First off, it seems to me necessary that people can actually get away with crime… even if only temporarily or at the cost of always having to look over their shoulder in certain towns. Some sort of cloak/mask/whatever could be a means of accomplishing this essential. But why not take it a step (or 10) further?
What if being “cloaked” was possible within city walls, as long as no guard took any notice? It seems completely realistic that someone could find a dark alley somewhere, conceal their identity, and lay in wait for a target. And if a guard does take notice, well I am sure there would have to be some sort of penalty… perhaps a fine or even just having to hand over the disguise/cloak/etc. That is assuming they are not already wanted for some other crime…
But how can someone actually be wanted for a crime? The guards wouldn’t know… would they? As the old saying goes, ‘it takes two to tango’ so if you have criminals you have to also have law enforcement types. Why not have “victims” or nearby witnesses able to report a crime to the local guards, perhaps with some randomized information on the character that committed the crime? The amount of information gleaned could be directly based on the criminal character’s skills in Hide in Shadows, Pickpocket, etc. and/or the quality of the disguise they were using. If you feel like getting really fancy, the identity information could even compound based on how many witnesses report the crime and could possibly be based on what people actually have in their character’s physical descriptions!
If there is a way to report crimes, there also must be some sort of way to disseminate the information to citizens… for this I think a “most wanted” type system might work very well. Let’s say for a nominal fee a player could go to the local guard station and pick up a list with information on wanted criminals along with the reward for capture/kill. (That’s right, a system where you could get paid to fight crime!) Now, tria don’t grow on trees so obviously these rewards couldn’t be too much and obviously would escalate based on the severity of the crime… but, what if player characters could add to this bounty price?
Imagine your good pal gets mugged, murdered, has a shoe thrown at his head, whatever… and the perpetrator is now on the run from the law with a measly 500 tria reward for his capture… In your righteous fury, you can go down to your local guard tower and slap down 10,000 tria of your own money to add to the wanted price. That’ll draw the attention of those bounty hunter types and help expedite justice! In fact, why not go one better and make it possible to put up “unsanctioned” bounties… of course if you kill someone that isn’t officially wanted by the guards you would be breaking the law… which adds the awesome possibility of actually having law abiding AND illegal bounty hunters, and all shades of gray in between. As for guard sanctioned bounties, it seems plausible that a serious criminal could be wanted dead or alive, and the successful bounty hunter/vigilante/concerned citizen/community watch member/etc. would be able to decide the fate the same way they can currently choose whether they kill or spare an opponent. In this case, spare a criminal they go to jail… kill them and they go to the DR.
Alright, so it seems that there are at least some really cool possibilities that all spring from the ability to use a cloak type item… but, how can you prevent abuse? The biggest problem I see would be people rapidly hot-keying off a cloak when someone that can arrest/fine them spots them… thereby preventing a guard from doing his job even though it is painfully obvious it is the same character that just de-cloaked. Adding a “cool” down phase could help, for example, all the drawbacks of the cloak linger for a few minutes after taking off the item. This means a person fleeing and ditching the cloak could still be pursued but also has the chance to escape as long as he can avoid the people chasing him for a bit of time.
Also, I don’t think being wanted for a crime in one town should directly result in a character being wanted in another… this adds a sanctuary type aspect to things and could even make the “sanctioned” confronting of a wanted character in a different town a crime for the person that is trying to collect the bounty!
Anyway, these are just a few ideas that sprang to mind when I seriously started considering a mechanics based “cloak” system and honestly may have altered my opinion on cloaks, at least regarding their potential for RP in the future of PlaneShift.
Discuss, comment, flame.