Author Topic: Unable to compile using Vista  (Read 1049 times)

helblaze

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Unable to compile using Vista
« on: June 23, 2009, 05:18:32 am »
Has anyone else had trouble compiling Plane Shift in Vista, I have followed the Windows instructions to the letter, I can compile Crystal Space, but I still can't get Plane Shift to compile,  I'm working on my own MMO for a while, now, but I have had to halt everything for it to solve this issue.

Tuxide

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Re: Unable to compile using Vista
« Reply #1 on: June 23, 2009, 05:30:20 am »
Usually people ask on the #planeshift-build channel on Freenode.

What compiler exactly are you using?  There's more than one way to build PS for Vista.

helblaze

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Re: Unable to compile using Vista
« Reply #2 on: June 23, 2009, 05:57:07 am »
I'm using Microsoft Visual C++ 2008.

weltall

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Re: Unable to compile using Vista
« Reply #3 on: June 23, 2009, 08:30:59 am »
the server isn't targeted to be for sure working multiplatform, although it does, msvc++ has a problem with some types uint# when they aren't manually declared so add psstding.h in declaration of the file failing if you are using stable. although you might want to use trunk not stable to develop a new game, at least at the beginning, considering the big amount of changes in db data, scripting, etc.

helblaze

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Re: Unable to compile using Vista
« Reply #4 on: June 23, 2009, 10:49:41 pm »
I'm pretty sure I'm using the trunk resources, right now.

weltall

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Re: Unable to compile using Vista
« Reply #5 on: June 24, 2009, 02:15:47 am »
then post somewhere the build log