Author Topic: [sloved] New here !  (Read 1501 times)

nicoo

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[sloved] New here !
« on: August 31, 2009, 08:14:43 pm »
Hello there!

I compiled (from SVN) the client and server (with http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/docs/compiling.html), the server runs in a console and he's ready.

I downloaded SVN artwork.

When I start the client I get a whole of errors like them :
Code: [Select]
Could not find file: /paws/temp_skin/skin.xml
Code: [Select]
Could not load image '/this/art/effects/chat_bubble_short.png'. Unknown
  format!
Code: [Select]
Could not open library file '/planeshift/weapons/wand03a.meshfact' on VFS!what's wrong ?

for information : I use Ubuntu 9.04
sry for my english
« Last Edit: August 31, 2009, 10:12:54 pm by nicoo »

weltall

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Re: New here !
« Reply #1 on: August 31, 2009, 09:25:29 pm »
svn artwork isn't complete but just barely what's needed to not make the client crash and get in game (and i'm not 100% sure even of that as it's barely mantained) in place i'd suggest using art taken from an official client binary.

plus are you building stable or trunk? if you are trying to run trunk load only podium and npcroom in the world folder or there might be issues (actually it's only some maps giving issues and not all but this is easier and doesn't require to go finding what is the problematic map) as the current stable art isn't perfectly compatible with trunk. if you are running stable doing an ln -s of art and data will suffice

nicoo

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Re: New here !
« Reply #2 on: August 31, 2009, 09:56:04 pm »
ok, I tried with artwork + data (with my servers.xml) from a binary client. I get an error message after I selected the character :
Code: [Select]
Loading region failed!I compiled the stable version

EDIT
It work, I forgot to restart the server, my bad...
THX
« Last Edit: August 31, 2009, 10:12:28 pm by nicoo »

LigH

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Re: [sloved] New here !
« Reply #3 on: September 01, 2009, 07:50:12 am »
I believe you may also need a "zoneinfo.xml" from the game.

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nicoo

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Re: [sloved] New here !
« Reply #4 on: September 01, 2009, 10:18:39 am »
I did a ln -s for data and art directories from binary version to compiled version (as said weltall), zoneinfo.xml is in data directory.

works fine