Author Topic: Bug Drive!  (Read 24989 times)

Lanarel

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Re: Bug Drive!
« Reply #45 on: July 19, 2009, 12:57:03 pm »
Ligh: yes, probably related to the ladder climbing problem.

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #46 on: July 20, 2009, 03:08:44 pm »
With some help from the community we closed many bugs last week, however, over 400 remain!

We're working to get a better working trunk so more of you can help, but we still need a lot of bugs confirmed.

Please cut the idle chatter and help us out here.

Xanthan

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Re: Bug Drive!
« Reply #47 on: July 20, 2009, 05:00:54 pm »
Advertize rewards, Xillix...  :sorcerer: -- Ah, no second Xiosiamas. :surrender:
__

Question: On a system with ATI Radeon 9250 and Catalyst 6.x (newer versions don't support 9250 anymore), I have issues colliding with the geometry, e.g. while walking into a ladder, the rendering speed drops to a few seconds per frame.

Is this related to ladder climbing issues at all? Is this related to !leaf issues instead? Is there any other issue related enough? Or is this worth a whole separate issue?

Ligh, I am using the same card, but with the Mesa driver since Catalyst 6.x doesn't work with the latest Xorg.  I don't think I have this issue, though I do have endless !leaf problems and also ladder climbing issues.  How do I find out my FPS in PlaneShift?

Might it be worth compiling a list of which which bugs plague which combination of OS/Card/driver?  There are probably trends.  Doing it on a per-bug basis we might be missing the overall picture.

Xarthen

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #48 on: July 20, 2009, 05:11:20 pm »
It might be worth it, sure.

LigH

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Re: Bug Drive!
« Reply #49 on: July 20, 2009, 05:49:01 pm »
Ligh, I am using the same card, but with the Mesa driver since Catalyst 6.x doesn't work with the latest Xorg.

I play under Windows XP Pro SP3.

How do I find out my FPS in PlaneShift?

You may need to start the client with parameter "-plugin=bugplug:iBugPlug". I am not sure if the release client has it enabled.

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verden

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Re: Bug Drive!
« Reply #50 on: July 21, 2009, 07:20:00 am »
I appear to only get emailed notifications when a bug report is closed. That sound right?

And I just, just found how to click your tracker user name and look at my notifications. Thanks for feedback, sorry for dupes.

Later: Started getting email notifications of changes, thank you.
« Last Edit: July 22, 2009, 05:55:08 pm by verden »

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #51 on: July 21, 2009, 11:02:37 pm »
Still need help without player support we're going to lose steam here!

Lanarel

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Re: Bug Drive!
« Reply #52 on: July 22, 2009, 07:06:03 pm »
About the flyspray notifications: due to a bug in flyspray, instead of making them less optional, they were disabled for a week. It should be corrected now. This could be the reason you only got an email for the closing of the bug :). Also, on you preferences page (click your username, top left), you can select (up to a point) for which you want to get notifications. And chose what columns you want for example.

Keep the info on the bugs coming! Many bugs already got information added, sometimes making us find bugs that were lost a bit. It is one of the reasons we (test team and devs from different departments) were able to close 87 bugs last week! Another good example is the stamina bug, where the info given by Sen, Ligh and Verden was enough for Xordan to see where something went wrong. It should become much less of a pain to walk around with a new weak character carrying 5 ores for 30 seconds and then having to rest :)

Prolix

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Re: Bug Drive!
« Reply #53 on: July 22, 2009, 10:19:52 pm »
Speaking of bug notifications, I got one recently for bug 2090 which I apparently commented on at one point but was unable to look at it to refresh my memory due to it being hidden. It isn't a big deal as it was a  closure notification but perhaps hidden bugs ought to notify no further than that they are being hidden to people unable to view them. It was kind of useless for the tracker to notify it was closed when I could not look at it. I suppose that might be a limitation of the software though.

verden

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Re: Bug Drive!
« Reply #54 on: July 22, 2009, 11:14:11 pm »
Thanks for checking those notifications. Glad the information is helping.

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #55 on: July 23, 2009, 12:54:17 am »

Under the moon

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Re: Bug Drive!
« Reply #56 on: July 23, 2009, 04:24:18 am »
Most people who play the game don't read forums. You want the full support of the playerbase, have GMs put up posters ingame, OOC be damned.

verden

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Re: Bug Drive!
« Reply #57 on: July 23, 2009, 05:27:01 am »
UtM makes a good point. I should add somewhere along the way here, that sometimes my cognition (I wuz really tired) is off when I am thinking about the game and how it should work, sorry for any unnecessary reports on the tracker. But thank you for the feedback everyone.
« Last Edit: July 23, 2009, 06:29:16 am by verden »

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #58 on: July 23, 2009, 06:39:23 am »
OOC be damned is really not as helpful as people might think, but thanks for the thoughts.

We've closed more bugs than were opened the release and are now making a huge dent in legacy bugs.

Everyone who wants to "have a say" in how things will go moving forward, needs to put the discussions aside and focus on this thread.

Prolix

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Re: Bug Drive!
« Reply #59 on: July 23, 2009, 08:33:49 am »
You could limit the OOC aspect by having gms wander around in bug skins with bug numbers as names. The IC story could be it is a cruel joke by a chaotic god and they only disappear once the bug is closed. GM priests might suggest arcane rituals corresponding with tests of the bug details that might serve to dispel these critters. It is a bit of a stretch but it might catch on or at least amuse a few people. You don't even need anyone to play the bugs just position them near places where the bugs might occur and make them impervious. You could also make them annoying by frequently vocalising nonsense in main chat.