remeebr there is 2 kinds of \"lag\" there is teh graphical which is nothing more than very low FR (FrameRate) and PC perforamnce usualy meaning your PC cant handle the huge amount of graphical data being feed it from teh programme (try running quake 3 at full everything on a 200 mhz PC with an 8meg voodoo2 like i do... the game is unplayable

, yet my modem speed of 56k is fine for a good smooth deathmatch, i just have to drop the graphical options down enough to get smooth game performace... the network performance is perfectly fine)... then you have the network lag... which is the delay of information through bottle necks and such across the internet... which doesnt slow down your game graphicaly but will cause your reactions adn others around you to have delays, like the UOP action delays, and the EQ players and monsters running on teh spot during a lag spike or when packets are being droped frequently.
No graphical data is transmitted across teh net in an online game... only things such as stats, actions, and the positions and states of 3d objects on screen and in your area. You can have a great PC and a shit modem and get bad \"lag\".. or have a great modem and low end PC and still get bad \"lag\" (if teh PC cant handle the graphical grunt of the game)... there is a big diferance between \"lag\" and \"game performance\"... but there often mistaken for each other by alot of people, especialy the surface gamers, who play the game but have never dived into the inner workings of games before, not that thats a bad thing.
im a rather outspocken team meber when it comes to keeping the Polycount realistic on things in the game... you need qaulity but you have to keep your game playable to a broad range of people with an equaly board range of PC horse power. So as far as \"game performace\" goes im doing my best to make sure its as good as it can be... for Network \"lag\" performance... talk to the network coders :]