Skrein,
There is no forgetting going on here, it's simply that everyone who has responded to your posts is doing you the credit of assuming you are over 3 years old and know how to share your toys by now. Play nice and don't expect blatantly boorish behavior like hogging a bunch of NPCs to meet with team approval.
Regards,
Oomi
Hey, let's add some insults to the mix, that makes things better.
competition: rivalry between two or more persons or groups for an object desired in common, usually resulting in a victor and a loser but not necessarily involving the destruction of the latter.
If you're saying that competition is allowed, then why am I not allowed to compete to kill the mobs? You assume that I do it with the intent to be an asshole, but say you're in a situation where you're charged with hunting game to bring back to your starving village, and there are other hunters from other villages there doing the same. There aren't enough animals to feed every village, so you need to be the one to kill them first and keep from letting your fellow villagers starve to death. Do you share those animals with others despite there not being enough, or do you feed your family?
Obviously it isn't quite the case with PS, but you're in a situation where both you and the other person need training, and at certain levels it gets grievous, taking days to train just one level. You set deadlines, either to train for an RP event, or you just want to max that last skill - whatever it is, you're there, and someone else is there, and there aren't enough mobs for you both to get what you need. Sharing only gets you so far, and when you don't know the person or they aren't in your circle (RPer training for RP purposes vs. powerleveler...dead horse example), there really isn't much point in sharing with them. If they're your friend, "hey, you can have this mob, I'll go over here"...you won't mind sharing, and taking more time out of your life to train just so your friend can have some mobs, but personally I don't feel like wasting my time on strangers, since I need to get things done and the supply and demand is balanced more toward the demand.
Summary: you may want to make the game into a sharing carebear society, but that's not how things work in the real world (no, my previous example isn't real world, but I don't feel like explaining stock markets or whatever else I could list off). People kill mobs, hunt, invest, and whatever else, so that they can advance their own benefits, not give things away to random people that they don't know or don't care to know. Taking action against competition is just appealing to complainers that don't feel like putting in the effort to work for the mobs that they want to kill.