colours twinkle (and maybe even move) ...i mean that WOULD be impressive

That not only WOULD be impressive, as it is ALREADY DONE in one of the Crystal Space demos - very little programming is required to achive dynamic color (and even sun move) change in the sky. In our case, only color changing would be needed, as the crystal doesn\'t move in the cave.
So this is all possible, and even with not too much programming - I hope the devs will look at the CS demos some day...

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E.

hook

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« Reply #28 on: May 26, 2003, 12:46:14 pm »
Quote
Originally posted by elminster
That not only WOULD be impressive, as it is ALREADY DONE in one of the Crystal Space demos - very little programming is required to achive dynamic color (and even sun move) change in the sky. In our case, only color changing would be needed, as the crystal doesn\'t move in the cave.
So this is all possible, and even with not too much programming - I hope the devs will look at the CS demos some day...


wow! i didn\'t bother looking at the CS page for some time, thanks for checking it ...now i REALLY hope it\'ll be implemented

p.s. it\'d be nicer if you\'d post it in the thread that was opened for this idea :)
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln