Author Topic: PlaneShift Music Suggestion  (Read 1838 times)

Mesmer

  • Traveller
  • *
  • Posts: 21
    • View Profile
PlaneShift Music Suggestion
« on: June 08, 2009, 10:40:04 pm »
This is a suggestion for PlaneShift music department. Currently, some music themes don't quite fit the mood or the area. Some tracks try to sound classic or epic, while others ambient. Also, the volume between the tracks doesn't always match up. Sometimes the volume within a track is not consistent either. Open the track called "inthedarktown.ogg" in an audio editor and see how much the volume changes at some point. The track plays really quiet for two-something minutes and then proceeds with a very loud volume in a marching style to the end.

Some themes are quite different in their mood (ie cheery or dark). It doesn't always work because you have different factions and types of player characters, so some themes can get grating in a loop, especially if they don't match your faction and type of player character. This isn't an opera. Not playing music in a loop takes away from the game's atmosphere.

Solution: A short unique epic piece that plays once when approaching/entering each major location (e.g. a capital city) that can be of a custom mood for that location, with a transition into a relatively long looping ambient track with a unique mystery theme (different for each location, obviously). A mystery theme works reasonably well for most factions and characters within the game. Ambient tracks should play seamlessly in a loop. The volume should be consistent.

An example of a mystery theme would be a track called "Caverns of Abarrach" by one of your past PlaneShift musicians Dana DiAnda. It can be downloaded on his homepage at Cannibal Island Studios. Although, the track should be longer and work in a seamless loop. A mystery theme would work great in the game. This is also the same (but somewhat differently arranged) theme that starts playing at the beginning of the "Magic Shop" theme in PlaneShift. The in-game version starts smoother, however, but it ends up not staying consistent and doesn't work well at all. That's because the "Magic Shop" theme was a collaborative effort between different PlaneShift artists, each with their own theme.

You can also find a "Road to Ojaveda" theme on the same site, which was never used in PlaneShift but looks like it was supposed to play when you're approaching Ojaveda, followed by "Streets of Ojaveda", which does play in the game.

An example of a track that plays once when you're approaching/entering a major location could be something like an Age of Conan - Track 17 (Khemi, capital of Stygia), if you get a chance to listen to it. Imagine that playing when approaching Ojaveda, for example. Once the track finishes, it should transition into a looping ambient theme.

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #1 on: June 08, 2009, 11:16:22 pm »
This sounds like a good idea Mesmer but I think Planeshift's music department has only one person in it right now and that would be Talad. To quote myself from another post.  ;)

...the Dev staff is just understaffed...Right now, the best means of speeding up the process is joining the team and contributing work, If you have a skill that will be of use to the game, sign up for the team.  :thumbup:

In this case speed isn't so much the problem as sheer manpower... or womanpower...  ;D

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #2 on: June 08, 2009, 11:47:45 pm »
This is one of those things that are ultimately very subjective, especially when you start talking about things like moods and factions.

I'm a fan of trusting your ears, but here's how "in the dark city" looks in an audio editor:

Quote from: Raa
Immaturity is FTW.

Madoring

  • Hydlaa Resident
  • *
  • Posts: 112
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #3 on: June 08, 2009, 11:49:03 pm »
And how much does the music really matter?  I haven't had my music on in years in PS.  Its a non-issue really.  I'd like to see a lot of different implementations instead of music I won't hear.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #4 on: June 08, 2009, 11:51:37 pm »
I love the music in PlaneShift... I also have to play with my sound off these days, but that wasn't always the case.
Quote from: Raa
Immaturity is FTW.

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #5 on: June 09, 2009, 12:40:22 am »
The music team is growing along with all teams.

Mesmer

  • Traveller
  • *
  • Posts: 21
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #6 on: June 10, 2009, 01:19:11 am »
@Illysia
Thanks. The suggestion was for whenever the "manpower" is planning to update the music. ;)

@zanzibar
As shown by the graph, there is a huge volume jump starting in column 15. The first time you hear the track, you'll want to turn up the volume because it plays really quiet, only for it to become too loud past the the two-something minute mark. Having a good audio system and/or headphones makes a difference too.

@Madoring
Music matters a lot. It can set the mood and add to the overall atmosphere. Any games lacking in audio department will get their overall scores lowered by reviewers, and a lot of players simply like music in games. Have you considered why you didn't have the music on for years? Maybe that's a hint right there. Updating music won't take away from "different implementations" because it would be taken care of by musicians, except a small code update for a looping secondary track.

In addition to my original suggestion:

When talking about factions and moods, I was, of course, referring to public areas accessible by everyone. Traveling around a city or exploring the open areas outside the cities. The traveling music doesn't quite go with the darker characters, for example. That's why I also mentioned the epic tracks that can, indeed, have a specific mood and be specific to a location, regardless of one's faction. Playing those tracks in a loop in regular public areas is what doesn't quite work for an overall atmosphere for some factions/characters.

Places only accessible by a certain faction, such as Black Flame temple, would obviously benefit from customized tracks, both epic and ambient alike. Death Realm should be pretty dark in music. And, of course, any areas meant to be dangerous, suspenseful etc can sound accordingly.

There are also exceptions like taverns, for example. It's ok to have that typical fantasy tavern music, even if it's cheery because that usually implies that some tavern musicians are playing it in the background, and that's what you would hear if you walked into a typical tavern. Unless, it's in Kadaikos.

Alternatively, think of it as primary and secondary tracks where a primary track plays once, while secondary plays in a loop. Maybe that's what Dana DiAnda was trying to do, as most of his tracks have parts one and two. It doesn't even always have to be a mystery ambient track as a secondary, as long as it's a kind of version that works well in a loop.

Think of your favorite TV shows. Typically, they'll have a main theme of some sort, usually sounding somewhat epic. As you watch the actual episodes, you can hear many different versions of the same theme playing slower or faster, in minor or major, depending on whatever is going on at the moment. A similar approach can be taken with various themes in a game.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #7 on: June 10, 2009, 02:56:41 am »
Edit:

To download the edited version as wave, go to this link: http://www.sendspace.com/file/3hqph1

To download the edited version as a lightly compressed ogg file, go to this link:  http://www.sendspace.com/file/wasrne






The only reason I play with the sound off is because of system stability issues actually.  When I do get the sound working, it's a wave of nostalgia for me.

Films and television shows often abuse music in my opinion.  They don't give you a chance to think.  That's why films that don't have much music in them tend to be creepy or interesting I think - you aren't having your emotions fed to you.

The death realm music is pretty sinister.  It's actually written a little like a soundscape, so it sounds even more alien.  And there are the ambient noises which combine with it.  I use to think the ambient noises were actually a part of the music.

I've made a version of the hydlaa theme with the loud section brought down to a more understated level.  When looking at decibel levels though, you have to keep in mind that they can be deceiving.  Lower and higher frequencies require more energy to be audible than middle frequencies.  It's just the way the human ear evolved:  We're more sensitive to the frequencies the human voice occupies.  So in a recording, you can have a lot of energy hidden in the lower frequencies.  Also, sustained sounds sound louder than very brief sounds at equal decibel levels.

While editing the audio, I kept hearing an artifact.  I thought the artifact was the result of my own editing, so I redid it and tried to be more meticulous, but then I noticed that it was present in the original version as well.  It's right before it gets loud.  I'll try to fix it.

The highlighted part is where I heard the artifact.  It's right before it gets loud.


Here's the highlighted bit just by itself.


Here's the audio with the volume increased.  The artifact is now visible.



What I suspect happened is that the loud part was created separately from the previous section, and then they were sliced together without creating a zero crossing.  When you do it that way, you cut wave forms short, which creates a spike in the high frequencies.  It's a very common error and something I use to do all the time.  When I heard it at first, I thought I was responsible for it because it is so common.
« Last Edit: June 10, 2009, 04:45:04 am by zanzibar »
Quote from: Raa
Immaturity is FTW.

Mesmer

  • Traveller
  • *
  • Posts: 21
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #8 on: June 12, 2009, 12:04:15 am »
Something else to be aware of is that sometimes an area calls for only an ambient track with very subtle music intruments or none at all. It can be made completely out of ambient sounds. PlaneShift does have an ambience volume slider but the ambience itself could be improved. Here are some links to video and audio relevant to music and sound in a game called "The Chronicles of Spellborn" as an example to PlaneShift musicians and audio engineers (all the stuff was posted publically either in their dev journals, presentations or forum stickies):

Link 1, Link 2, Link 3, Link 4.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: PlaneShift Music Suggestion
« Reply #9 on: June 12, 2009, 08:14:47 am »
I too would like to see more music and sound in the game, but the devs already have it planned.  As far as the right way to do it, I do think it's all very subjective.

re sound sources (link 1) - this effect is in plenty of maps, whether it's insects, torches, etc... I'm sure it's just a matter of time before more are added to the game.

re moody ambient background noise? (link 2) - reminded me of this. :)  There are ambient tracks in the game, most notably the death realm.  I think it's very subjective though what the right track to use in a particular map is.  A lot of people listen to music from their own collection while playing the game.  Personally, I think PlaneShift goes great with Opeth.

link 3 - reminds me a little of the dungeon music

link 4 - the rain is fading in and out for some reason, it also sound like it's falling on leaves but there aren't areas in PlaneShift where that would be appropriate yet... lots of wind, lots of synth noises in the background, not very minimal

I don't know, it just seems like a lot of this is an issue of personal taste.  More audio content is planned, so as a player I'm willing to wait and see what happens.

What did you think of the file I uploaded?
Quote from: Raa
Immaturity is FTW.