http://www.hydlaaplaza.com/smf/index.php?topic=36199.msg412169;topicseen#msg412169Proper reporting features or strategies need to be in place before a reset is done. The reset needs to not be treated as "The Reset", but as "a reset". In order to gain useful information about the world for purposes of balancing the game, then the reset should be done, and then redone at a specific date in the future. This might need to happen a couple of times over a year, or over a couple of years.
Accounts and characters. It seems that the basic functionality of account and character management works well. It may be that deleting all accounts and their associated characters will produce a situation where the server is basically paralyzed for a certain amount of time while many people re-create their accounts and characters. But doing so might give valuable information on the capacity and capability of the server itself. If this is done, then it needs to apply to player and GM characters, no exceptions.
Money. Due to past exploits, it is advisable to reset all money in the world to zero. But doing this without determining an overall strategy for managing the economy of the world as a whole would be pointless, as it might simply start building again and no knowledge would be gained. In order for this to be beneficial, there needs to be a way for the team to get report data on where money comes from, goes to, how it is hoarded, how it disappears from the world, et cetera. This would probably necessitate the addition of features to allow for comprehensive high-level understanding of the economy, unless they already exist. Player and GM characters, no exceptions.
Reset all inventories to zero with no exceptions. I am definitely including items like "Rings of the Past" and all quest related items. All items, no exceptions. Past and/or current duplication exploits make this a critical issue. Once again, if there is no way to see and track item generation, usage and consumption, then it would be best to put in those features before doing the reset. Player and GM characters, no exceptions.
Quests. All quests information reset for all characters. No exceptions. Player and GM characters, no exceptions. Functionality for reporting on quest usage needs to be in place prior to doing the reset.
Skills and stats. All accounts need to be cycled through, resetting their skills and stats to the base values for the race. Player and GM characters, no exceptions. Functionality to report on skill progression needs to be in place prior to doing the reset otherwise valuable information relating to how to balance the game will be lost.
Guilds. All guilds need to be reset. All guilds, no exceptions. The number of guilds that were created with past exploits has made this a necessity. The threshold for guild creation should also be raised.
Mobs and spawns. The number of mobs needs to be increased so that there are many more available after the reset. The scarcity of mobs in the world creates a nearly cruel situation for the players. This will also increase the amount of feedback that can then be used in considerations for balancing the game.
GM powers and rewards. The ability for GM characters to create money, items, raise skills and alter stats should be removed completely until after a period of information gathering and should only be enabled after the goals of the reset have been achieved.
Discuss amongst yourselves and flame me as much as you like. It is time to set some professional standards for the evolution of this game and get serious about things. You will not lose any players, and no amount of griping and complaining should have any bearing on the decisions of the development team. This is either the greatest project ever, or the biggest joke of an MMORPG in the world. Make the game balanced and fair and your project will live within the hallowed and empryean halls of game software until the end of time. But there is no point to resetting the database unless we are serious about goals and methods.
EDIT: I changed the last "you" to "we" as I honestly love this project as many others do. But I find it near impossible to play regularly these days because of a number of conditions that are basically intimated in my points above. I thank you.