What types of characters do you want to be able to develop within PlaneShift?Same answer than previously. For now, it seems to me than apart of the digger-fighter-mage-weapon crafter, game mechanics tends to be somewhat restrictive. But also I think it is perhaps because of the not-yet-implemented mechanics (crafts mainly), so I am not sure there is really a need there.
How do you think factions should develop and what types of advantages/disadvantages do you think those should provide to a character?Same type of answer than before, should influence the way NPC interact with you and open quests (or integration in administrations, guards or whatever). I think the same with Charisma, which could balance the faction score, as even with a bad faction score, a charismatic character could manage interaction. So a charismatic merchant with good faction points in his specialities could really make good income.
What do you want a powerful character to be able to do in PlaneShift?It depends of what you mean by powerful. If it is to be able to kill an Ulbernaut in one strike, or get back your HP to max in one spell, it is only game mechanics, and see after my thoughts about stats etc. If it means a RPing player which has achieved a good reputation inside the game, somewhat famous, well known or involved in promoting RP for the whole community (for me Illysia is a good example to me), I think it should be able to get in game rewards (a house, specific items to help him in his RP,NPC servants...) but I think anyway it is already more or less the case, as this type of players are certainly involved in GM events.
Do you feel that PlaneShift's setting is an imposition on your ability to generate the character you want to make, what could be done to alleviate this if so?The setting is very nice to me and from what I can guess, there is still many good things to come. But character generation is a bit old perhaps and not-race specific which can lead to weird things and non-sense generation when we start. I don't know the ideas for future about character generation but I think it should be the occasion to promote the setting and help the player to create a character more correctly settled in the setting.
How do you envision the game's mechanics might reward roleplaying consistency, or well made and popular characters?I think to give PP and factions points, like quest, as it is a bit weird to have to go and kill monsters and rogues to be able to let your character evolve. Of course you don't need to raise stats and skills to be able to RP, but I think it is better if your stats can evolve,as your capacities (to be in adequation with your RP also), so you have to gather PP a way or another. And doing the quests again and again with new characters seem to be a bit OOC sometime, even I love this system to discover the world and setting.Perhaps some players could be granted the ability to vote for a PP gift to other players (some sort of light version of GM? dedicated to promoting RP by giving RP to good players).
Do you enjoy the fact that there is a maximum level of physical skill you can reach? Do you enjoy that there is a cap on how skilled you can be with a craft?I am not for a maximum, even I think it is obvious it must be more and more difficult to raise in high levels. But also, as stated before by some other players, there should be for a way to prevent the raising of everything, as you can't be a super-expert in everything. Perhaps letting people know that they can't have more than one craft over 100, 5 over 75, 10 over 50, 20 over 25 (or something like this) could be a solution. WIth the possibility to lower a craft to" forget it" if you want to raise another one, to let the character evolve. Like this, you can change of job, and remember the good old day when you were a fierce fighter or a good smith...
I would recommend also maximum stats and skills according to race, or better to me, PP cost different according to race (and perhaps gender)
What area of development do you find the most important, why?First of all, art and equipment, items. I think it is a pity to see all the fighters with same armors and same helms everywhere. You can't differentiate high level character from another as they all look the same. And it is a bit annoying not to be able to buy different types and style of items (perhaps with different characteristics) from NPC merchants.
What do you think the team should do to get more people?Perhaps to have semi-associated team members. I take me as en example, I can't spend a lot of time and it is very erratic. But I would be happy to contribute on a light basis. With a light schedule (but strict, as I think for you it would be the hell other way), and on less important thing, you could like this focus on the core of the developpment.
What do you think you as a player or fan of PlaneShift can do to keep developers motivated to deliver these wishes to you?Enjoy the work done and not always complaining

To be honest, how can we answer to this question ? The problem is that the people who are happy with what they have and try to do their best to enjoy the place are certainly not the ones devs can read here. We only speak about out-of-schedule trains, never of on-time ones.