Author Topic: Pre-release of PlaneShift 0.5 and ChangeLog  (Read 47492 times)

Elady

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #60 on: November 23, 2009, 09:39:32 pm »
If you are using a Mac you need to click on the PS folder and change the permissions to read and write and then click on the option to have the changes apple to the contents of the folder.

weltall

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #61 on: November 23, 2009, 09:41:14 pm »

psclient.exe works fine, but pslauncher.exe goes out with a standard windows "this application has crashed and needs to be terminated" error.
I tried --console, but that only displayed the updater information (which had no errors).
So I ran it as pslaunch.exe > test.txt  and it filled test.txt with the following information:

Code: [Select]
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
Checking for updates to the updater: WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
GL driver: atioglxx.dll 6.14.10.4954
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
NOTIFY: Applied: ATI: Can't handle compressed formats for RECT textures
NOTIFY: Applied: ATI: RECT texture extension support apparently sucks
NOTIFY: Applied: ATI: 'Forceful' fixed function enable
NOTIFY: Applied: ATI: Work around EXT_framebuffer_object corruption
NOTIFY: Applied: ATI: Disable broken pixel buffer objects
NOTIFY: Applied: ATI: Disable unsatisfactory framebuffer objects
NOTIFY: OpenGL renderer: MOBILITY RADEON 9700 x86/SSE2 (vendor: ATI Technologies Inc.) version 2.0.4954 WinXP Release
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
VSync is disabled.
NOTIFY: Using VBO with 64 MB of VBO memory
WARNING! Suspicious: object with tag 'iShaderManager' does not implement interface 'iShaderManager'!
No updates needed!
Checking for updates to all files: No updates needed!

Additionally, I got this from the windows error dialog:
AppName: pslaunch.exe    AppVer: 0.5.0.0    ModName: ntdll.dll
ModVer: 5.1.2600.2180    Offset: 00001230

System is windows XP Pro SP2 with 1.2 GB ram, and a 64 mb vid card (details in error report). If anyone knows what causes this, or needs more info to investigate this, just tell me. (here or on IRC)

that looks like conflicting dll and/or corrupt dll

ravna1

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #62 on: November 23, 2009, 09:48:02 pm »

psclient.exe works fine, but pslauncher.exe goes out with a standard windows "this application has crashed and needs to be terminated" error.
I tried --console, but that only displayed the updater information (which had no errors).
So I ran it as pslaunch.exe > test.txt  and it filled test.txt with the following information:

Code: [Select]
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
Checking for updates to the updater: WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
GL driver: atioglxx.dll 6.14.10.4954
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
NOTIFY: Applied: ATI: Can't handle compressed formats for RECT textures
NOTIFY: Applied: ATI: RECT texture extension support apparently sucks
NOTIFY: Applied: ATI: 'Forceful' fixed function enable
NOTIFY: Applied: ATI: Work around EXT_framebuffer_object corruption
NOTIFY: Applied: ATI: Disable broken pixel buffer objects
NOTIFY: Applied: ATI: Disable unsatisfactory framebuffer objects
NOTIFY: OpenGL renderer: MOBILITY RADEON 9700 x86/SSE2 (vendor: ATI Technologies Inc.) version 2.0.4954 WinXP Release
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
VSync is disabled.
NOTIFY: Using VBO with 64 MB of VBO memory
WARNING! Suspicious: object with tag 'iShaderManager' does not implement interface 'iShaderManager'!
No updates needed!
Checking for updates to all files: No updates needed!

Additionally, I got this from the windows error dialog:
AppName: pslaunch.exe    AppVer: 0.5.0.0    ModName: ntdll.dll
ModVer: 5.1.2600.2180    Offset: 00001230

System is windows XP Pro SP2 with 1.2 GB ram, and a 64 mb vid card (details in error report). If anyone knows what causes this, or needs more info to investigate this, just tell me. (here or on IRC)

that looks like conflicting dll and/or corrupt dll

Solved. Problem was due to CRYSTAL env var.
I typically do not read any pms/etc, if anyone needs me, come find me on IRC. :)

Wyrd

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #63 on: November 23, 2009, 10:52:45 pm »
Im still keepin falling through the ground, any advice for this?

peeg

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #64 on: November 23, 2009, 10:58:22 pm »
@Wryd - If you give me your char name i could try to teleport you to a more secure position. Worth a try :)
« Last Edit: November 23, 2009, 11:06:57 pm by peeg »
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neko kyouran

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #65 on: November 23, 2009, 10:59:55 pm »
Im still keepin falling through the ground, any advice for this?

stop moving around.  just stand there and /emote all day long.  :P

in more seriousness, you try seeing if a gm maybe could help by moving you to a better safer spot? could be an issue with that part of the map?

[e]peeg beat me to it!  >.>

Stlyput

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #66 on: November 23, 2009, 11:26:13 pm »
Linux i86 (32 bit) here:

Code: [Select]
sh-4.0$ ./pslaunch                                                                                                           
WARNING: could not load plugin 'crystalspace.window.x'                                                                       
Could not create an instance of crystalspace.window.x!
WARNING: failed to initialize plugin 'crystalspace.graphics2d.glx'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin 'crystalspace.graphics3d.opengl'
WARNING: No shader plugins found!
WARNING: could not load plugin 'crystalspace.window.x'
Could not create an instance of crystalspace.window.x!
WARNING: failed to initialize plugin 'crystalspace.graphics2d.glx'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin 'crystalspace.graphics3d.opengl'
No 3D driver!
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.window.x'
Could not create an instance of crystalspace.window.x!
WARNING: failed to initialize plugin 'crystalspace.graphics2d.glx'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin 'crystalspace.graphics3d.opengl'
WARNING: could not load plugin 'crystalspace.level.loader'
iGraphics3D failed to Init!
Naruszenie ochrony pamięci
sh-4.0$ ./psclient
Your configuration files are in... /home/rulatir/.PlaneShift
open /dev/[sound/]dsp: Urządzenie lub zasoby zajęte
crystalspace.sndsys.renderer.openal:  Unable to open device

crystalspace.pluginmgr.loadplugin:
  failed to initialize plugin 'crystalspace.sndsys.renderer.openal'
shader lighting_default: shader lighting_default_pvl_binalpha: ....10%....10%....20%....20%....30%....40%....50%....30%....40%....60%....70%....50%....60%....70%....80%....80%....90%....100%
....90%....100%
shader lighting_default_binalpha: shader lighting_default_pvl: ....10%....20%....10%....30%....40%....20%....50%....60%....70%....30%....40%....80%....50%....60%....70%....90%....100%
....80%....90%....100%
shader lighting_default_instance: ....10%....20%....30%shader lighting_default_instance_binalpha: ....40%....50%....60%....70%....80%....10%....90%....100%
....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_character: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

crystalspace.maploader.parse.image:
  Could not open image file '/lib/std/shadow_noise.png' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/lib/std/shadow_noise.png', using error texture instead!

crystalspace.syntax.shadervariable:
  Texture '/lib/std/shadow_noise.png' not found.
  [node: shadervars,shadervar(name=tex shadow noise)]
Naruszenie ochrony pamięci

Sorry - "Naruszenie ochrony pamięci" would translate to English as "Memory protection violation" or something like that. Getting error messages in English is notoriously difficult if you run a non-English system. Believe me I tried.

Elady

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #67 on: November 23, 2009, 11:28:42 pm »
I keep crashing during map changes. I have managed to make it through a couple of map changes but most of the time I try to cross into a new map ( Like going from E Hydlaa into the Plaza it is crash and burn. Also I see all the mounts listed as being Ulbernaughts :)

ThomPhoenix

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #68 on: November 24, 2009, 12:17:40 am »
The mounts being Ulbernauts is normal, they're just set up this way for now. It'll be properly done once the testing phase is over.
« Last Edit: November 24, 2009, 12:26:23 am by ThomPhoenix »
We're not evil. We're simply amazing.

sgtkwol

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #69 on: November 24, 2009, 12:35:58 am »
I'm loling at these...

- The last 10 chat messages before logging off will now be shown when logging in again.
- Now you'll only be notified of buddies logging in if they are fully done loading, so you're not /tell'ing them before they can receive messages.

Handy feature that doesn't show in commercial games.  You guys are really thinking here, good job.

Syenna

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #70 on: November 24, 2009, 12:54:13 am »
EDIT: Nevermind that, I'm in.  \\o//
« Last Edit: November 24, 2009, 12:59:13 am by Syenna »

ThomPhoenix

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #71 on: November 24, 2009, 12:55:47 am »
I'm loling at these...

- The last 10 chat messages before logging off will now be shown when logging in again.
- Now you'll only be notified of buddies logging in if they are fully done loading, so you're not /tell'ing them before they can receive messages.

Handy feature that doesn't show in commercial games.  You guys are really thinking here, good job.
It just lists the changes to the last version of PlaneShift, we're not advertising them as Big Awesome Features That Other Games Don't Have. Your point is?
We're not evil. We're simply amazing.

Dralion1221

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #72 on: November 24, 2009, 01:03:41 am »
Bit late for this but I was sleeping at the time this was posted :P

Anyways. W00t! \O/ I'm trying it out as soon as it's loaded

*patiently watches the torrent download from 9 people as she does homework*

I'll let ya know how stuff works out.

playbetter

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #73 on: November 24, 2009, 01:30:21 am »
Sorry, but I have to agree with Luzino. I am nearly an hour into the load screen after choosing char. and it is 3/4 loaded. Processor is running at 100% continuously, and the hard drive is barely in use. Windows XP home. service pack 3. Pentium 4 2.4, ati 320m graphics. I am going to wait it out and see if I can play.

sgtkwol

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #74 on: November 24, 2009, 01:42:13 am »
I'm loling at these...

- The last 10 chat messages before logging off will now be shown when logging in again.
- Now you'll only be notified of buddies logging in if they are fully done loading, so you're not /tell'ing them before they can receive messages.

Handy feature that doesn't show in commercial games.  You guys are really thinking here, good job.
It just lists the changes to the last version of PlaneShift, we're not advertising them as Big Awesome Features That Other Games Don't Have. Your point is?

I was laughing at the other games.  I didn't mean it to be sarcastic, at all.