Hi,
i am not sure, if this is the right forum section, but i hope to get an answer here most likely.
I am about to develope a RPG like game, based on the Crystal Space engine. I was thinking about implementing an path finding algorithm myself, but i relised that an efficient algorithm would be a very time consuming task. With pathfinding i mean a algorithm, that calculates a path from point A to point B on a map with obstacles. I don't need AI pathfinding. My question is: Does Crystal Space provide a pathfinding algorithm. How did the PS project implement pathfinding? I couldn't find anything in the source code. I would be glad if anybody could give me a hint, where to search for the PS implementation of pathfinding.
Thanks for your time,
stefanjp