Author Topic: NPC voiceovers!  (Read 21179 times)

LigH

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Re: NPC voiceovers!
« Reply #15 on: July 07, 2009, 03:00:44 am »
You call them "mobs", but "mobs" is a quite generic term. Animals and monsters without ability to speak a language are mobs too. If we talk about NPCs = "Non-Player Characters" here, regarding the contained "character", we mean mobs which provide the ability to speak to via /tellnpc, which will react on sentences with general answers.

Well ... did anyone ever try how a rat or clacker react on /tellnpc Hello ... ?! :D

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Anthelme

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Re: NPC voiceovers!
« Reply #16 on: July 07, 2009, 03:32:11 am »
Why not!! English language with the "Ch'ti" accent? but i don't know if with this accent the real english speakers will understand anything!

Zalera13

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Re: NPC voiceovers!
« Reply #17 on: July 07, 2009, 04:09:44 am »
What about gobbles?
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Lanarel

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Re: NPC voiceovers!
« Reply #18 on: July 07, 2009, 01:20:30 pm »
You call them "mobs", but "mobs" is a quite generic term. Animals and monsters without ability to speak a language are mobs too. If we talk about NPCs = "Non-Player Characters" here, regarding the contained "character", we mean mobs which provide the ability to speak to via /tellnpc, which will react on sentences with general answers.

Well ... did anyone ever try how a rat or clacker react on /tellnpc Hello ... ?! :D
Did you try that to your pet? There is some funny recordings to make there :)

Dralion1221

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Re: NPC voiceovers!
« Reply #19 on: July 07, 2009, 08:20:37 pm »
This is an interesting update that will come! I don't have a mike though so I would've been recording a voice!  :(

Sarras Volcae

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Re: NPC voiceovers!
« Reply #20 on: July 07, 2009, 10:22:11 pm »
You call them "mobs", but "mobs" is a quite generic term. Animals and monsters without ability to speak a language are mobs too. If we talk about NPCs = "Non-Player Characters" here, regarding the contained "character", we mean mobs which provide the ability to speak to via /tellnpc, which will react on sentences with general answers.

Well ... did anyone ever try how a rat or clacker react on /tellnpc Hello ... ?! :D

Great but that isn't an answer. Are mobs getting voiced or not?

Xillix Queen of Fools

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Re: NPC voiceovers!
« Reply #21 on: July 07, 2009, 10:34:14 pm »
Mobs are the non thinking npcs, if you want some growls and the like we can accommodate you.

JeroMiya

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Re: NPC voiceovers!
« Reply #22 on: July 08, 2009, 12:12:25 am »
Please please please for the love of all that is good, DON'T make all the dwarves speak with Scottish accents. That's just so cliche it's painful.

Xillix Queen of Fools

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Re: NPC voiceovers!
« Reply #23 on: July 08, 2009, 12:14:27 am »
scotish/irish/or germanic...

cliche's are comfortable.

Go kill some rats :)

Zalera13

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Re: NPC voiceovers!
« Reply #24 on: July 08, 2009, 12:35:59 am »
What about semi-intellegent races? Do they get voice overs?
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LigH

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Re: NPC voiceovers!
« Reply #25 on: July 08, 2009, 01:57:53 am »
If we are consequent, then you shall expect voiced gobbles "soon (tm)". But personally, I would guess they may not be the first try.

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Gravemind

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Re: NPC voiceovers!
« Reply #26 on: July 08, 2009, 02:42:07 am »
Oh this is awesome, I'll get to work right away. I have the perfect voice for the death guardian and any other talking monsters, also I can do like an evil british or dexter morgan style neutral voice which I'll try for other death realm npcs :)
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Zalera13

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Re: NPC voiceovers!
« Reply #27 on: July 08, 2009, 04:15:40 am »
If i can somehow manage to do this ill probly get voiced as the most boring NPC in the game... whoever he is...
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LigH

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Re: NPC voiceovers!
« Reply #28 on: July 08, 2009, 04:50:21 am »
Boring ... boring ... uuhm ... Aldaaren! :D

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Pelinal

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Re: NPC voiceovers!
« Reply #29 on: July 08, 2009, 11:16:46 am »
Boring ... boring ... uuhm ... Aldaaren! :D

Lol, this may seem stupid, but Aldaaren is very close to Alderaan which is a planet in the Star Wars Universe  :whistling:

Too close maybe