And what about correct spelling. I mean which one would you say?: conscientius, consciencious, counscientious, or conscientious???
This is only one example, but there are many other. What if one doesn\'t know how it is spelled correctly, or even how to start the word? Then the conversation will turn into a dictionary look-up, grammar books, etc. - all that will pull out the player of the game to the \"real world\", but most people play MMORPGs to \"escape\" a bit from the real world... (it\'s a bit paradox) And of course it may happen, that your word differs with only ONE letter from the correct word that the NPC would understand - then you will move on, and possibly NEVER be able to get what you want.
I perfectly agree with Licker.
The map is relatively small now. Others said, it took HOURS for them to find the right character (and the right word). What if the map will be bigger, and the two key NPCs of the quest are at the absolute opposite ends of the world - I don\'t even want to imagine it...

I think the click-based interface should be combined with the typing interface. (it was pointed out in another thread somewhere) Common tasks must be placed into a list, and be able to select from there. Special speech however would still be possible. For example: if you go to a blacksmith, then \"Repair weapon/armor\", \"Buy weapon/armor\", etc. should be in the list, but if you want to ask for a beer, then you could type it (\"I would like a beer\" )
What do you say?
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Greetings,
E.